BlockStar Posted April 8, 2018 Share Posted April 8, 2018 Allow screens to be receivers by subscribing to Subspace data channels and allow users/factions to broadcast their content on a channel. The implementation would require a Broadcast element which could be an extended screen or maybe a new comms element that would accept an input link from a normal screen and just add the channel ID bits. The receiver would just be a screen with a channel_id (subscribe) feature addition. The existing content definition system is already more than adequate. This would enhance economy and advertising gameplay and just general RP value. Organizations could use this to post recruiting, contracts, security notices, for-sale notices etc,etc from far away locations. Of course they would have to convince owners of high-visibility facilities to show their channel... new gameplay in and of itself! Link to comment Share on other sites More sharing options...
Lethys Posted April 8, 2018 Share Posted April 8, 2018 And add a Ton of lag because everyone wants to show some video. I see the benefit but I think this is ONLY an option if it doesn't add lag. SVGs are already there, so you can use those Link to comment Share on other sites More sharing options...
Felonu Posted April 9, 2018 Share Posted April 9, 2018 This sounds like something that could be built by players. I don’t know that we would need anything special for this purpose. Link to comment Share on other sites More sharing options...
blazemonger Posted April 9, 2018 Share Posted April 9, 2018 For one NQ needs to release more detailed information on the HTML syntax for screens. Link to comment Share on other sites More sharing options...
Aaron Cain Posted April 12, 2018 Share Posted April 12, 2018 I think it would be perfect suitable to make a defence grid build on lag, just place enough screens to transfer this tv show and nobody will be able to get close to the base due to lag Link to comment Share on other sites More sharing options...
Stig92 Posted April 12, 2018 Share Posted April 12, 2018 Big screens playing real video in game would probably be bit difficult / lag inducing, but I do like the idea of having in game media. Something organizations could do, not just posting on forums but preferably in-game. Maybe there could be some simpler mechanism where rather than seeing videos on screens you walk by, it would be possible to "look at" the screen and then have a video played to individual player. At the simplest it could be Youtube link that opens pop up window over the game to play the video. Then have static image or just text title visible on the screen walking by. I do hope there is possibility add at least proper pictures on the screens, perhaps within some limitations concerning image size/detail. Link to comment Share on other sites More sharing options...
Anotaros Posted April 14, 2018 Share Posted April 14, 2018 This is definitely a good idea, and to prevent lag you could have the video be client side. Example the players in question would have to go into a building and accept a request when near the screen to receive the audio/video. This would mean that You cant hear any of it from a distance, or even if you are right behind a wall to it, but if you are in the same room, you can enable it. Link to comment Share on other sites More sharing options...
CoreVamore Posted April 15, 2018 Share Posted April 15, 2018 Have 20 tvs near a warp gate.... while player is saying no no no no to all the pop ups, the players ship gets blown up by the waiting attack force Link to comment Share on other sites More sharing options...
Orius Posted April 15, 2018 Share Posted April 15, 2018 What about newspapers in game? Could be a lot less lag inducing, and you could make it a moneymaking thing to make people pay for each paper Bambino 1 Link to comment Share on other sites More sharing options...
Astrophil Posted April 15, 2018 Share Posted April 15, 2018 No I think television networks are a far better idea than newspapers, though I would love to see both in game. I seem to faintly recall that video broadcast was already a planned if not implemented feature. Link to comment Share on other sites More sharing options...
Atmosph3rik Posted April 16, 2018 Share Posted April 16, 2018 I think it's not exactly known whether video will be supported on the in game screens yet. Plus NDA and all. But it would be really cool if someone curated some kind of news feed. Even if it had to be more of a slideshow of current events. Like the front page of a news site. People could subscribe to it simply by linking to it with html on their own screens. And if it was popular enough people might even be willing to pay to advertise on it. Astrophil 1 Link to comment Share on other sites More sharing options...
Astrophil Posted April 16, 2018 Share Posted April 16, 2018 6 minutes ago, Atmosph3rik said: I think it's not exactly known whether video will be supported on the in game screens yet. Plus NDA and all. But it would be really cool if someone curated some kind of news feed. Even if it had to be more of a slideshow of current events. Like the front page of a news site. People could subscribe to it simply by linking to it with html on their own screens. And if it was popular enough people might even be willing to pay to advertise on it. Ikr, or like some kind of monthly news broadcast *cough* Atmosph3rik 1 Link to comment Share on other sites More sharing options...
Anotaros Posted April 16, 2018 Share Posted April 16, 2018 Well it wouldnt be too hard to do it. If they implement broadcasting through the LUA (as mentioned in messaging with lua) someone is bound to sit down and figure out a way to transmit images, and even transmit moving images. At which point you will have TV. And i can imagine waking up one morning on alioth and getting on my PC, and logging into the player made OS, and then seeing that being broadcasted. Awesome idea. Link to comment Share on other sites More sharing options...
CoreVamore Posted April 16, 2018 Share Posted April 16, 2018 In games like Second Life their TV's worked by putting the URL of a youtube clip into the tv's playlist script to have the video streamed to the client. Relatively 'simple' to do, no need for DU servers to be involved. However this wouldnt strictly be a broadcast as it wouldnt automatically pickup on anything new. Link to comment Share on other sites More sharing options...
HyenaDog Posted May 5, 2018 Share Posted May 5, 2018 I dunno about you guys, But I'm already dreaming of a communal sports and or E-event Club!!! Patrons of said club can pay a nominal entrance fee and owners of said establishments can play Pay-per-view and/or Free view footage of events! But maybe that's just lil' ol' me. +1 for Streaming capabilities so long as it doesn't bog the heck down out of the servers! Link to comment Share on other sites More sharing options...
vylqun Posted May 5, 2018 Share Posted May 5, 2018 i can imagine all those "rick roll"-screen armor plating battleships. Link to comment Share on other sites More sharing options...
virtuozzo Posted May 5, 2018 Share Posted May 5, 2018 On 8-4-2018 at 8:28 PM, BlockStar said: Allow screens to be receivers by subscribing to Subspace data channels and allow users/factions to broadcast their content on a channel. The implementation would require a Broadcast element which could be an extended screen or maybe a new comms element that would accept an input link from a normal screen and just add the channel ID bits. The receiver would just be a screen with a channel_id (subscribe) feature addition. The existing content definition system is already more than adequate. This would enhance economy and advertising gameplay and just general RP value. Organizations could use this to post recruiting, contracts, security notices, for-sale notices etc,etc from far away locations. Of course they would have to convince owners of high-visibility facilities to show their channel... new gameplay in and of itself! I'd leave all that up to api/scripting support for out of game stuff. Third party apps, community integrations, etc. It's a hell of a lot of resource allocation for something which in games tends to give very little actual pull factors. Maybe it's me, but these thinks tend to be in-game currency sinks where there's general markets. I've never seen it produce meaningful actual added gameplay for longer than what it takes to transition for starter experience to organisation member. At that point things do become of importance, but they're out of game mechanisms. Link to comment Share on other sites More sharing options...
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