Eternal Posted March 25, 2018 Share Posted March 25, 2018 This is just an idea regarding what the player-base can do. Have anyone thought of running a commercial-Airline in this game? The Airline-fleet is acquired by ordering ship-types from manufacturers. This will be composed of assets that can carry many passengers per flight (we are talking about 300+ passengers like the Boeing 777-300ER). The crew will be composed of a Captain, a First-Officer, a Coordinator, a Mechanic/Technician, and Cabin-Crews (Flight-attendants), and maybe a medic. The airline will offer classes of seats (economy-class, business-class, premiums, etc). You have to buy your flight-ticket prior to your flight, and in the counter, they will issue you your boarding-pass. There will be code-sharing-agreement between airlines also. I work for an airline and they give like 8 free 1-way-flights yearly as benefits for working in the company (I would like to see something like that in the game as well). The company that I work for is a low-cost-Airline. While the fares are cheaper in comparison, they charge you a lot for extra baggage and oversize (they also do Cargo, so they do profit a lot). Have anyone seen the movie "The Passengers"? Something like that for Dual Universe, a space-based airline that will have a long voyage. A sophisticated Airline in this game will have to structure their operations and conduct (that's a COO's job), while a CEO's job is managing the whole organization. We call this firm-management. The airline will probably be owned and operated by a corporation. Ofcourse, there are risks. It will go on the airline's "incident and accident" record and will count as a loss to the company (for example, piracy). When there is loss and liabilities, there is insurance. I am also hoping to see organizations in this game selling insurance coverage. Alsan Teamaro, Fantasy and Kurock 3 Link to comment Share on other sites More sharing options...
huschhusch Posted March 25, 2018 Share Posted March 25, 2018 English (deepl used) an interesting idea, if the avatars of the passengers arrive at their destination even when logged out. Then it would be possible to do something else with another Avatar. Quote German (original) Hallo Eternal, eine interessante Idee, wenn die Avatare der Passagiere auch im ausgeloggtem Zustand am Ziel ankommen. Dann währe es möglich solange mit einem anderen Avatar etwas anderes zu machen. Die Waldfee Link to comment Share on other sites More sharing options...
Eternal Posted March 25, 2018 Author Share Posted March 25, 2018 Are we gonna have like a bed-element in this game where your character can sleep and log-out on, and when you log-in, you spawn in it? Since the ship is moving, the bed inside will also move along with the ship. That is 1 solution that I am thinking to have. Use the bed as a log-out-mechanic because the ship is moving, and you spawn exactly on the location where you log-out (it's not possible to spawn in the ship when it's moving). I propose this to NQ. @NQ-Nyzaltar, please look at this. Fantasy 1 Link to comment Share on other sites More sharing options...
huschhusch Posted March 25, 2018 Share Posted March 25, 2018 English (deepl used) Hello Eternal, I think you'll have a passenger for long flights. Quote German (original) Hallo Eternal, ich denke dann hast Du für lange Flugreisen schon einen Passagier. Die Waldfee Link to comment Share on other sites More sharing options...
Warden Posted March 26, 2018 Share Posted March 26, 2018 And if the bed is removed or destroyed during offline-absence? Link to comment Share on other sites More sharing options...
huschhusch Posted March 26, 2018 Share Posted March 26, 2018 English (deepl used) Hello Warden, you have a new destination or your avatar is dead. Virtual life is also dangerous. You shouldn't travel with "never come back" Airlines. Quote German (original) Hallo Warden, dann hast Du ein neues Reiseziel oder Dein Avatar ist Tot. Auch virtuelles Leben ist gefährlich. Man sollte eben nicht mit "never come back" Fluggesellschaften unterwegs sein. Die Waldfee Link to comment Share on other sites More sharing options...
dualism Posted March 26, 2018 Share Posted March 26, 2018 16 hours ago, Eternal said: (it's not possible to spawn in the ship when it's moving) Does this mean planets don't spin or orbit either? I would have thought that char coordinates are relative to whatever main ship core unit they are with, regardless of whether logged in or not. If the ship is destroyed, then the database needs to transfer the bodies to whatever res node they have active, but I don't think that is a problem. I know nothing as yet about any bed/capsule mechanics, but I assume passengers on flights will be pretty common and they won't be restricted to seats necessarily. I've also not yet seen info on ships with hangar bays, so the ability to tie smaller ship constructs to a bigger ship coords, but I imagine this is fully in the plans too. After all, the whole scripting thing is about linking units to each other with command connectivity, so I see no problems with docking of some kind and anchoring your own little ship. I have no idea whether this will give passengers additional safety or not, or whether the insides of ships are like mini-TUs with their own permissions... Link to comment Share on other sites More sharing options...
Omfgreenhair Posted March 26, 2018 Share Posted March 26, 2018 5 hours ago, huschhusch said: You shouldn't travel with "never come back" Airlines. Hotel California Flight Services. Passengers do board, but don't depart. Link to comment Share on other sites More sharing options...
Atmosph3rik Posted March 26, 2018 Share Posted March 26, 2018 I like the idea of players transporting other players. One of my favorite aspects of early Everquest was that the Wizard class could teleport themselves and others. And it was the only way to get around other then walking. So you either needed to make friends with a Wizard, or pay one. I don't know about the "discount airline" concept though. There would have to be some way to violently drag another player off the plane for no reason. Stig92 1 Link to comment Share on other sites More sharing options...
Eternal Posted March 27, 2018 Author Share Posted March 27, 2018 19 hours ago, Warden said: And if the bed is removed or destroyed during offline-absence? Then you respawn in resurrection-node or default-respawn-spot. You cannot remove a bed when someone is sleeping in it. However, if it's destroyed (from the PVP), then they died offline and will have to respawn. That is the persistent way of doing it. Fantasy 1 Link to comment Share on other sites More sharing options...
Miamato Posted March 27, 2018 Share Posted March 27, 2018 I imagine how nice it would be to close all players on board of such transport ship, move it to some distant hidden place and leave there waiting for most of them to commit suicide. Then just loot corpses and repeat Even better is to ask them to change spawn point to some custom spawn node, go to space. make that not inaccessible, destroy beds - every passenger is not a slave Lethys 1 Link to comment Share on other sites More sharing options...
ShioriStein Posted March 27, 2018 Share Posted March 27, 2018 Bad Airline, if anyone dare to do that with me, i will call the "Galactic Police" to arrest them (if there is one ). And Down-Vote them :). Link to comment Share on other sites More sharing options...
Stig92 Posted March 29, 2018 Share Posted March 29, 2018 On 26.3.2018 at 12:24 PM, huschhusch said: English (deepl used) Hello Warden, you have a new destination or your avatar is dead. Virtual life is also dangerous. You shouldn't travel with "never come back" Airlines. Would love to see airline with this name. Also "real quick landings airlines", "one plane, one landing airlines" or "get out anytime airlines". huschhusch 1 Link to comment Share on other sites More sharing options...
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