yamamushi Posted August 9, 2018 Share Posted August 9, 2018 I figured since an upcoming AMA was mentioned in the video that was released yesterday, I thought it would be useful to start a thread to collect questions people have for JC about Alpha, the roadmap, etc. I suppose I'll start by listing a few questions I have... The roadmap doesn't make any mention of server uptime. When can we expect the servers to be up for extended periods of time? (24/7 even) Is this something that we can expect during a specific phase of Alpha? Is the NDA firm for all of Alpha, or is there a possibility that the NDA may be lifted before Beta starts? Can we expect server uptime during the winter holiday season this year? Is there a clue of sorts hidden in one of the videos that were recently published? Where can we get one of those sweet Dual Universe jackets? Anaximander, hdparm, STEALTH7 and 5 others 8 Link to comment Share on other sites More sharing options...
Aaron Cain Posted August 9, 2018 Share Posted August 9, 2018 Crafting is introduced in the first alpha, what can we expect of it? Is it going to be the full range of objects and constructs? yamamushi, hdparm and blazemonger 3 Link to comment Share on other sites More sharing options...
Kurock Posted August 11, 2018 Share Posted August 11, 2018 For some, the biggest disappointment about the roadmap announcement was the NDA being extended to cover all the Alphas. While it is clear that it was a difficult decision to make, could you elaborate on the reasons for extending the NDA? Could you elaborate on the galaxy that will be available in beta? How many star systems will players have access to? Will there be faster modes of travel, such as warp engines, so that players can get there? Will the star maps be implemented by this time? Will we see volumetric clouds (such as those shown in that first E3 video)? If so, will it be before release? Is there any progress on rotating planets? Are these still in the works? Where can community member send their user generated content, such as videos and screenshots? Are there any guidelines which may make it more likely for their content to be accepted and used as advertising for Dual Universe? yamamushi, Haunty, hdparm and 4 others 7 Link to comment Share on other sites More sharing options...
NanoDot Posted August 14, 2018 Share Posted August 14, 2018 In the February AMA I asked about the possibility of "painting" voxels (not changing the colour by swapping the material type, but by simply applying a new colour to the surface). JC's answer was that it was something that NQ is considering. So I'm asking about painting again, in the hope that there's some fresh info on that topic... Link to comment Share on other sites More sharing options...
Supermega Posted August 14, 2018 Share Posted August 14, 2018 How will water work? can we swim in water? can ships go under water? can we build constructs underwater. Will there be exotic celestial bodies, and anomaly in space? like Black Holes, Comets, Nova/ Supernova, Exoplanets, wormholes, binary stars. How will carrier ships work? can you dock smaller ships inside bigger ships? will there be a limit to how many smaller ships can be docked on a carrier? Any plans for an External Docking system, like the one used by NASA, and seen in many scifi films. What will Player vs Player combat be like, how will it feel like, will it be dynamic like Mass Effect, or any other FPS style game. What will Construct vs Construct combat be like, how will it feel like, what will it be like to play, and be in combat. What will construct damage look like? will there be smoke and explosion effects? Can damage be targeted to specific systems? like weapons, engines, power. Will there be EMP type weapons in game, that disable systems, but don't deal damage? Can you repair a ship during combat? EDITED: added more questions.... Link to comment Share on other sites More sharing options...
Pantera Posted August 15, 2018 Share Posted August 15, 2018 In a Twitter reply on 6/19/18 JC stated that “we will ultimately introduce player to modify voxels at the level of the HDF, so you can enjoy optimal precision.” Where in the roadmap does this fall? Atmosph3rik 1 Link to comment Share on other sites More sharing options...
CoreVamore Posted August 15, 2018 Share Posted August 15, 2018 1 hour ago, Pantera said: In a Twitter reply on 6/19/18 JC stated that “we will ultimately introduce player to modify voxels at the level of the HDF, so you can enjoy optimal precision.” Where in the roadmap does this fall? Hdf? Link to comment Share on other sites More sharing options...
Supermega Posted August 15, 2018 Share Posted August 15, 2018 @Pantera What is HDF? Link to comment Share on other sites More sharing options...
Pantera Posted August 15, 2018 Share Posted August 15, 2018 A way to edit the points of a voxel Link to comment Share on other sites More sharing options...
blazemonger Posted August 15, 2018 Share Posted August 15, 2018 I would like to know whether there are plans to implement RCS for attitude control and small translation movement in space. Link to comment Share on other sites More sharing options...
Vonboy Posted August 15, 2018 Share Posted August 15, 2018 What is the plan on server wipes going forward? Will there still be a final wipe right before the planned launch in 2020? Link to comment Share on other sites More sharing options...
Supermega Posted August 15, 2018 Share Posted August 15, 2018 Can we have flame throwers? Pantera 1 Link to comment Share on other sites More sharing options...
blazemonger Posted August 15, 2018 Share Posted August 15, 2018 Is NQ aware of plans Unigine has to support Nvidia RTX? I know it's early, but this will be a defining technology in the years to come and as far as I can see, specifically games like DU will benefit greatly from it.. Link to comment Share on other sites More sharing options...
Hades Posted August 15, 2018 Share Posted August 15, 2018 I've always enjoyed gameplay over graphical capabilities, I think some games get caught up in developing the next brightest and shiniest technology while leaving the gameplay for later dates. Hopefully NQ won't fall down that path, and it's clear they don't intend to. Although, I have no idea what it would take to implement the new ray technology... but if it's a considerable endeavor, I'd say they should pass it by. SirJohn85 and ProphetZarquon 2 Link to comment Share on other sites More sharing options...
blazemonger Posted August 15, 2018 Share Posted August 15, 2018 It would mostly be for the engine to support it. |I'd agree gameplay should always take priority but at the same time, if ne technology can make GFX better and make rendering more efficient the freed up resources would then be available for gameplay.. Link to comment Share on other sites More sharing options...
Hades Posted August 15, 2018 Share Posted August 15, 2018 If it's as simple as flipping a switch in the engine, by all means... but usually that's not the case haha Link to comment Share on other sites More sharing options...
blazemonger Posted August 16, 2018 Share Posted August 16, 2018 Obviously it would not be as easy as flipping a switch. That said, it looks to me that the tech will be a big aid in freeing up resources and it will be in general availability at the time of release so IMO the question is valid. Link to comment Share on other sites More sharing options...
yamamushi Posted August 16, 2018 Author Share Posted August 16, 2018 19 hours ago, supermega said: @Pantera What is HDF? Hermite Data https://upvoid.com/devblog/2013/05/terrain-engine-part-1-dual-contouring/ Pantera and Supermega 2 Link to comment Share on other sites More sharing options...
ShioriStein Posted August 17, 2018 Share Posted August 17, 2018 15 minutes ago, Hirachirus said: I don't know if this question belongs here or has its tread already but here it is : Is it possible that later,due to over population on alioth or a will to extand the population across the universe, we see more arkship spawning on further planet where new player would spawn after being discovered ? Or will the start spawn point will remain the same for everyone until the end ? According to some thread i have found in the past : New ArkShip must be discovery by the player themselves then it will become a new spawn point. (mean later player have 2+ choice to spawn ) Cal Rouvenor and ProphetZarquon 2 Link to comment Share on other sites More sharing options...
BandaTalk Posted August 18, 2018 Share Posted August 18, 2018 Will there be financial market mechanics with securities like stocks and bonds? Link to comment Share on other sites More sharing options...
ProphetZarquon Posted September 6, 2018 Share Posted September 6, 2018 Not mentioned at all in the roadmap: Creatures Is there anything at all you can tell us about wild creatures in DU? Do you hope to have any wild creatures by the full version release? Is it planned as a strongly desired feature, or is it more like "maybe if we get around to it", or definitely not in release but maybe as an expansion afterwards? If I recall correctly, Baillie has stated that he'd like to see procedurally generated creatures make it into the game eventually; but that doesn't really tell us anything about variety. ... If there are wild creatures planned, would they be a preset selection, or might they exhibit some local variations, or might they be procedurally formed in such a way that wildly different types can be found? As someone who hopes to play mostly way out in unpopulated areas, I'd like to see as much variety in biomes & attendant creatures as possible. Importing foreign species to drive out pesky indigenous life-forms (or deter claimjumpers) could be great fun. Survival & PvP gameplay is all well & good, but if there isn't any motile PvE, I worry that exploration & hinterland gameplay will feel dead boring pretty quickly. Link to comment Share on other sites More sharing options...
ProphetZarquon Posted September 6, 2018 Share Posted September 6, 2018 On 8/14/2018 at 5:53 PM, supermega said: What will Player vs Player combat be like, how will it feel like, will it be dynamic like Mass Effect, or any other FPS style game. It has been stated that PvP will definitely not be FPS-style point & shoot, at least for the most part. Combat will be stat based, not twitch-reflex based. Shooting will be select target & fire, like most other MMORPGs. Personally, I'd hope for some specific weapons to be point & shoot, but that's because I prize variety; I'm not actually very good at FPS aiming, even though I'm a pretty competent dogfighter if you drop me in a Newtonian flight sim with no auto-assist to regulate rotational inertia. I'm actually hoping that rotational braking will both cost fuel & require an added Lua script. That way those of us who can pilot without it can derive some benefit from the vehicle's simplicity, akin to the way drifting is easier without traction control. Link to comment Share on other sites More sharing options...
ShioriStein Posted September 6, 2018 Share Posted September 6, 2018 4 hours ago, ProphetZarquon said: wild creatures in DU? Yeb NQ confirm there will be some basic wild animal at release but complex will come after as expansion. Link to comment Share on other sites More sharing options...
Supermega Posted September 6, 2018 Share Posted September 6, 2018 @ProphetZarquon Actually, JC has stated that combat weapons will be ""Lock and Fire". Lock and fire means that the computer will identify a target and allocate damage based on stats. That doesn't mean it can't be dynamic or fast pace. Its just a difference in the way the computer handles data. JC has also stated before that he they would explore ways to make it happen automatically, so players would not really notice to much the difference. So point and shoot is exactly what lock and fire can be. My question is mostly just trying to get some confirmation on the direction, or goal has far as how they want player vs player combat, to be like. But, I suspect we wont truly know until its implemented. Link to comment Share on other sites More sharing options...
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