Cryptonic Posted November 17, 2017 Share Posted November 17, 2017 Was wondering after seeing the trailer for territories and outposts and being able to set permissions on who can enter a particular area, is there a counter game system where you can take up hacking skill and be able to play as a thief? Link to comment Share on other sites More sharing options...
Lethys Posted November 20, 2017 Share Posted November 20, 2017 On 17.11.2017 at 4:47 PM, Cryptonic said: Was wondering after seeing the trailer for territories and outposts and being able to set permissions on who can enter a particular area, is there a counter game system where you can take up hacking skill and be able to play as a thief? Yes, they want to implement mechanics like hacking so that you can switch ownership of tiles. Maybe in conjunction with other mechanics (as for example you need to have an occupied tile right next to your target). Such is far away still and we have to see with what mechanic they end up using Link to comment Share on other sites More sharing options...
Vorengard Posted November 20, 2017 Share Posted November 20, 2017 To clarify, this is something that has only been mentioned in passing by JC and the dev team, so it may or may not become a feature at some point. My main concern with any type of "stealing" mechanic is how difficult it is to balance in instances of asymmetrical warfare (which will be most pvp situations in DU within a couple months after release), so such a system might not be a good idea. But I trust NQ to make the right decisions. Link to comment Share on other sites More sharing options...
Takao Posted November 29, 2017 Share Posted November 29, 2017 When you can only hack outposts / ships, when you are near the core, then that wouldn't be such of a problem, because when you can reach the core, then that means you have overcome the defence systems and could potentially destroy the whole thing, so why shouldn't you be allowed to capture it instead? Link to comment Share on other sites More sharing options...
Thokan Posted December 2, 2017 Share Posted December 2, 2017 On 2017-11-29 at 8:55 AM, Takao said: When you can only hack outposts / ships, when you are near the core, then that wouldn't be such of a problem, because when you can reach the core, then that means you have overcome the defence systems and could potentially destroy the whole thing, so why shouldn't you be allowed to capture it instead? Because it's bad gameplay if the tiles switch ownership too much. You claim a tile, and when you can't defend it anymore you lose it. Having your tile, containing the core of your gameplay, items and in-game activities, switch ownership multiple times because of cat-and-mouse, cloak-and-dagger, ninja gameplay is just vexing. Link to comment Share on other sites More sharing options...
CoreVamore Posted December 3, 2017 Share Posted December 3, 2017 17 hours ago, Thokan said: Because it's bad gameplay if the tiles switch ownership too much. You claim a tile, and when you can't defend it anymore you lose it. Having your tile, containing the core of your gameplay, items and in-game activities, switch ownership multiple times because of cat-and-mouse, cloak-and-dagger, ninja gameplay is just vexing. That's why i think its good practise to lock ones doors Aaron Cain and Thokan 2 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now