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Weapon Detector area


Cronael

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@ShioriStein  @Takao

 

The Xray device is a cool idea, but it seems like it would add unnecessary complexity for Novaquark to develop and implement in the game. An having the ability to see into someones inventory, is functionality that just begging to be abused.


The Metal Detector is a cool idea, but I would make it able to detect weapons, not just metal. basically an Element that if a player walks through, it will sound an alarm if they are carrying any weapons. An give the ability to specify which kind of weapons would trigger it. so like it can be set to only trigger if a person has a firearm, but not if they have proximity mines.


I do not support any form of hacking, its basically a system that will be abused. Giving players to much access to elements in the game, and other functionality, is an open door for Trolls. Novaquark will have enough to deal with in terms of blocking Cheaters and Bots trying to abuse the game. Also, hacking cuts off certain gameplay mechanics to none programming players, and JC has been clear that scripting is meant to add to the gameplay, not cut it off to certain players.


I still like the original idea presented by @Cronael , there is already a detection field type device in the game. All Novaquark has to do is make it able to detect when weapons pass through. This works best because you can link it to other elements, and have it act as a trigger. Example, link weapon detection field to an energy bridge, when a player with a weapon passes through, the energy field activates blocking there path.
Weapon detection field can have so many good uses in the game.

 

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59 minutes ago, supermega said:


I do not support any form of hacking, its basically a system that will be abused. Giving players to much access to elements in the game, and other functionality, is an open door for Trolls. Novaquark will have enough to deal with in terms of blocking Cheaters and Bots trying to abuse the game. Also, hacking cuts off certain gameplay mechanics to none programming players, and JC has been clear that scripting is meant to add to the gameplay, not cut it off to certain players

Well, they plan a hacking feature. 

And what makes you think that only programmers can do that? They never said such a thing. 

Imho it's just a skill you can train and then be able to do different stuff (depending on skill level), use Equipment for hacking nodes or smth.

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If you can only use the hacking skill to acces other peoples stuff after you have disabled ( = destroyed) the defences and especially the defence dome / shield, then you wouldn’t be able to abuse the skill, because all what it does is to give you the ability to loot electronic devices which you have already taken from other people. If you don’t have the required hacking skill, you would only be able to salvage those devices (reuse its parts, but not the whole thing) or you need more time to acces them.

 

Using hacking in any form to overcome base defences, etc. is a very bad idea imo, because once you have the skill at a high level, you can just acces everything without any fight, especially when the target is low skill, which would make that skill more important than any fighting skill.

 

Hacking npc devices is something completely different.

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4 hours ago, supermega said:

@ShioriStein  @Takao

 

The Xray device is a cool idea, but it seems like it would add unnecessary complexity for Novaquark to develop and implement in the game. An having the ability to see into someones inventory, is functionality that just begging to be abused.


The Metal Detector is a cool idea, but I would make it able to detect weapons, not just metal. basically an Element that if a player walks through, it will sound an alarm if they are carrying any weapons. An give the ability to specify which kind of weapons would trigger it. so like it can be set to only trigger if a person has a firearm, but not if they have proximity mines.


I do not support any form of hacking, its basically a system that will be abused. Giving players to much access to elements in the game, and other functionality, is an open door for Trolls. Novaquark will have enough to deal with in terms of blocking Cheaters and Bots trying to abuse the game. Also, hacking cuts off certain gameplay mechanics to none programming players, and JC has been clear that scripting is meant to add to the gameplay, not cut it off to certain players.


I still like the original idea presented by @Cronael , there is already a detection field type device in the game. All Novaquark has to do is make it able to detect when weapons pass through. This works best because you can link it to other elements, and have it act as a trigger. Example, link weapon detection field to an energy bridge, when a player with a weapon passes through, the energy field activates blocking there path.
Weapon detection field can have so many good uses in the game.

 

t9tRSa.gif

first : about xray or similiar, it not give you complete image of ppl inventory, just a part or a bit curruption make you hard to see the item icon. Here we will got skill, it will make your inventory more curruption image make it harder to recognize your item/resource/stuff image and with skill you may unlock camoflag for it mean fake item image. I know it may be use to abuse but so after consider cons and pros i still suggest this. Everything can abuse you know ? So it just aboit cons and pros when add it. But i hopeful to see another change to my idea to make it more balance.

second : about weapon detector i think it is abuse and i dont know how it will work ?, shape of item then judge it hmm nah. you know weapon are always in riduculous shape ? The only common in them is metal, sometime it not made from metal but then here is xray or similar come in handy.

 

So xray or similar and metal detector will work together and help each other not alone using.

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DU sports CoherentGT, a too lfor projecting HTML5/CSS onto in-game surfaces.

HTML5 has the <video> and <audio> elements in it, which I'd bet DU supports, sicne they made it clear it's HTML5, not just any HTML, or XHTML or XML, but HTML5.

 

So, theoretically, you could link a sound from soundcloud, like the infamous klaxon from star wars to be your alrm sound. I'll go with the La Cucaracha horn though.

 

 

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I'm not that fond of "magic (elite) skills" to suddenly make items disappear to be honest. Like,  what is this, Fallout New Vegas holdout weapons you smuggle into a casino? :P

 

I get arguments in favor of this, but it still feels a bit wonky to me to have classic weapons vanish after a certain skill. Ideally it is more complex or you get the option to embed weaponry within other objects. Or do it like some "evil states" do: you think they can just buy or make nukes including rockets completely? 

 

Nah. What some might try is obtaining small or specific parts that only result in a weapon system when brought together, but on their own are unproblematic or can have other purposes.  I think the term is "dual use" (how fitting given this game's name). 

 

In short I'd rather favor the long classic prep work than a simple vanish skill.

 

Alternatively there are concealable weapons or armors with limited use that can avoid detection of systems. 

 

Might as well smuggle in parts and assemble later. 

 

But a lot of this is yet speculation to me so far. Let's wait and see. 

 

I also only skimmed through, so if I missed a vital part with official definite info, blame me. 

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2 hours ago, Warden said:

I'm not that fond of "magic (elite) skills" to suddenly make items disappear to be honest. Like,  what is this, Fallout New Vegas holdout weapons you smuggle into a casino? :P

 

I get arguments in favor of this, but it still feels a bit wonky to me to have classic weapons vanish after a certain skill. Ideally it is more complex or you get the option to embed weaponry within other objects. Or do it like some "evil states" do: you think they can just buy or make nukes including rockets completely? 

 

Nah. What some might try is obtaining small or specific parts that only result in a weapon system when brought together, but on their own are unproblematic or can have other purposes.  I think the term is "dual use" (how fitting given this game's name). 

 

In short I'd rather favor the long classic prep work than a simple vanish skill.

 

Alternatively there are concealable weapons or armors with limited use that can avoid detection of systems. 

 

Might as well smuggle in parts and assemble later. 

 

But a lot of this is yet speculation to me so far. Let's wait and see. 

 

I also only skimmed through, so if I missed a vital part with official definite info, blame me. 

Problem is, these people also forget the Nanoformer IS a weapon. It is the first weapon you have.

And I am still in favor of hacking to trick detection zones as you ignore their RDMS.

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10 hours ago, CaptainTwerkmotor said:

And I am still in favor of hacking to trick detection zones as you ignore their RDMS

How will you hack the detection zone when you are not connect to it or it siimply a scan device ? 

 

Dont tell me magic hacking for distance, it is Holyweed thing.

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1 hour ago, ShioriStein said:

How will you hack the detection zone when you are not connect to it or it siimply a scan device ? 

 

Dont tell me magic hacking for distance, it is Holyweed thing.

The detector connects with your brain implant. It's like Wi-Fi, only your brain is the device. And we can hack smartphones to confuse Wi-Fi routers.

I guess Wi-Fi is magic???

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I think the implant system is thinking well to be able to include a multitude of applications, but the hacking is too extensive if you do not put a limit from the beginning.
It will frustrate many people to know that you can be broken without being able to protect yourself. The good old method of fighting will always be the most attractive (sensation level).

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45 minutes ago, Cronael said:

I think the implant system is thinking well to be able to include a multitude of applications, but the hacking is too extensive if you do not put a limit from the beginning.
It will frustrate many people to know that you can be broken without being able to protect yourself. The good old method of fighting will always be the most attractive (sensation level).

Again, you think hacking, you think Watch_Dogs or hollywood nonsense.

It's hacking, it's about making yourself ignore protocols.

Let's say the Implants have a "Requst ID" function. Between two normal people, the Implants would go "here's my name", automatically -cause reasons, spacefuture, diffirent social media culture, today it's facebook, in their future it's the implant. But the hacker can simply DENY the request for a "Request ID" , hence, the  name not showing. And who knows, in higher levels of Hacking training, the hacker may be able to COPY the ID of another person, with only people who look at the hacker's actual avatar going like "wait, you are not Bob_the_Builder_1337 ! "

 

But here's the deal. Hacked systems (systems altered with software or hardware) usually, run slower, since they are not running the system on an optimal setting. In DU, if a person has a "hack" active, they can get a "debuff". During that debuff time, the hacker in question ,gets a slower earning on skillpoints - since the implant works slower, as its hacked routines behave differently, dealing in more system calls per second to alter the routines, thus a net loss in bitrate while downloading a skill from the Arkship's database.

You do another hack during the debuff? The debuff gets a longer duration. You do another hack in that duration? You get an even LONGER Debuff on your skillpoint earning.

Of course, OPTIMISED implants can be a workaround on this, for example, "Third Party Cerebral Implant", that can give access to Copycat" abilities for a username "camouflage" or mitigate the skillpoint penatly debuff by 50%, but having the side effect of :

1) costing a lot to buy them ,since implants are a delicate procedur and probably, the person who trained up skills to make them wants to make money

2) being destroyed on death

3) lacking compatibility with certain functions - for example, Third Party Implants being unable to access Build Mode, or being unable to have access to toher things.


4) optionally, being illegal in any market, as the people who use said Implants, are usually, hackers, so, you don't want to selll the thing that people can use to mess up your city, yes?

That's the limitation I spoken of earlier. You go "Hacking" you take longer to download a new skill fro mthe Arkship's database.

 

 

Nobody said it would be "free" to go hacking, you do so, yo uget a longer skill training time - since DU uses the EVE Online Linear model of skill training, which works passively, by earning skillpoints and unlocking skills in days, weeks or months even.

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With a debuff system, it may allow you to use the skill for good reasons, but you have to see that they are its limits.

I know they are inspired by EVE for DU which is very good :)

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1 hour ago, CaptainTwerkmotor said:

-snip-

Let's say the Implants have a "Requst ID" function. Between two normal people, the Implants would go "here's my name", automatically -cause reasons, spacefuture, diffirent social media culture, today it's facebook, in their future it's the implant. But the hacker can simply DENY the request for a "Request ID" , hence, the  name not showing. And who knows, in higher levels of Hacking training, the hacker may be able to COPY the ID of another person, with only people who look at the hacker's actual avatar going like "wait, you are not Bob_the_Builder_1337 ! "

 

But here's the deal. Hacked systems (systems altered with software or hardware) usually, run slower, since they are not running the system on an optimal setting. In DU, if a person has a "hack" active, they can get a "debuff". During that debuff time, the hacker in question ,gets a slower earning on skillpoints - since the implant works slower, as its hacked routines behave differently, dealing in more system calls per second to alter the routines, thus a net loss in bitrate while downloading a skill from the Arkship's database.

-snip for brevity-

Of course, OPTIMISED implants can be a workaround on this, for example, "Third Party Cerebral Implant", that can give access to Copycat" abilities for a username "camouflage" or mitigate the skillpoint penatly debuff by 50%, but having the side effect of :

1) costing a lot to buy them ,since implants are a delicate procedur and probably, the person who trained up skills to make them wants to make money

2) being destroyed on death

3) lacking compatibility with certain functions - for example, Third Party Implants being unable to access Build Mode, or being unable to have access to toher things.


4) optionally, being illegal in any market, as the people who use said Implants, are usually, hackers, so, you don't want to selll the thing that people can use to mess up your city, yes?

That's the limitation I spoken of earlier. You go "Hacking" you take longer to download a new skill fro mthe Arkship's database.

 

 

Nobody said it would be "free" to go hacking, you do so, yo uget a longer skill training time - since DU uses the EVE Online Linear model of skill training, which works passively, by earning skillpoints and unlocking skills in days, weeks or months even.

Is there any information from NQ that says that the cost of hacking will be you skill progression time?  I don’t remember anything that got that detailed on their plans for hacking, but it sounds like you know something I missed.  

 

I disagree with your point they would let you change your display name with hacking.  I remember JC saying something about not wanting to allow you to hide or obfuscate your name.  I seem to remember it sounding to me like he wanted to make sure if someone was seen doing something that you would know who it was for sure.

 

I actually think I’d be ok with the general idea of the hacking system you laid out here, but I don’t think we have enough information from NQ to make assumptions on the system that is in their vision yet.  I would love to see some information I missed, or some additional information from NQ at some point with more information about their vision for systems like this.

 

Without this information we might as well be making fan theories about a  characters parents.  That can lead to a lot of angry people because their specific theories don’t pay off.  Angry fans turn into bad reviews that can hurt the bottomline of a product.  I think we all want NQ to be as successful as possible so the game will continue to get awesome support for a long time.

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59 minutes ago, Felonu said:

Is there any information from NQ that says that the cost of hacking will be you skill progression time?  I don’t remember anything that got that detailed on their plans for hacking, but it sounds like you know something I missed.  

 

I disagree with your point they would let you change your display name with hacking.  I remember JC saying something about not wanting to allow you to hide or obfuscate your name.  I seem to remember it sounding to me like he wanted to make sure if someone was seen doing something that you would know who it was for sure.

 

I actually think I’d be ok with the general idea of the hacking system you laid out here, but I don’t think we have enough information from NQ to make assumptions on the system that is in their vision yet.  I would love to see some information I missed, or some additional information from NQ at some point with more information about their vision for systems like this.

 

Without this information we might as well be making fan theories about a  characters parents.  That can lead to a lot of angry people because their specific theories don’t pay off.  Angry fans turn into bad reviews that can hurt the bottomline of a product.  I think we all want NQ to be as successful as possible so the game will continue to get awesome support for a long time.

Your memory is very selective ,he spoken of hiding your name on the DU Explorers interview.

Also ,I provided an example of how to impose a penatly for using hacking inspired by EVE's use of the "suspect" timer, essentially, if you attack someone, you get a timer for 15 minutes, that won't let your ship (body in DU's case) from despawning. In case of a hacker in DU, this can be adapted for making a person who hacked take longer for their body to vanish on log out - which NQ said in DU, it will be like 5 minutes to despawn, so to not encourage "grief and log out" tactics, something ANMY game that iwas inspired by EVE adapts in one form or another, like Albion Online ,that imposes a 1 minute coutdown till logout, if yo uare an outlaw (actively PvPing or having killed a player i nan open PvP zone).

Personally, I have asked NQ if they will consider the whole "identity theft" for hacking, the "name camouflage" I said, but they said "not for now, there is no plan for it" and "most likely not", which, again, it's an afterthought, the only thing JC ha said for certain on the GDC2017 AMA, is hacking will allow for RDMS bypass. If it's going to be a sudoku puzzle, lame dot connection, or some tessercat math solving as a minigame, or needing of a long-ass skill training queue, akin to 182 REAL DAYS of training to get to a "Good" level", is not known.

Also, I don't know what kind of thing you got in mind about fanbois, parent theories or what-not, but I personally am here for the server-tech and seeing them progressing the genre that has been stale since WoW. They sure can elect to keep the hacking part "shallow" for the most part, but thing is, if they allow for "Copycat" abilities like stealing the name  of another and using it as a way of sneaking and slipping into a crowd, and then doing the smart thing and concatenating skill trainings in a secondary level (having mining lasers trained giving you a minor bonus to "armor penetration" for example), it will make for less Alt characters in the game and more investment of people in their own toons and more immersion, as people will put emphasis on their Toon looking UNIQUE - and a good and very VERY valid reason for bothering with cosmetic items, as long as they are not lootbox based. And of coruse that part, validates the game's first person camera. 

And yes, they have said customisation will be expanded later on, for now it's only the armor and the face that can be customised, hopefully, they use some of that swett rendering tech they have for face and meshes, so peoplke's PCs won't explode like when EVE added its own customisation.


Just think of a hacker, blending into a platoon by making it seem they are part of their ranks, sneaking by and placing a bomb onto a supplies track, requiringfgg perimeter, guards and all sorts of things. It's that sense of "no total safety" that makes communities bond together.

NQ just has to make the whole hacking thing a very "long time to train up to it", "skilltraining reducing" and "high cost of tools" kind of line to get into. Just the skill training alone is enough to be honest though, the rest are just logical market behavio and the skill training penalty is the thing you "pay" for the hacking privileges -- time is currency after all.

P.S. : Even if ESO managed to come back from its terrible launch, DU can too if it comes to that.

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1 hour ago, CaptainTwerkmotor said:

Your memory is very selective ,he spoken of hiding your name on the DU Explorers interview.

Also ,I provided an example of how to impose a penatly for using hacking inspired by EVE's use of the "suspect" timer, essentially, if you attack someone, you get a timer for 15 minutes, that won't let your ship (body in DU's case) from despawning. In case of a hacker in DU, this can be adapted for making a person who hacked take longer for their body to vanish on log out - which NQ said in DU, it will be like 5 minutes to despawn, so to not encourage "grief and log out" tactics, something ANMY game that iwas inspired by EVE adapts in one form or another, like Albion Online ,that imposes a 1 minute coutdown till logout, if yo uare an outlaw (actively PvPing or having killed a player i nan open PvP zone).

Personally, I have asked NQ if they will consider the whole "identity theft" for hacking, the "name camouflage" I said, but they said "not for now, there is no plan for it" and "most likely not", which, again, it's an afterthought, the only thing JC ha said for certain on the GDC2017 AMA, is hacking will allow for RDMS bypass. If it's going to be a sudoku puzzle, lame dot connection, or some tessercat math solving as a minigame, or needing of a long-ass skill training queue, akin to 182 REAL DAYS of training to get to a "Good" level", is not known.

Also, I don't know what kind of thing you got in mind about fanbois, parent theories or what-not, but I personally am here for the server-tech and seeing them progressing the genre that has been stale since WoW. They sure can elect to keep the hacking part "shallow" for the most part, but thing is, if they allow for "Copycat" abilities like stealing the name  of another and using it as a way of sneaking and slipping into a crowd, and then doing the smart thing and concatenating skill trainings in a secondary level (having mining lasers trained giving you a minor bonus to "armor penetration" for example), it will make for less Alt characters in the game and more investment of people in their own toons and more immersion, as people will put emphasis on their Toon looking UNIQUE - and a good and very VERY valid reason for bothering with cosmetic items, as long as they are not lootbox based. And of coruse that part, validates the game's first person camera. 

And yes, they have said customisation will be expanded later on, for now it's only the armor and the face that can be customised, hopefully, they use some of that swett rendering tech they have for face and meshes, so peoplke's PCs won't explode like when EVE added its own customisation.


Just think of a hacker, blending into a platoon by making it seem they are part of their ranks, sneaking by and placing a bomb onto a supplies track, requiringfgg perimeter, guards and all sorts of things. It's that sense of "no total safety" that makes communities bond together.

NQ just has to make the whole hacking thing a very "long time to train up to it", "skilltraining reducing" and "high cost of tools" kind of line to get into. Just the skill training alone is enough to be honest though, the rest are just logical market behavio and the skill training penalty is the thing you "pay" for the hacking privileges -- time is currency after all.

P.S. : Even if ESO managed to come back from its terrible launch, DU can too if it comes to that.

My memory wasn't selective, I stated clearly that it wasn't said directly.  I was stating the impression I got.  I could foresee issues with actual harassment that people could accomplish by stealing identities that could be damaging to the game.  I felt like this might be a worry that they might have.  It would be very difficult to track who the actual person was if they took precautions with this system in place.  It would be possible for NQ to implement systems to track these people, but that would come down to cost/benefit of the ability for people to change their name.

 

I do agree that your hacking system in general sounds like a valid Idea, and am not debating that.  I don't have any other ideas for a system (I am waiting to see what NQ's ideas are before I start to conjecture).  I was only referring to you stating the system as a matter of fact.  This made me think i might have missed some information somewhere.  

 

As far as the statement about fans, it is just a high profile issue with another IP right now, but I don't want to spoil anything for anyone.  I was using this as an example of the dangers of stating our desires/thoughts/expectations as if they were the designer's/writer's, and giving people the idea that the game will definitely be a certain way when there is no concrete evidence yet.

 

I don't know if ESO is a great example.  A LOT of fan-base left that game for good because of it's release issues.

Edited by Felonu
Reworded fan term
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2 minutes ago, Felonu said:

My memory wasn't selective, I stated clearly that it wasn't said directly.  I was stating the impression I got.  I could foresee issues with actual harassment that people could accomplish by stealing identities that could be damaging to the game.  I felt like this might be a worry that they might have.  It would be very difficult to track who the actual person was if they took precautions with this system in place.  It would be possible for NQ to implement systems to track these people, but that would come down to cost/benefit of the ability for people to change their name.

 

I do agree that your hacking system in general sounds like a valid Idea, and am not debating that.  I don't have any other ideas for a system (I am waiting to see what NQ's ideas are before I start to conjecture).  I was only referring to you stating the system as a matter of fact.  This made me think i might have missed some information somewhere.  

 

As far as the fan boy statement it is just a high profile issue with another IP right now, but I don't want to spoil anything for anyone.  I was using this as an example of the dangers of stating our desires/thoughts/expectations as if they were the designer's/writer's, and giving people the idea that the game will definitely be a certain way when there is no concrete evidence yet.

 

I don't know if ESO is a great example.  A LOT of fan-base left that game for good because of it's release issues.


Depends what you see as Harrassment. In EVE, propaganda is a big part of wars. Trtolling an enemy military executive  oficer after a defeat is part of the deal, like the heathen army of old that hanged their enemies to demoralise their opponents - I know, grim, but very funny in an MMO context. That, in no way, is harrassment, harassment has to do with IRL stuff. And yeah, NQ can easily track who was were inside the server, if you were to report a username and a time and date, they can find who it was and where, since NQ tracks things on the back-end ,not the front-end. If for example my account was in an area and I had another's name on, and said something like "I will skin your iguana and paint it blue" that would be a harrassment claim (in the context of me knowing who yo uare to begin wtih) and if you were to report my fake name, on the precise day of the report, NQ would have the back-end to verify who I was, regardless if the person I am mimicking is on the same partition of the server or not. So, as long as I keep it in game (propaganda for example), trolling and / or general miscreant behavior, my mimicking of another person won't be an issue. Esp[ecially if a person can "dispell" so to pseka, my "illusion". Like a "drecryption" skill, that allows a person to remove the false name,b ut it requires the player to "channel" and keep the other person in range for a while - good Law Enforcement tool if you ask me, why ask for their paper,s if you can check their implants for access to who they are, in-case of a false ID. That is, if your LEOs have not a thing about "killing anyone on sight for wearing a hoodie" policy, so you may want to actaully see who the person with the fake name is, before you illy-willy shoot at them, for all you know, that person might be just a guy trying to avoid their fanbois.

As for the "other IP", see, that's why I never go near Reddit, just a lot of fanbois who want to tell people "I told you so, that's how it would be in the post credit scene".

As for ESO, I really don't know what you define as "Core fanbase" I got 700+ hours in it, and I can say, it's come a long way since its terrible launch, with its terrible restrictions.

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2 minutes ago, CaptainTwerkmotor said:


Depends what you see as Harrassment. In EVE, propaganda is a big part of wars. Trtolling an enemy military executive  oficer after a defeat is part of the deal, like the heathen army of old that hanged their enemies to demoralise their opponents - I know, grim, but very funny in an MMO context. That, in no way, is harrassment, harassment has to do with IRL stuff. And yeah, NQ can easily track who was were inside the server, if you were to report a username and a time and date, they can find who it was and where, since NQ tracks things on the back-end ,not the front-end. If for example my account was in an area and I had another's name on, and said something like "I will skin your iguana and paint it blue" that would be a harrassment claim (in the context of me knowing who yo uare to begin wtih) and if you were to report my fake name, on the precise day of the report, NQ would have the back-end to verify who I was, regardless if the person I am mimicking is on the same partition of the server or not. So, as long as I keep it in game (propaganda for example), trolling and / or general miscreant behavior, my mimicking of another person won't be an issue. Esp[ecially if a person can "dispell" so to pseka, my "illusion". Like a "drecryption" skill, that allows a person to remove the false name,b ut it requires the player to "channel" and keep the other person in range for a while - good Law Enforcement tool if you ask me, why ask for their paper,s if you can check their implants for access to who they are, in-case of a false ID. That is, if your LEOs have not a thing about "killing anyone on sight for wearing a hoodie" policy, so you may want to actaully see who the person with the fake name is, before you illy-willy shoot at them, for all you know, that person might be just a guy trying to avoid their fanbois.

As for the "other IP", see, that's why I never go near Reddit, just a lot of fanbois who want to tell people "I told you so, that's how it would be in the post credit scene".

As for ESO, I really don't know what you define as "Core fanbase" I got 700+ hours in it, and I can say, it's come a long way since its terrible launch, with its terrible restrictions.

This could require them to put in something like tracking where everyone in the game is at all times, or some other functionality.  We don't have specifics right now but an example would be a person telling another person through a local voice chat (if they add it to the game) they would do the aforementioned iguana stunt in a building where for whatever reason everyone was goofing off and using the same fake name.  NQ would not have any recompense other than ignoring it, or penalizing the whole group including the victim.  Everyone was in the same vicinity, and the only indicator anyone would have to other peoples identities would be the names.  This could also happen if a person was infiltrating an org by using another persons name, and harassed someone by the same means while the person they were impersonating was nearby.  

 

I'm not saying it is a problem to change the name.  I'm just saying that NQ might not want to build systems to handle this, and might just decide that it's not worth it.

 

Last thing I'm gonna say about the ESO thing:  I didn't say it hasn't gotten better.  I was just stating that it would likely have even more players if it hadn't had the problems.

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1 minute ago, Felonu said:

This could require them to put in something like tracking where everyone in the game is at all times, or some other functionality.  We don't have specifics right now but an example would be a person telling another person through a local voice chat (if they add it to the game) they would do the aforementioned iguana stunt in a building where for whatever reason everyone was goofing off and using the same fake name.  NQ would not have any recompense other than ignoring it, or penalizing the whole group including the victim.  Everyone was in the same vicinity, and the only indicator anyone would have to other peoples identities would be the names.  This could also happen if a person was infiltrating an org by using another persons name, and harassed someone by the same means while the person they were impersonating was nearby.  

 

I'm not saying it is a problem to change the name.  I'm just saying that NQ might not want to build systems to handle this, and might just decide that it's not worth it.

 

Last thing I'm gonna say about the ESO thing:  I didn't say it hasn't gotten better.  I was just stating that it would likely have even more players if it hadn't had the problems.

I can see the arguement there. But even so, if you were to report "X person called me a [racial homophobic and mental disability slur]", NQ would look the chat logs you mentioned and would compare it to their chat logs, that would display MY true username on it (notice, username, NOT character name). And afaik, it's a standard in customer service to keep records going up to 2 months or so of chat logs genrated for admins to intervene on cases. As for the "tracking", that's also easily done, they do need to save your previous locations for a short period (lkike say 2 months) so they can rollback people who may have exploited the game.

Worst case scenario, they just allow you to obfuscate your name for "stealth", which, would be funny, especially if "friendlies" could not also see your name. They better add a good armor customisation scheme, else a clusterfrak will ensue, friendly fire and general disdain.

And yeah, as of ESO, they say they got 8.5 MILLION subscribers... so, unless Zenimax is not laundering money, I'd say it's prerty good in shape :P

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1 hour ago, Felonu said:

This could require them to put in something like tracking where everyone in the game is at all times, or some other functionality.

This is the least problem.

Every character and constuct in game will have a unique ID (=number), because databases can process numbers for identification way better then Strings (=words) and are also unqiue, if you just counting up.

Each player character in game is an object (programming term) which has that ID and a "displayed name" (and many other things which are not important here).

Per default the displayed name will be your account name (the name that people see here on the forum), which is of course also stored in their database under your ID.

When you now change your displayed name, you don't change your ID or account name and when you report someone, their ID or even an entire copy of the character object at that moment will be send alongside your report. That way they have all the information to clearly identify the real person behind the displayed name.

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9 hours ago, CaptainTwerkmotor said:

The detector connects with your brain implant.

I would like to stop the idea you can configuration the so called 'implant' in your head because we after saw some Vid about Lua script, yeb you dont have to physic interact with console but still have to use your mind to do it. So I dont think the idea 'hack' your own brain or script your implant in your head will be real. It would like we will use some device to hack the console or connect to it by interact with a device using for hacking.


About the hide or change your name, i would suggest a skill but need a device to active it and will have cooldown, no? It all about camoflag, hide your name thought other eye or change it, illusion it a bit. 

 

But after all we still have to wait to know.  What kind of hacking will NQ give us

 

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15 minutes ago, Takao said:

This is the least problem.

Every character and constuct in game will have a unique ID (=number), because databases can process numbers for identification way better then Strings (=words) and are also unqiue, if you just counting up.

Each player character in game is an object (programming term) which has that ID and a "displayed name" (and many other things which are not important here).

Per default the displayed name will be your account name (the name that people see here on the forum), which is of course also stored in their database under your ID.

When you now change your displayed name, you don't change your ID or account name and when you report someone, their ID or even an entire copy of the character object at that moment will be send alongside your report. That way they have all the information to clearly identify the real person behind the displayed name.

All of that is obvious to anyone who understands data integrity. My example was based on an in game based voice chat system where there is no record of who actually said a thing that was against terms of service or something.  The recipient or someone who heard it could file a complaint, but the person who filed the complaint might not have any information that NQ could use to figure out who it was except the person's name.  If they are obfuscating that in some way it could create a system that could be abused. 

 

I'm also sure that it could cause other abuses too depending on how everything got implemented and the systems around it.  It is an interesting idea, and I would like to see which way NQ goes with it.  I just feel like it might not be worth the effort, but I am not the creator of the game.  Any game I made would never make it to release, because I would want to implement every cool idea I came across.  I beleive in NQs vision, and feel they will make a good decision on whether or not to include it.

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