Cal Rouvenor Posted November 28, 2018 Share Posted November 28, 2018 @Levi_Palmer For a really good example of automated AND complex crafting system, you should check Factorio out. I know, quite a different game. But extrapolate from this and fit it into DU, and you got your answer! (or at least what I'm expecting crafting to be in DU) Link to comment Share on other sites More sharing options...
Aaron Cain Posted November 29, 2018 Share Posted November 29, 2018 indeed, if you look at the roadmap the plans for crafting are grand, so probably the complexity will be the same. If the system is to somewhat mimic reality you can imagine the needed complexity to craft, lets say a simple engine. Link to comment Share on other sites More sharing options...
Thokan Posted December 16, 2018 Share Posted December 16, 2018 I found playing The Repopulation very refreshing in contrast to run-of-the-mill crafting systems in regular MMORPGs. That shit was intense Link to comment Share on other sites More sharing options...
MaltoSigma Posted December 16, 2018 Share Posted December 16, 2018 I think, it would be good to have skill trees with many branches. And getting specific skill points for crafting specific things. Spending the skill points would give more uniqueness to the characters maybe? Link to comment Share on other sites More sharing options...
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