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Antimatter

 

As some in the past have dabbled in antimatter, I thought I would go over its possible uses in the game. Though to function in the game we would need a particle collider, vacuum and a magnetic storage chamber. I do not know the math to calculate the energy output or its capabilities. (Because I’m not in university). Introducing antimatter into Dual Universe will supply the game with new fuels, energy sources, diversified economy, and advanced weaponry.

New fuels and energy would benefit DU as only large organizations, or medium-small specialized organizations would be capable of producing sufficient supplies of antimatter. This will allow small organizations to have a relatively big economy, and would pressure other organizations to ally with the smaller organisations.  Antimatter could be used as a propellent in rockets and spacecraft alike, with NASA stating that “10 milligrams of positrons are needed for a human Mars mission.” The money and resources to develop and store the antimatter is significant more than the average rocket; that is because we have not yet developed technology to generate, store, and use antimatter efficiently. To develop sufficient supplies, there needs to be large planet, or satellite based particle colliders in the DU universe; there could also be the introduction of small particle colliders, for large flag/capital ships. It would also be highly impractical to have small fighters running on antimatter, unless their purpose was to ram into larger ships. Other than the collider, you would just need a very small amount of hydrogen to fly for a long period of time. Producing energy from antimatter would only be possible if there was more energy being produced then wasted accelerating the hydrogen.

Antimatter could work as a way for alliances, and uprisings to happen. It is obvious that large organizations would be able to produce absurd amounts of antimatter. But it's the fact that small organizations could be able to specialize in antimatter; this could increase the possibility of mid sized organizations allying with small organizations creating an alliance that can displace larger organizations. Though there still is the fact that the largest organizations will always have an upper hand because of their sheer numbers.

My favorite  possibility are the possible weapons that could be made. Antimatter annihilation is not enough, I am talking about generating black holes. Apparently if particle collisions go wrong there is a possibility of a black hole being generated. As Kurzgesagt touched on, if a black hole with an incredibly small mass appeared a “decently big explosion would occur.” Inside DU a small generated black hole explosion would do practically nothing, but if maybe there was a way to accelerate denser elements than hydrogen, or large chunks of elements, could create a supermassive black hole explosion destroying entire fleets. (Though this could be a problem if people started reenacting Alderaan) The development of these weapons could be made illegal among alliances, and organizations, giving any organization in possession of these weapons, sanctions, or terrorist status.

In DU, antimatter could act as a way to spice up gameplay abit.

 

(☭ ͜ʖ ☭)

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Hello and welcome to DU!      This is my cut and paste from the : Nuclear Physics Engine : post earlier ! 

 

I am sure NQ will add exotic engine types later in game to add variety and some unique designs but you will not be able to use them as weapons of mass destruction as NQ stated no weapons of mass destruction will be in DU! JC stated in the ship building tutorial there will be many types of fuels so that leaves me to believe there will be many types of engines for those fuels.

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25 minutes ago, 0something0 said:

First-time, why purple and why bold? Second, NQ said no WMDs for game balance. 

It looks nice.

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Antimatter would be awesome, as one could make a ICBM or a missile with an antimatter engine + warhead.

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7 hours ago, Kuritho said:

 

Antimatter would be awesome, as one could make a ICBM or a missile with an antimatter engine + warhead.

Sadly due to game engine limits (yes, it has limits) any construct or object can only remain active near you. As far as I can remember from the interviews.

 

Also from those interviews: No weapons of mass destruction. But we'll try, of course ;).

 

If Antimatter is going to be a thing, then it'd be for reactor purposes only. Also, such levels of energy production better have purpose, so I would think transferring energy from construct to construct would be another important game feature.

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22 hours ago, Omfgreenhair said:

Sadly due to game engine limits (yes, it has limits) any construct or object can only remain active near you. As far as I can remember from the interviews.

A *manned* ICBM! Like the Dyna-Soar! I believe its not a game engine limitation but s hardware limitation.

 

Also I think it would be plain absurd from a lore perspectivetk add in something thats notorious for creating huge explosions without the ablity for them to create said explosion. 

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