boots_1588 Posted June 14, 2018 Share Posted June 14, 2018 If you build something and it's not maintained it should decompose in a way until there is nothing left, so we don't have abandoned constructs everywhere. Link to comment Share on other sites More sharing options...
Lethys Posted June 14, 2018 Share Posted June 14, 2018 8 minutes ago, boots_1588 said: If you build something and it's not maintained it should decompose in a way until there is nothing left, so we don't have abandoned constructs everywhere. Use the search function, there are already plenty of topics on that one Link to comment Share on other sites More sharing options...
boots_1588 Posted June 14, 2018 Author Share Posted June 14, 2018 3 minutes ago, Lethys said: Use the search function, there are already plenty of topics on that one K Link to comment Share on other sites More sharing options...
Eternal Posted June 17, 2018 Share Posted June 17, 2018 If you build something and it's not maintained, it decomposes like an organic matter? Wow! Clearly, you do not know the procedure of maintenance or even the term "maintenance" is. They lose serviceability if it's not inspected and maintained just like any machine. If you don't use them, they still lose service-life due to environmental factors. Fantasy 1 Link to comment Share on other sites More sharing options...
Eternal Posted June 17, 2018 Share Posted June 17, 2018 Trust me, a garbage game like Bless Online has durability-loss and repairs, it's not healthy and everyone complains about it. Fantasy 1 Link to comment Share on other sites More sharing options...
Davis Posted June 28, 2018 Share Posted June 28, 2018 I think decomposition in this particular MMO setting is a waste of valuable resource. Resources will be finite in this game, and what would be cool is some process of recycling to take place. Perhaps buildings that are built in unprotected zones could be "deconstructed" via a tool or machine and so that players could regain a percentage of resources used in the constructs construction. This could be applied also when territory units are destroyed and bases are exposed. Could even create opportunity for players to become scavengers, and hunt around for bases left in unprotected areas as another means of resource gathering. This would also solve one major issue, bases that are inactive or left unprotected would be broken down and used to feed players personal growth. Creating a sort of ecosystem that helps keep resources inside the server. I also think the process of de-constructing/recycling should be a longer process, not something that is instant. It should leave the scavengers vulnerable to attack for a period. Just some ideas. Link to comment Share on other sites More sharing options...
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