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7 hours ago, Bagra4u said:

would the organizations be limited? 

If you would write more and explain what you mean by that then people might give you answers too.

 

Since I have no idea what you mean I just say yes. Orgs can be limited. Just call them "Daredevil Limited"

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10 hours ago, Bagra4u said:

would the organizations be limited? 

'

If you mean limited by the total number of organisations in the game, no. I see no reason why NQ would benefit from that. 

 

However, organisations limited by number of players? Possibly. In all sincerity, I hope so. It's logical to limit the member size of the organisation by skill level as in Eve. However, the difference between Eve Online and Dual Universe is the subscription method. With the free to play model being utilised in Eve, the need to limit organisations by skill became even more apparent. In Dual Universe, you can't play if don't pay. So, the organisation size could be influenced by the level of a skill. I don't think it's that necessary - except to balance organisation size with time spent playing in the game. i.e. you can't be the leader of a 3000 man organisation if you just joined the game three days ago. 

 

I, however, think there is the need to limit the number of organisations a single player can create. We're already seeing players join or create half a dozen organisations, with some 'motivated' players joining well over a score. Whether NQ decides to limit the organisations a player can create by a 'social' category skill, and/or the number of organisations you can join by another skill, is up to NQ to decide. Personally, I prefer limiting the organisation size and the organisations created by skill. 

 

With the Right & Duties Management System, you will be able to assign access/control of constructs by organisations and players when the system is complete. It won't be necessary to join organisations to access their services or constructs - except the creators decide to enforce that rule themselves. 

 

You could also just add 'Limited' as Lethys suggest above. :P 

 

Cheers.

'

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i don't like organizations to be more than 100 people ...the limit should be like 100 and the leader should choice 1 skill at the beginning of the org. creation.

skills like: 

-Explorers  (faster engines, radars add more details data collections etc )

-Ship builders ( this skill should allov this faction to create bigger ships than the otehr org.etc.)

-traders (this org should be PVE neutral org that they have automat piece with hte other orgs. no weps etc. Larger cargos transports)

-miners ( increased mining skills etc) 

-xxxxxxx ( kinda warriors hunters that have skills to offer escorts, protection....but they cant have piece with other xxxxxxx related orgs)

-Researchers ( medicine, and able to rework materials (forge) to more rare to become, energy, etc) this org should not have the benefit of the safe planets! ( 

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Just now, Bagra4u said:

Sry my native lang is not ENG. prof=profession? Cons=have no idea whut this means!

WEll sorry, it usually use on STEAM.
prof = profit.
cons =  bad, not profit

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..whell hte point is everthing have limits...u cant have 1 large organizations there is no fun and no PVP  and neither no PVE interest here!  i dont like 2much real time politics in game!  lots of PPL vant to play alone or with limited friends!  noone want o pay tax for a political organization! Freedom is whut wee need! 

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Seem like you think Org in DU will be some kind like a clan ? We will got a complex system called DRMs (Duty and Right Management System ) to manage a lot of thing in Org.

 

So in theory an Org maybe got a lot of member, but in reality, if any Org can manage to that point, can they hold the Unity, Stable, balance within the Org ? Very hard to do it, but if they can, why should we limit their ability ?

I think the idea limit player in an Guild will decrease the freedom too.

Also nobody force you to do anything. Big org got big influence but not infinite to cover the whole universe.

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22 minutes ago, ShioriStein said:

Seem like you think Org in DU will be some kind like a clan ? We will got a complex system called DRMs (Duty and Right Management System ) to manage a lot of thing in Org.

 

So in theory an Org maybe got a lot of member, but in reality, if any Org can manage to that point, can they hold the Unity, Stable, balance within the Org ? Very hard to do it, but if they can, why should we limit their ability ?

I think the idea limit player in an Guild will decrease the freedom too.

Also nobody force you to do anything. Big org got big influence but not infinite to cover the whole universe.

..look i aggree with ur decision.....but my version is several factions=organizations! there is no freedom (democraty) without independent small factions ( and votes ) 

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You dont have to read all but i recommend that you should read the vote part first.

That will make the different with other game with Clan System that you cant take all the power into your hand ( or you can, you are free to do it but it will hard but not impossible ). There will be vote system, and even if you take a highest  position there still possible that people vote to kick you out.

How about small org to against big org ? United we stand. Alliance will take part here but i dont know deep about that system now but maybe future will got more detail.

But i think it will give you most information you need ... FREEDOM isnt impossible but also like NQ have said: FREEDOM isnt FREE.

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I have already say it, you can and you will to be the only leader of an Org if you have any chance. But it is hard to control a whole Org only with yourself but not impossible lmao.

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  • 4 weeks later...
On 3/23/2018 at 2:23 PM, CalenLoki said:

Also hard-limits like "max 100 players per org" are laughably easy too go around. We'd just have BOO1. BOO2. BOO3... BOO47, ect.

Pretty much also many orgs are not democratic From what I can tell most are Authoritarian  

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  • 1 month later...
On 20/04/2018 at 1:32 AM, unown006 said:

Pretty much also many orgs are not democratic From what I can tell most are Authoritarian  

It depends if you're in or out these organizations. Today many organisation lack the proper democratic process, but it will be nearly impossible to dictate players what to do in a game where you can leave an organisation in a second if you desagree with it. Then, as soon as the game will be realeased, many legates will have to deal with reality: Democracy is a reality in games, beacause players choose to join an organisation, not the contrary...

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On 21/05/2018 at 4:41 PM, Deirdre Skye said:

It depends if you're in or out these organizations. Today many organisation lack the proper democratic process, but it will be nearly impossible to dictate players what to do in a game where you can leave an organisation in a second if you desagree with it. Then, as soon as the game will be realeased, many legates will have to deal with reality: Democracy is a reality in games, beacause players choose to join an organisation, not the contrary...

From my observation most players (and people in general) are fine with the fact that someone makes decisions for them. Thus authoritarian or oligarchy works pretty well.

 

Not dictatorship, because as you said nobody can force us to play. But not truly democratic either.

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17 minutes ago, CalenLoki said:

From my observation most players (and people in general) are fine with the fact that someone makes decisions for them. Thus authoritarian or oligarchy works pretty well.

 

Not dictatorship, because as you said nobody can force us to play. But not truly democratic either.

You're right, but this obsevation also apply to democratic process, where people elect a small groupe of people to lead them. However time will tell what will happens in DU. We'll we have stratified and centralised organisation, or more decentralized and consultative organisation? I think this will be an interesting observation to make.

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EVE-Online has had "corporation shares" (i.e. the potential to trade stocks in player corps) since forever. It turned out to be one of the least used features in EVE... because no corp leader wants to risk the potential of a "hostile takeover"...

 

The founders of orgs in DU will behave exactly as they do in any other MMO, they won't use any system that could see them removed from control of the org they created. So I'd expect "democratic" orgs to be virtually non-existent, other than having some very limited form of "token democracy" (e.g. all members can vote, but the leaders have the absolute right to veto any decision).

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Just make it unlimited members, unlimited organizations... unlimited everything. Make an entire corporation of leaders for all I care.

It is, in fact, a self-balancing system.

Perfectly balanced, in fact, as all things should be.

---

But bad leaders make the players leave, and the players make their own corporation, rinse and repeat.

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19 hours ago, NanoDot said:

EVE-Online has had "corporation shares" (i.e. the potential to trade stocks in player corps) since forever. It turned out to be one of the least used features in EVE... because no corp leader wants to risk the potential of a "hostile takeover"...

 

The founders of orgs in DU will behave exactly as they do in any other MMO, they won't use any system that could see them removed from control of the org they created. So I'd expect "democratic" orgs to be virtually non-existent, other than having some very limited form of "token democracy" (e.g. all members can vote, but the leaders have the absolute right to veto any decision).

I believe to be one among the few who lead for a brief period of time a democratic corporation on EvE, to me and my friends the probleme was not to loose the control of your organization in the hand of another player, the problem was the corporation scamer or the spies in this case. What about a player who doesn't car of the creation of several other players and sees their creation as a potential scam. To me, leaders of eve-online are just carefull, not with their power, but the common good in this case. And if you do remeber what spies or scamers are capable in eve, there is no way you will give shares easily.

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If people want to play with small organizations they join/found organizations that stay small. To say that organization size for example should be limited because some want to play with smaller group makes no sense.

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3 hours ago, Deirdre Skye said:

I believe to be one among the few who lead for a brief period of time a democratic corporation on EvE, to me and my friends the probleme was not to loose the control of your organization in the hand of another player, the problem was the corporation scamer or the spies in this case. What about a player who doesn't car of the creation of several other players and sees their creation as a potential scam. To me, leaders of eve-online are just carefull, not with their power, but the common good in this case. And if you do remeber what spies or scamers are capable in eve, there is no way you will give shares easily.

Scammers, spies and thieves are a universal problem, regardless of which political system your org adopts.

 

The problem with "democratic" models is that you cannot act unilaterally as a leader, you have to have the support of the majority of members. And that requires presenting convincing arguments and evidence before acting against anyone. It also means that "secret agenda's" are more difficult to maintain.

 

Keeping your leadership position in a democratic org is much more difficult than in more authoritarian models, because you really have to be a skilled politician and good at managing people. Those traits are not in everyone's skillset by default.

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