Mucus Posted October 25, 2018 Share Posted October 25, 2018 Thinking about future weapons for PVP it would be nice to see nano/viral voxel and element weapon . The purpose would be to effectively eat/destroy voxels with the aim of gaining access, removing voxels structure integrity ,removing voxel armour so that other elements could be attacked . Also how great would a construct look after it had been attacked(or not so great) The weapon could also be used on elements , perhaps randomly removing links, reducing performance of an engine, corrupting lua scripts or rendering elements to needing repair. The weapon delivery could be various methods , mines , missile , etc .There would be a counter measure eg: antidote , perhaps delivered to the affected area by a defence bot. Shields could also include bio filters or nano filters as a defence layer. Link to comment Share on other sites More sharing options...
CoreVamore Posted October 25, 2018 Share Posted October 25, 2018 12 minutes ago, Mucus said: Thinking about future weapons for PVP it would be nice to see nano/viral voxel and element weapon . The purpose would be to effectively eat/destroy voxels with the aim of gaining access, removing voxels structure integrity ,removing voxel armour so that other elements could be attacked . Also how great would a construct look after it had been attacked(or not so great) The weapon could also be used on elements , perhaps randomly removing links, reducing performance of an engine, corrupting lua scripts or rendering elements to needing repair. The weapon delivery could be various methods , mines , missile , etc .There would be a counter measure eg: antidote , perhaps delivered to the affected area by a defence bot. Shields could also include bio filters or nano filters as a defence layer. Interesting idea, however voxels are just a way that the game represents reality. TO my way of thinking a voxel is akin to a giant atom of matter, or chunks of matter. The voxel just allows us to build in those forms of matter. When in the world we shouldnt be seeing things a voxels, more like 'a house made of rock', a 'ship made of titanium' etc. So weapons I believe will blow holes in things, big enough weapons will blow big enough holes so that people can charge through, (I believe thats the vision NQ has of it). So in essence weapons will will 'make holes' and builders will repair those holes. I do like the idea of weapons fire with elements - this has been discused in the past in several threads as well. Keep the ideas flowing though Link to comment Share on other sites More sharing options...
Vulcore Posted October 25, 2018 Share Posted October 25, 2018 nanites could be used for self healing constructs. Link to comment Share on other sites More sharing options...
Mucus Posted October 28, 2018 Author Share Posted October 28, 2018 or bots for that matter Link to comment Share on other sites More sharing options...
CoreVamore Posted October 28, 2018 Share Posted October 28, 2018 I doubt either bots or nanites will come into game for healing as NQ has said often that all repairs are to be made by players only. Kuritho 1 Link to comment Share on other sites More sharing options...
Kuritho Posted October 28, 2018 Share Posted October 28, 2018 Please remember to consider some other aspects: -It'd probably be hard to implement because of how most voxel systems are done. -It'd also might just delete voxels, in a finite universe. You can see how problems arise with community sabotaging with removing vital materials from the game (like Unobtainium, where there is only a hundred thousand voxels in existence). Link to comment Share on other sites More sharing options...
Mucus Posted October 29, 2018 Author Share Posted October 29, 2018 21 hours ago, Kuritho said: Please remember to consider some other aspects: -It'd probably be hard to implement because of how most voxel systems are done. -It'd also might just delete voxels, in a finite universe. You can see how problems arise with community sabotaging with removing vital materials from the game (like Unobtainium, where there is only a hundred thousand voxels in existence). Thanks for the reply . The technical aspects of course need to be taken care of but ideas generation is a first step in moving forward. https://trello.com/c/9sRuOo8Y . "community sabotaging" sounds like emergent gameplay to me. Link to comment Share on other sites More sharing options...
Kuritho Posted October 29, 2018 Share Posted October 29, 2018 2 hours ago, Mucus said: Thanks for the reply . The technical aspects of course need to be taken care of but ideas generation is a first step in moving forward. https://trello.com/c/9sRuOo8Y . "community sabotaging" sounds like emergent gameplay to me. But one must note the difference between making the game more competitive and making certain parts of the game less accessible. Destroying vital rare materials (unless you give the nanoviral weapons their own inventory, which then this problem is solved) could be a problem, very similar to just "yeeting that shit out to space." Link to comment Share on other sites More sharing options...
Mucus Posted October 30, 2018 Author Share Posted October 30, 2018 your assuming that destroying voxels on a ship would remove them from the game economy , not sure that has been established ? Perhaps they just recirculate into existence for mining. Or perhaps they are finite and do leave the game , either way could be interesting. Link to comment Share on other sites More sharing options...
CoreVamore Posted October 30, 2018 Share Posted October 30, 2018 5 hours ago, Mucus said: your assuming that destroying voxels on a ship would remove them from the game economy , not sure that has been established ? Perhaps they just recirculate into existence for mining. Or perhaps they are finite and do leave the game , either way could be interesting. I'm pretty sure that any voxel that is destroyed is one that has left the game. So in a way warfare improves server performance Link to comment Share on other sites More sharing options...
Aaron Cain Posted October 31, 2018 Share Posted October 31, 2018 for some stuff i think it would be a good idea to let it drop as debris Link to comment Share on other sites More sharing options...
CoreVamore Posted October 31, 2018 Share Posted October 31, 2018 8 minutes ago, Aaron Cain said: for some stuff i think it would be a good idea to let it drop as debris Then we would have to ensure our ships are strong enough to hit the debris as we teavel at high speed...... death by striking a voxel.... or random course alterations.... what fun Link to comment Share on other sites More sharing options...
Aaron Cain Posted October 31, 2018 Share Posted October 31, 2018 I would build a gigantic scoop on the front of Tranquility bind it to some form of refinery and sweep the universe, free materials Yeay!! Link to comment Share on other sites More sharing options...
Alsan Teamaro Posted October 31, 2018 Share Posted October 31, 2018 And what about mutant weapons, biological lethal weapons? Just an excess of a rare substance in the blood of a pet in DU, and there you got it, gosh! The Mutant Spider Dog. Oh, let me get the f...ck out of here!! ? Aaron Cain 1 Link to comment Share on other sites More sharing options...
Mucus Posted October 31, 2018 Author Share Posted October 31, 2018 14 hours ago, Aaron Cain said: for some stuff i think it would be a good idea to let it drop as debris Perhaps it turns into scrap and you can scoop it up , oops eliteism Link to comment Share on other sites More sharing options...
Aaron Cain Posted November 1, 2018 Share Posted November 1, 2018 would love to see that, it would also allow for a new branch of work, the scoopers. If people can make Cookies out of it (we renamed the in-game cash to cookies) there will be a market and an opportunity for it Alsan Teamaro 1 Link to comment Share on other sites More sharing options...
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