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Organization currency


ShioriStein

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I just a new guy who know about DU not late after the crowd funding close. The game make me very intense about idea freedom, player-self-driven economy make me intense most. After read a lot of topic make me wonder that: Will any big , influence Organization in game will drop the game currency and create their own currency by using some rare metal to make money. Like take 1m3 of gold = 3-5m3 of steel or something similar ( just assume that value, maybe final game the dev add the skill called "coin making" or something similiar ). If it is true then the game can complete call player-self-driven economy. It make me so intense to think about it so much so i create this to ask. If it is true ... wow...

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A bit of history trivia...

Getting payed in minerals is nothing new,in fact it holds ancient roots.

The most notable example of this practice was first introduced in the times of the ancient Roman Empire,when salt was an expensive and rare material.

It's value was so highly esteemed that even Roman soldiers regularly accepted it as a form of payment.

As a result the commonly used word "salary" we came to know today,derives from the Latin salarium which litteraly means "salt currency". )

 

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I'd imagine large orgs who have an internal currency either makes it completely digital and managed by their gov, kind of like a resource-token they can trade in for resources within the org or they as you said use an existing material as substitute for this currency. I don't think you'll see any big corrupt org being able to print massive amounts of currency affecting anyone else but their own internal market. Quanta is probably gonna be used regardless or valuable minerals between factions so you'll only cripple yourself fucking your own currency up.

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This is going to be a hot topic. Take a leaf from EVE's book and implement Loyalty Points, for example (I learned a bit of this from @CaptainTwerkmotor ). Organizations reward x number of LPs to a player for doing an organizational mission/quest/task. These Points can be exchanged for items or services that the organization offers (maybe they have a specific LP store for Corporation A, or Nation B controls a market in which Nation B's LPs are accepted by sellers and buyers), while garnering favor with those organizations at the same time. 

 

These can't practically be used on a widespread, international scale though. Otherwise, anyone could undermine the Quanta currency. It's more of a way to facilitate intra-organizational trade with a currency that's insulated from the natural rise and fall of the universal economy.

 

Using naturally found resources isn't a very stable currency. They're subject to physical storage and transport, influx and outflow of resources from the market, discovery of deposits, currency sinks (when used up in constructs), etc. Just some of the reasons why IRL countries have abandoned the gold standard.

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55 minutes ago, Astrophil said:

This is going to be a hot topic. Take a leaf from EVE's book and implement Loyalty Points, for example (I learned a bit of this from @CaptainTwerkmotor ). Organizations reward x number of LPs to a player for doing an organizational mission/quest/task. These Points can be exchanged for items or services that the organization offers

Had this idea in my head already since a long time. Seems like its well tested in other places. I think this is the way to go about internal currencies

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If I can pay with casino chips almost anywhere in Vegas an Org in DU can think up their own currency. As long as it has a relatively stable link to the 'main' currency it would work just fine. What would be interesting is when an Org could create and introduce a specific item as currency to the DU economy.. Now there's a recipe for disaster :P

 

Needless to say, once upon a time our RL money was related to the stockpile of Gold a nation had and the paper was just a representation of a bit of said gold.. These days it's mostly just hot air ;) 

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As far as what orgs do internally, go ahead. I don't care.

 

But giving players the ability to print and issue currency, no thank you. It's a bad idea all around with a lot more implications than just "hey, wouldn't it be cool if.."  Why would anyone trust an org created currency? How will you deal with every sizable org creating its own currency on the market? Change regions and pass through a booth to convert your currency? At what rates? Those are just a few obvious reasons why it's a bad idea. Nevermind giving a random stranger on the internet control over creating currency. 

 

Barter will exist regardless, so in a sense you can use your own alternative to quanta or DAC.

 

Each to their own idea of fun, of course. 

 

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3 minutes ago, blazemonger said:

If I can pay with casino chips almost anywhere in Vegas an Org in DU can think up their own currency. As long as it has a relatively stable link to the 'main' currency it would work just fine. What would be interesting is when an Org could create and introduce a specific item as currency to the DU economy.. Now there's a recipe for disaster :P

 

Needless to say, once upon a time our RL money was related to the stockpile of Gold a nation had and the paper was just a representation of a bit of said gold.. These days it's mostly just hot air ;) 

Well, the thing is, anyone who knows basic Javascript, PHP and SQL can make a currency off the game. Thing is, the ToS gods would ban them for trading out of the game resoruces for in-game currency, you know, RMT, since you'd need to have your currency exchanged for something - like the casino chips in Las Vegas, they can be redememed for dollars and you can use dollars to get casino chips.

One way is to treat minerals as currency, but that prospect is just not stable.

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I just wonder, but we know the issue with the Quanta which make by dev already, it only can be produce by mineral only, and when the dev remove the bot the Quanta will slowly lost by the time and when it sunk to the bottom, the dev may give some fake order but the mineral that sell by fake order will lost forever ..
It just an idea, but i have said is "a big, influence Org" not some small org do, like that org control 1-2-3 planet so why they dont make their own curency, so they can control it and TAX it , yeb all about the TAX.

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I think everything in this game that has to be found, mined or worked for to get it and where there is a demand for will have a value and could be used for trading.

Value will be determined by supply, demand and consumption of that ressource.

When a player group mines rare or exclusive ressource A on planet A that ressource would be their primary "currency" to be used in trade.

Another player group on planet B mines rare and exclusive ressource B so that will be their main "currency" to exchange.

Thats how I imagine trade and exchange of value will work in DU.

Then the important question is: How big will our inventories be? Can we carry around a high number of ressources and items in our personal inventory on character or do we only have small inventories with limited space so ressources have to be transported outside of the character "physically" in some kind of cargo boxes?

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