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r0.10 and beyond: improvements not related to gameplay mechanics

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Hi everyone,

 

A few weeks ago, we’ve discussed about the major content coming in the r0.10 build planned for the month of May. If you haven’t read it yet, you can find the DevBlog article here on our website

 

However, we want to give you a little more information about what’s coming beyond and not related to gameplay mechanics. For the r0.11, you can expect considerable voxel loading improvements on loading speed as well as on frame rate. The new character models you may have seen on the Social Media will also be implemented in the r0.11 with new basic - and more realistic - movement animations. 

 

However, you won’t see the scanning animations we published in January 2017, at least not now, and not under this form. These animations were made at a time where we didn’t have a nearly final version of the 3D Character model. Moreover, the middleware we used at that time for UI isn’t the same that we are currently using now. For all these reasons, these animations and FX need a lot of reworking.

 

We also plan to implement a setting parameter that will enable players to customize the maximum distance where the voxels are loaded, to let you find the best compromise between voxel display precision and playable frame rate, depending of your PC config specs. This will give opportunities to make “high definition” sceneries like the recent saturday screenshots we’ve released in the past few weeks. We can’t give you (yet) a clear ETA for this feature, but it’s definitely coming! ;)

 

Best Regards,
The Novaquark team
 

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