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DICE Den: Pitch an in-game game idea. Win prizes.


Kurock

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Voting is closed and the winning entry is Flipmaze by Ben Fargo

 

The voting thread and winning announcement can be found here: 

 

The DU Community in-game game idea pitch competition. Welcome to the DICE Den.

 

NotePlease keep discussions about a specific ideas in a separate thread, this thread is for entrants. (Putting this first so that it is hopefully read)

 

What is it? A DU community competition, here on the forums, where anyone can suggest an in-game game and then the community will vote for their favourite.

 

06_game_seeds_cover.jpg

(Scribbles are welcome)

 

Rules:

  1. The game must take place in playing field of at most 110x75 meters with a height of 50 meters inside Dual Universe (give or take a few meters) and should cater for spectators.
  2. A single post may be made per person detailing their idea. Keep it under a few paragraphs, enough to get the idea across. Pictures (even mspaint drawings) may be beneficial, but keep them few. While this is more a sales pitch than a complete design, if you feel inspired, just DU it.
  3. Entrants are free to make assumptions about DU combat and how elements work in DU, if relevant to their game.
  4. Working in groups is allowed but only a single person can enter the group's work here and win the prize.
  5. The competition is open to all that can post on these forums.

 

Dates: Competition entries start on 1 February 2018 with last day for entries on 22 February 2018. Voting then starts on 23 February 2018 an will continue until 10 March 2018.

 

Prize: The winning suggestion wins a game key of their choice and DICE (https://community.dualthegame.com/organization/dice) will implement a prototype of the game and potentially add it to the roster of DICE games. The game keys can be chosen from: The Long Dark, Quantum Break, Sleeping Dogs: Definitive Edition, and Tomb Raider.

 

TLDR: Yo wazzup! I heard you like games so I want to put games in your games so make a game then I award you with a game in a game as well as a game that is not in the game. Kapish?

 

This competition is sponsored by Soarnir. Also feel free to drop by the unofficial DU discord (http://dualuniverse.chat/) and say hi.

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Flipmaze

 

A Flipmaze playfield is a surface divided into eighty one squares, arranged in nine rows and nine columns.  On the ground between each square is a force field emitter, which can be activated to prevent movement between two adjacent squares.  This means each square (except those on the outer edge) is surrounded by four emitters.  The squares in the corners have two emitters and are open on the other two sides.  These serve as the entrances to the playfield.  The other squares on the outside have three emitters and a wall on the fourth side.

 

Each square is in either an open or a closed state.  If an emitter is between two closed squares or between one open and one closed square, it is activated.  If both squares are open, the emitter goes off and players can move between the squares.  Changing a square from either open to closed or from closed to open is called flipping it.

 

There are two teams of three players.  Two of the players on each team are mazerunners.  The mazerunners start at the corners and try to reach the square in the middle.  The third player is the flipper.  The flippers operate a control panel overlooking the playfield.  They push buttons to flip squares, to let their mazerunners reach the middle and to block the mazerunners on the other team.

 

The control panel has eighteen switches, one for each row and one for each column.  When the flipper hits a switch, it flips all of the squares in the corresponding row or column.  Note that it is the squares that flip, not the emitters.  If an emitter is between an open and a closed square and both flip, the emitter will remain activated.

 

The game starts with all of the squares closed.  As the flippers hit the switches, some of the squares will flip.  The mazerunners move through open squares, trying to reach the center square.  The center square contains a button.  The first team to push this button wins the game.

 

A nine by nine playfield seems like a good size, big enough to be interesting but not overwhelming.  However, when the game is actually played, we may find a different size is better.

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Aero-Jousting.

this is a 1v1 game. 

Each player has a small ship, that is controlled by the player, who stands on top of it. The ship only consists of an engine and some control thrusters. Essentially, they fly around an arena, possibly built with obstacles, and try to knock the opposing player off their ship. The first player to touch the floor loses.

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A pair of excellent entries already in.

 

This is just a quick reminder: 2 weeks remaining before entries close and voting begins.

 

Don't dawdle, get your idea in today. Just DU it. :)

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It's not a LUA scripting game then?

 

I'm pretty sure someone is going to make "wipe-out" like tracks for hover vehiciles: Plane Wipe Out which would be a lot bigger than the above.

 

May remote controlled "robot wars" though again devs said no weapons on droids... maybe then not mario kart but DROID KART around a course?

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Yeah, "DROID KART" via remotely controlled droid constructs if they can be made and controlled by players and I guess raced as they don't have any "tricks (weapons)" up their sleeve (eg equivalent to banana skin! Oil slick).

 

So either time trial mode or vs mode (think Snowboard Cross but with droids!)

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Death Triathlon:

1. 24 Players starts in the middle of a maze, only 12 can reach the next stage

2. 12 Players have to complete a challenge (every event another) / examples: Jump & Run, Quiz, LinkIt! ( They have to link elements in the right way to open the door)

3. Gladiators! :D good old Last man standing. (Only the first 6 of stage 2 can reach stage 3)

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