Orius Posted May 3, 2018 Share Posted May 3, 2018 Can anyone suggest to me a good voxel editor that I can use to make ship designs? I've tried MagicaVoxel and didn't really like it, mostly because of the scale required. I want something easy and fast, so that I can be pumping out ship designs really fast. And don't suggest Roblox. Don't be a trololololololol. Link to comment Share on other sites More sharing options...
blazemonger Posted May 3, 2018 Share Posted May 3, 2018 Remember you can't bring designs into Dual Universe. So whatever you design will need to be built from scratch in the game. Link to comment Share on other sites More sharing options...
Orius Posted May 3, 2018 Author Share Posted May 3, 2018 23 hours ago, blazemonger said: Remember you can't bring designs into Dual Universe. So whatever you design will need to be built from scratch in the game. I know that, but I just want to have a plan for what I am going to do in game for the ship, kinda like a reference point of sorts. Link to comment Share on other sites More sharing options...
Megaddd Posted May 4, 2018 Share Posted May 4, 2018 @Orius It's a bit difficult to recommend a box-only voxel editor, as voxels, in general, in games such as LandMark, carry slant information, as such creating angular models like this should be possible: With that in mind, I recommend you simply use Blender, or any other free 3D modelling program. In Blender, using the 'Remesh' modifier on an object will give you voxel-like behaviour, with the Blocks mode showing you which 'voxels' would be mostly full in box mode: Keep in mind, they've shown in the videos for the player construct voxel-density to be 0.25m, so if your goal is to create game-feasible models, make sure scale your model to fit roughly 4 of these boxes in a single grid line (which you can consider as 1 meter in blender). Then flipping the modifier into Smooth or Sharp mode will show you how your Blender model might look recreated in a voxel engine: As you can see, my model had very thin detail in the rear, that was smaller than the voxel engine could handle, which means I would have to reduce the detail in that part of the model, or increase the overall model size, increasing how many voxels I have for detail: Ben Fargo, Atmosph3rik and CalenLoki 3 Link to comment Share on other sites More sharing options...
Paradine Posted May 5, 2018 Share Posted May 5, 2018 You can check out Voxel Studio (from Voxel Farm). It's about $20 for a year sub from memory. It functions a little differently than DU (it's a bit more like a 3d program in selection, dragging, filling etc) but you can get the same results and it's about as comprehensive as you can get from Voxel software. I don't know if it's going to fill your requirements of 'fast'. I have struggled with the controls a bit so found it quite slow going. If you do get it and find yourself scratching your head send me a message and we can discuss on discord or something. Link to comment Share on other sites More sharing options...
Oxdale Posted May 7, 2018 Share Posted May 7, 2018 I'll give this a try ! I need to plan my building in my spare time (read "when the DU server is not alive") Link to comment Share on other sites More sharing options...
lysander Posted May 8, 2018 Share Posted May 8, 2018 space engineer Link to comment Share on other sites More sharing options...
Veld Posted May 8, 2018 Share Posted May 8, 2018 You can always do what @Megaddd suggested if you really need voxels But I think it would be easier to just make them in blender or any CAD software freely and then adapt them once you get to building them in game. Edit: once alpha drops hopefully someone will make models of the parts in game. Link to comment Share on other sites More sharing options...
virtuozzo Posted May 10, 2018 Share Posted May 10, 2018 On 8-5-2018 at 6:10 PM, Veld said: You can always do what @Megaddd suggested if you really need voxels But I think it would be easier to just make them in blender or any CAD software freely and then adapt them once you get to building them in game. Edit: once alpha drops hopefully someone will make models of the parts in game. Ah, that just somehow made me think of prefab constructs for rapid development and production ... Link to comment Share on other sites More sharing options...
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