Glowtape Posted October 20, 2017 Share Posted October 20, 2017 From how it looks in the tutorial videos posted today, it appears that any material you want to build up, it needs to touch something else (e.g. the ground, or a core that touches the ground). What'd happen if you were to pull up a single tall stilt, build a huge base on top of it, then erase the stilt? Will it float? Will some physics apply and it'll come down crashing? Is there some code that checks the voxel tree and prevents you from breaking off pieces? Link to comment Share on other sites More sharing options...
Lambert Posted October 20, 2017 Share Posted October 20, 2017 In the build mode he placed thrusters off of the structure. If the are linked to fuel would they still propel the ship? Will we have ships like this? Link to comment Share on other sites More sharing options...
yamamushi Posted October 20, 2017 Share Posted October 20, 2017 1) Yes, it will float. Same as Minecraft or EQ Landmark. 2) Yes, as long as they are still linked to the construct. Though in the video that was a static construct so it wouldn't have propelled that construct, but a dynamic construct yes. Megaddd and Underhand Aerial 2 Link to comment Share on other sites More sharing options...
Lambert Posted October 20, 2017 Share Posted October 20, 2017 Awesome! I have some interesting plans then. Especially stuff with the force fields shown in the tutorials. Link to comment Share on other sites More sharing options...
Ravenskysong Posted October 23, 2017 Share Posted October 23, 2017 (edited) we will(probably) be able to have disconnected free floating premade pieces and we will (probably) be able to have floating disconnected voxels. or we will, if it doesn't interfere with the repair system. when the nda lifts we can test/show how it works Edited October 23, 2017 by Ravenskysong edited to be more nda friendly Link to comment Share on other sites More sharing options...
Primary Posted October 23, 2017 Share Posted October 23, 2017 Imagine: space ships... not in space. Link to comment Share on other sites More sharing options...
MasteredRed Posted October 24, 2017 Share Posted October 24, 2017 11 hours ago, Ravenskysong said: we will(probably) be able to have disconnected free floating premade pieces and we will (probably) be able to have floating disconnected voxels. or we will, if it doesn't interfere with the repair system. when the nda lifts we can test/show how it works Don't need to worry about NDA friendliness quite there. There are some actual references where this is stated. I have been looking for a number of minutes though. I'm pretty sure it's stated somewhere in here. https://dualuniverse.gamepedia.com/Dual_Universe_Wiki:Archive#Interviews Or here. https://www.youtube.com/user/dualthegame/videos Good luck finding it. I know it is referenced though. Link to comment Share on other sites More sharing options...
Ripper Posted October 24, 2017 Share Posted October 24, 2017 I believe JC has stated in combat, if pieces were disconnected from the main construct due to an explosion, they would continue to fly with the construct because they were part of the build matrix. I would think this would carry over to building the ship itself. If you built a ship with thrusters on the wings, and then deleted some of the voxels of the wings, the thrusters would continue to hover in place. Link to comment Share on other sites More sharing options...
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