Orius Posted April 1, 2018 Share Posted April 1, 2018 Nuclear physics. Such a broad category of science leading to the most remarkable discoveries... and the most destructive of weapons. It would be nice to see how this would play out in DU, since I have seen a bunch of people suggesting nukes (hehe). This could possibly lead to quantum mechanics in game, leading to quantum computing or some other crap like that. If it is too much stress on the server, fair enough. It's just a suggestion from the realm of madness inside of my brain. MookMcMook 1 Link to comment Share on other sites More sharing options...
CoreVamore Posted April 1, 2018 Share Posted April 1, 2018 25 minutes ago, Orius said: Nuclear physics. Such a broad category of science leading to the most remarkable discoveries... and the most destructive of weapons. It would be nice to see how this would play out in DU, since I have seen a bunch of people suggesting nukes (hehe). This could possibly lead to quantum mechanics in game, leading to quantum computing or some other crap like that. If it is too much stress on the server, fair enough. It's just a suggestion from the realm of madness inside of my brain. NQ has said more than once that there will not be any weapons of mass destruction - so you can rule that little nuke fantasy from your mind. GunDeva 1 Link to comment Share on other sites More sharing options...
0something0 Posted April 2, 2018 Share Posted April 2, 2018 No WMDs? Of course, that also rules out most nuclear propulsion since any interesting propulsion system is also a WMD, AKA the Kizinti Lession. So it looms like we will be stuck to nuclear (fission) thermal and nuclear ion engines. Fusion engines make creating hypervelocity kinetic weapons too easy and antimatter.... That also probably rules out ftl systems that you bring along (warp drive) since it probably takes a lot of energy to *break physics*. But NQ might handwave that the fusion reactors were way too heavy to even think about putting on ships. And its a lot harder to make a nuclear *bomb* then to make a nuclear reactor. There probably wont be any actual nuclear physics simulation since that probably takes a supercomputer to do. MookMcMook 1 Link to comment Share on other sites More sharing options...
CoreVamore Posted April 2, 2018 Share Posted April 2, 2018 6 minutes ago, 0something0 said: No WMDs? Of course, that also rules out most nuclear propulsion since any interesting propulsion system is also a WMD, AKA the Kizinti Lession. So it looms like we will be stuck to nuclear (fission) thermal and nuclear ion engines. Fusion engines make creating hypervelocity kinetic weapons too easy and antimatter.... That also probably rules out ftl systems that you bring along (warp drive) since it probably takes a lot of energy to *break physics*. But NQ might handwave that the fusion reactors were way too heavy to even think about putting on ships. And its a lot harder to make a nuclear *bomb* then to make a nuclear reactor. There probably wont be any actual nuclear physics simulation since that probably takes a supercomputer to do. There is nothing stopping NQ from adding nuclear propulsion, or other forms of advanced physics elements, to DU. They have however said no WMD for the sake of game balance. Simple as that. GunDeva 1 Link to comment Share on other sites More sharing options...
0something0 Posted April 2, 2018 Share Posted April 2, 2018 18 minutes ago, CoreVamore said: There is nothing stopping NQ from adding nuclear propulsion, or other forms of advanced physics elements, to DU. They have however said no WMD for the sake of game balance. Simple as that. If going fast enough, everything becomes a WMD. A 10kg projectile going at 1000 km/s has the energy equal to 1 kiloton of TNT. Plus, kinetic energy rises exponentially in regards to speed. Also, high energy nuclear engines have high-energy exhasts, so the ships have a literal nuclear flamethrower on their backs Link to comment Share on other sites More sharing options...
CoreVamore Posted April 2, 2018 Share Posted April 2, 2018 4 minutes ago, 0something0 said: If going fast enough, everything becomes a WMD. A 10kg projectile going at 1000 km/s has the energy equal to 1 kiloton of TNT. Plus, kinetic energy rises exponentially in regards to speed. Also, high energy nuclear engines have high-energy exhasts, so the ships have a literal nuclear flamethrower on their backs You are forgetting - this is a GAME! ....... GunDeva 1 Link to comment Share on other sites More sharing options...
Lethys Posted April 2, 2018 Share Posted April 2, 2018 3 hours ago, 0something0 said: If going fast enough, everything becomes a WMD. A 10kg projectile going at 1000 km/s has the energy equal to 1 kiloton of TNT. Plus, kinetic energy rises exponentially in regards to speed. Also, high energy nuclear engines have high-energy exhasts, so the ships have a literal nuclear flamethrower on their backs Ramming will not be implemented Link to comment Share on other sites More sharing options...
MookMcMook Posted April 2, 2018 Share Posted April 2, 2018 10 hours ago, 0something0 said: No WMDs? Of course, that also rules out most nuclear propulsion since any interesting propulsion system is also a WMD, AKA the Kizinti Lession. So it looms like we will be stuck to nuclear (fission) thermal and nuclear ion engines. Fusion engines make creating hypervelocity kinetic weapons too easy and antimatter.... That also probably rules out ftl systems that you bring along (warp drive) since it probably takes a lot of energy to *break physics*. But NQ might handwave that the fusion reactors were way too heavy to even think about putting on ships. And its a lot harder to make a nuclear *bomb* then to make a nuclear reactor. There probably wont be any actual nuclear physics simulation since that probably takes a supercomputer to do. Love the thought behind this. KE = 1/2*m*v^2 eh. But as above no ramming. I think some of your ideas can be fudged as theorycrafting AFTER game-balance of sytems eg speed vs accuracy vs distance vs tech type and so on, the basic parameters for the spreadsheet design of combat. But after that, then some of the above with a little black magic - definitely. Agree with the idea of expense = breaking physics. Like that. Link to comment Share on other sites More sharing options...
MookMcMook Posted April 2, 2018 Share Posted April 2, 2018 On 01/04/2018 at 6:42 AM, Orius said: Nuclear physics. Such a broad category of science leading to the most remarkable discoveries... and the most destructive of weapons. It would be nice to see how this would play out in DU, since I have seen a bunch of people suggesting nukes (hehe). This could possibly lead to quantum mechanics in game, leading to quantum computing or some other crap like that. If it is too much stress on the server, fair enough. It's just a suggestion from the realm of madness inside of my brain. I'd love the theoretical basis for super advanced tech (how long will THAT take??! for players to discover/invent/create??) to theoretical postulations of the above ideas. There will be the basic parameters and then over time, tech development inside the game will be increasing function itself... and will need interesting ideas like the above to mess around with. Let's definitely enjoy the Science in Sci-Fi ! Link to comment Share on other sites More sharing options...
Tango_Lima Posted April 2, 2018 Share Posted April 2, 2018 i just need dynamit to dig big holes.. Link to comment Share on other sites More sharing options...
GunDeva Posted April 2, 2018 Share Posted April 2, 2018 I am sure NQ will add exotic engine types later in game to add variety and some unique designs but you will not be able to use them as weapons of mass destruction as NQ stated no weapons of mass destruction will be in DU! JC stated in the ship building tutorial there will be many types of fuels so that leaves me to believe there will be many types of engines for those fuels. Link to comment Share on other sites More sharing options...
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