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NanoDot

DU will have "one of the most complex crafting systems players have seen in gaming"

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indeed, if you look at the roadmap the plans for crafting are grand, so probably the complexity will be the same. If the system is to somewhat mimic reality you can imagine the needed complexity to craft, lets say a simple engine. 

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I found playing The Repopulation very refreshing in contrast to run-of-the-mill crafting systems in regular MMORPGs. That shit was intense :D

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I think, it would be good to have skill trees with many branches. And getting specific skill points for crafting specific things.
Spending the skill points would give more uniqueness to the characters maybe?

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