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My biggest worry about this game


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Have you guys heard of 2builders2tools, alos known as 2b2t? It is the 2nd oldest running Minecraft server and is known as an anarchy server (i.e. no plugins).  This means that there are no PvP or territory protection found in factions/towny plugins and basically no admin intervention so anything is allowed including hacked clients.

 

Familar, isn't it?

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15 minutes ago, 0something0 said:

Have you guys heard of 2builders2tools, alos known as 2b2t? It is the 2nd oldest running Minecraft server and is known as an anarchy server (i.e. no plugins).  This means that there are no PvP or territory protection found in factions/towny plugins and basically no admin intervention so anything is allowed including hacked clients.

 

Familar, isn't it?

Not really have heard of it or cannot remember it as old Beta player. I actually often think of a different also kinda long lasting example: the civ(ilization)craft servers that kinda seem close to the ideas and intended game play of Dual Universe. You also had player Empires and certain rules. You could even imprison players "for a while" - in another dimension. 

 

Awesome! 

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On ‎10‎/‎23‎/‎2017 at 9:40 AM, Shockeray said:

Yeah, I would suspect that economy is going to be a more important part of the game than PvP.

Your right its all tied into each other if you are not successful with your economics then you will probably will not have enough : materials , money , man power , or influence to fuel your war machine to conquer the galaxy if that's your thing !  *wink* 

 

My personal idea of game play style would be to control big features of the galaxy through economics and influence !   =) 

 

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On 10/22/2017 at 5:49 PM, Tethrazor said:

If all you want is a multiplayer space combat voxel builder, go play Emyperium, or Space Engineers. This game was pitched as a pvp based sandbox MMORPG with heavy infulence from EVE Online. If you don't want a sandbox mmo, no one is forcing you to play.

For the builders, unfortunately the building aspect between this game and Empyrion and Space Engineers is as comparable as it is to Minecraft, which it really isn't.

 

So far the most unique aspects of this game is the building and the single massive persistent universe. Those who come for those parts of the game have no other options. They will most likely put up with parts of the game they don't like than those who come for the EVE-like sandbox since if EVE-players don't like other aspects of the game they can just go back to EVE.

 

What annoys me the most is the attitude of players that say "if you don't like it then leave". What is ironic is that in EVE greater numbers matter in wars. Why would it be any different in sales of this game? That basically tells me that those players don't care for the well-being of the game. 

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PvPer here, probably one of the future bad guys that will be looking to rob, steal and ransom my way to riches.

 

I walked into Eve's sandbox three years ago with a huge PvE mindset.  "Oh, a MMO SciFi Sandbox spaceship game, let me give that a try."  I stayed in Hi-Sec, ran missions, went on low-sec roams with my corp, but no PvP focus.  Then my corp got Wardecced, and i got caught in my FIRST CRUISER ship and LOST IT.  I was disgusted and immediately logged off and didn't log back in for 3-4 days.  I was devastated that someone would just kill me for no reason... but I also got a huge adrenaline rush from it.  That incident was probably what set me down the PvP path.

 

In Eve, and in DU, when your ship goes BOOM, it doesn't get magically replaced.  There is real in-game loss of assets.  In WoW, and most other MMOs, you die and you just respawn exactly as you were, or minimal penalties.  If it's not something you've experienced before, the loss will probably hit you RIGHT IN THE FEELS.  If, and only if, you can realize that it isn't griefing/trolling/harassing just to shoot at other players, but rather a person vs another person fighting within game-established rules and mechanics that gives you that rush of adrenaline, you might choose to compete rather than play a victim. 

 

Learn the game's mechanics.  Learn the meta-game.  Don't complain about being ganked (gankers love tears), but instead learn how not to get ganked.  You'll be playing the game the way NQ designed it, not how you want it to be.

 

Or don't.  I'll be just as happy to kill you and take your stuff.

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How not to get ganked: gank?

 

I personally define griefing as someone who harms others for fun. 

 

Anyway, the game is advertised as having "total freedom". But is it really total freedom if you are forced to join an org just to survive?

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1 hour ago, 0something0 said:

How not to get ganked: gank?

 

I personally define griefing as someone who harms others for fun. 

 

Anyway, the game is advertised as having "total freedom". But is it really total freedom if you are forced to join an org just to survive?

buuuuttt you are in several orgs in real life. Your family, your town/city, your workplace, your state, your country, your sports club, your bargains club, you cable tv subscription, your electricity supplier, etc etc etc

 

There is no real thing as total freedom..... and when you think you have it then try launching yourself off a cliff, without any machinery, and see if you can fly. I'm pretty sure at that point your freedom will be in heavy conflict with the law of gravity ;)

 

Cheers :)

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7 hours ago, Setzar said:

PvPer here, probably one of the future bad guys that will be looking to rob, steal and ransom my way to riches.

 

I walked into Eve's sandbox three years ago with a huge PvE mindset.  "Oh, a MMO SciFi Sandbox spaceship game, let me give that a try."  I stayed in Hi-Sec, ran missions, went on low-sec roams with my corp, but no PvP focus.  Then my corp got Wardecced, and i got caught in my FIRST CRUISER ship and LOST IT.  I was disgusted and immediately logged off and didn't log back in for 3-4 days.  I was devastated that someone would just kill me for no reason... but I also got a huge adrenaline rush from it.  That incident was probably what set me down the PvP path.

 

In Eve, and in DU, when your ship goes BOOM, it doesn't get magically replaced.  There is real in-game loss of assets.  In WoW, and most other MMOs, you die and you just respawn exactly as you were, or minimal penalties.  If it's not something you've experienced before, the loss will probably hit you RIGHT IN THE FEELS.  If, and only if, you can realize that it isn't griefing/trolling/harassing just to shoot at other players, but rather a person vs another person fighting within game-established rules and mechanics that gives you that rush of adrenaline, you might choose to compete rather than play a victim. 

 

Learn the game's mechanics.  Learn the meta-game.  Don't complain about being ganked (gankers love tears), but instead learn how not to get ganked.  You'll be playing the game the way NQ designed it, not how you want it to be.

 

Or don't.  I'll be just as happy to kill you and take your stuff.

I like this post because it shows a certain progression (of mentality or mindset) or the difference between two worlds. 

 

But at the end of day, you (individually) either adapt or don't. 

 

But don' t complain to racers that racing is (too fast for) you if you know what I mean. I am not for complete anarchy before anyone gets me wrong but if seemingly unexplained aggression towards you incl. death makes you go nuts, competitive sandbox games might not be your cup of tea. 

 

You died, no matter the reason the killing party may have had. Deal with it

Get over it. It's part of the game. I am not saying it should happen all the time (hence safe or controlled zones and player order in some areas) but it can happen. 

 

In the end, complaining about it out of an emotional response is mostly a waste of time I think, if it is a generalized complaint, that is. To me it would be like complaining about things being (too) fast in a racing game or violence in shooters.

 

Bit alas, that is just my view on this. I think even those who do not primarily look for fights can find their place and help from others and shrug off potential deaths and losses. 

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I feel like every sandbox I have played has found, or tried to find a different balance. I think dual universe's territory system, organizations and safe zone balanced against pvp is going to work out really well for me, 

 

When I first started playing in sandboxes I would have my fort and all my saved up materials and I would focus on building something neat. I was destroyed, over and over in multiple games. I tried being nice, I tried putting all my valuables in someplace they could just take and leave like a ransom. It didn't matter. The game existed for people to have fun, and for some people that fun was destruction. Not just being mean, but destroying months of hard work that I had to redo. 

 

It took me a long time to realize that my concept of fun does not mean another's concept of fun is wrong. I learned to hide secret stashes of everything I would need to start over, or find powerful friends in game to shelter under. If I wanted to build something awesome and be praised for it I needed people not just that were willing to protect what I made, but that were grateful I had built it. In prime conditions I was able to have my fun making my build, the other members worked with were able to enjoy having something to protect, and the other players had something they enjoyed trying to destroy. 

 

My days spent building something were not intrinsically more valuable than the days someone spent figuring out how to destroy it. 

 

I still would prefer to build in safezones when possible, and I will prefer not being bothered, but I've learned to be as least bitter as possible about destructive play styles xD 

Still get a bit bitter though xD 

Some players are not going to recover from having something they treasured destroyed and are either going to quit. The real winners of the game will  adapt, get smarter, join an organization, stay in the safezone or some combination.

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10 hours ago, Xenoform101 said:

What annoys me the most is the attitude of players that say "if you don't like it then leave". 

 

That basically tells me that those players don't care for the well-being of the game. 

I don't like to sweep so many people together in one sentence but in essence I agree. Although at some point you need to draw a line. Or you loose the essence of your game. 

 

DU needs all sorts of players to be healthy. It needs the pirates and the  builders.

 

Can't we all just get along? :wub:

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13 minutes ago, Falstaf said:

DU needs all sorts of players to be healthy. It needs the pirates and the  builders.

 

Can't we all just get along? :wub:

I hope we will, and I hope NQ will make sure that all play styles, including non-PVP, will work. They have stated they want to and I really hope they will succeed. 

Otherwise the ones that want to PVP to "mine salt" will rule DU. 

 

DU will attract different players than EVE, and NQ must take that into account. 

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6 minutes ago, Forodrim said:

I hope we will, and I hope NQ will make sure that all play styles, including non-PVP, will work. They have stated they want to and I really hope they will succeed. 

Otherwise the ones that want to PVP to "mine salt" will rule DU. 

 

DU will attract different players than EVE, and NQ must take that into account. 

I've never seen a game that had FFA-PVP where the PVP did not become the defining characteristic of the game !

 

How DU will avoid being perceived as a "PVP game" is a mystery to me.

 

So far, NQ have downplayed the FFA-PVP aspects of the game. None of the promotional video's feature combat or even hint at it. The implementation of PVP mechanics will apparently only be done "once all the other systems are in". But in reality, the FFA-PVP is the "elephant in the room", because its rules and features will define the essence of DU's game play.

 

The KS page even promises that "Both PVP and PVE will be possible", without any qualifiers or conditions... it could mean whatever you want it to mean.

 

But we all know that in any FFA-PVP game, PVE may be possible, but PVP will be mandatory. PVE will be what you do inbetween PVP sessions...

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1 hour ago, NanoDot said:

But we all know that in any FFA-PVP game, PVE may be possible, but PVP will be mandatory. PVE will be what you do inbetween PVP sessions...

That's not quite true. 

It's more accurate to say that PvP encounters are to be expected. I don't feel forced to go out looking for a fight, but when I'm out mining it might happen. 

 

And PVP means more than combat. Any form of competition in a FFA sandbox can be seen as PvP. 

 

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PErsonally, I hope NQ does not add any PVE, other than hunting animals for food or for cosmetic items or trophies.

PVE is like uncontrolable diarrhea in such games, people whine about "my PVE gear is worthless in PvP", like stupid people do in EVE Online do.

Or, Albion, the so called "Medievai EVE Online", is so full of PVE, it's insulting, most people even having "taboo" rules on "D o not PvP here, it's PVE zone". Like... whaT? Yo usee my having "Band of Outlaws" over my head and yo utell me that thing, really? CHOP CHOP.

PVE in DU will only make things bad for everyone ,cause people - like with EVE - expect something "carebear friendly" and the only thing they end up getting is the shaft.

If there is no PVE, people will hae to do this thing called "socialising" with other huma nbeings, instead of "chasing the princess on  another castle".

I also find it hilarious that many on this forum want PVE so they can be "smugglers" that "smugggle" thigns into a PVE faction, more or less, they want "smuggler" fetch quests, cause that's what makes you Han Solo, fetch quests, right?

No, if people want an "Adventure" they might as well grow a spine and become adventurers - AKA, fortune seekers. Go ut there, find a space priate, have a nice duel, ask them if they recruit scause you look for an org anyway, join them, go smash other people's sand castles together.

I personally had mroe fun in EVE during the Wea-War (a war between people who like anime and people who do not like Anime - yes, that's an actual war that went down in EVE Online) than I had in WoW killing the Lich King. There's a certain level of funny ,when your side is trapped and the enemy bombers coming in to bomb you, while writing in Local Chat "CHIBI KAWAII mofakerz".

 

Yes, EVE Online, war about anime. Oh how terrible people we are for not giving much of a turd for people without guts, who want all the glory for risking nothing.

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1 hour ago, Falstaf said:

That's not quite true. 

It's more accurate to say that PvP encounters are to be expected. I don't feel forced to go out looking for a fight, but when I'm out mining it might happen. 

 

And PVP means more than combat. Any form of competition in a FFA sandbox can be seen as PvP. 

 

Stop trying to sugarcoat things !

It just makes the inevitable backlash worse when the "deceived" players realise the full extent of their predicament.

 

DU is set to be a "full-loot FFA-PVP" game, let's not be coy about it !

 

If you're comfortable playing under those rules, all is well, else just walk away now and come back in 2 or 3 years' time to see if players really created those safe spaces where carebears can frolic unmolested...

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14 minutes ago, NanoDot said:

Stop trying to sugarcoat things !

It just makes the inevitable backlash worse when the "deceived" players realise the full extent of their predicament.

 

DU is set to be a "full-loot FFA-PVP" game, let's not be coy about it !

 

If you're comfortable playing under those rules, all is well, else just walk away now and come back in 2 or 3 years' time to see if players really created those safe spaces where carebears can frolic unmolested...

well yeah, that's the idea - PLAYERS have to do it (with some help from NQ -> proper mechanics). But nonetheless players have to do the heavy lifting to create those spaces. If no one creates such a space then I don't see a reason to blame NQ...or pirates....or PVPers..... blame yourself - If you want such spaces, create them. Get people together and do it.

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10 minutes ago, NanoDot said:

Stop trying to sugarcoat things !

It just makes the inevitable backlash worse when the "deceived" players realise the full extent of their predicament.

 

DU is set to be a "full-loot FFA-PVP" game, let's not be coy about it !

 

If you're comfortable playing under those rules, all is well, else just walk away now and come back in 2 or 3 years' time to see if players really created those safe spaces where carebears can frolic unmolested...

Sure, and what marketing campaign has DU set to be a full-loot FFA-PVP game? Have we gotten any bit of advertising to suggest that it'll be a thriller full of combat? Maybe that was a big part of the kickstarter?

 

Nope, nothing. Yes we've heard whispers of what pvp might be like in DU, but there hasn't been a single inkling that this is going to be a lawless hellscape like Rust or Conan. Emergent gameplay is something they are shooting for, however they are also wanting players to "rebuild civilization together", which would be impossible without a robust set of build protection and defense tools. They will likely put their thumb on the scale hard in-favor of those carebeares you mention (since as I've mentioned earlier in the thread, this game has attracted tons of bandit/murder hobo/greifer style players).

 

Nobody really knows what the pvp/nonpvp cultures will look like or need until we actually have mechanics implemented for those. I suspect that you'll find it'll be much easier to set up a safe-ish place than it'll be to tear it down.

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30 minutes ago, NanoDot said:

Stop trying to sugarcoat things !

I'm not sugar coating anything. 

And you don't know me well enough to make any assumptions about me or my playstyles. 

 

FFA PVP is at the core, but that doesn't mean everyone is out to get you. NQ created the safezone for a reason. Perhaps it could be they know DU will attract all sorts of people, not only PK's. 

 

Nobody can predict the future so I file this under, we will see. 

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3 minutes ago, Falstaf said:

I'm not sugar coating anything. 

And you don't know me well enough to make any assumptions about me or my playstyles. 

 

FFA PVP is at the core, but that doesn't mean everyone is out to get you. NQ created the safezone for a reason. Perhaps it could be they know DU will attract all sorts of people, not only PK's. 

 

Nobody can predict the future so I file this under, we will see. 

My comments weren't directed at you specifically, but rather at every prospective player of DU.

 

"Nobody can predict the future", but only an idealist or a fool will ignore the lessons of history.

 

Who knows, perhaps DU will be the first full-loot FFA-PVP game where that feature doesn't become the defining characteristic of the game. It's highly unlikely (given all past examples), but it's possible...

 

So far, NQ have said they want to give players the ability to "rebuild civilization together". But they're not dictating the shape of that civilisation, that's left to the players to decide. It could just as well end up being a civilisation consisting of small tribes of murder-hobo's... ;)

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25 minutes ago, NanoDot said:

So far, NQ have said they want to give players the ability to "rebuild civilization together". But they're not dictating the shape of that civilisation, that's left to the players to decide. It could just as well end up being a civilisation consisting of small tribes of murder-hobo's... ;)

 

Sure, but they also indicated they will give a nudge to stimulate certain events.

I don't think they are spending so much time creating all these tools to let them go wasted.

 

I still think its a bit too early to make predictions. 

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2 hours ago, NanoDot said:

DU is set to be a "full-loot FFA-PVP" game, let's not be coy about it !

DU is set to be a game with PVP and non-PVP activities suitable for multiple playstyles. 

NQ will have to make sure that the toxic "harassment for teh lulz" mentallity that some EVE players have will not run rampant in their community. 

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12 minutes ago, Forodrim said:

DU is set to be a game with PVP and non-PVP activities suitable for multiple playstyles. 

NQ will have to make sure that the toxic "harassment for teh lulz" mentallity that some EVE players have will not run rampant in their community. 

How they will do that is the big question, of course.

 

In this recent interview, JC again remarked (18:50) that they were considering expanding the size of the Alioth safezone, for instance.

The Arena Interview

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Well I am a strategic defensive player that loves crafting !  =)  I have ben in guilds that have had massive raid groups and where know for putting the hurt on other guild and I did enjoy myself up to a point but raiding and taking people out offensively was really not my thing but I was still a big help to my guild because I enjoyed making weapons and armor for them.

 

My first defensive pvp rush came from when I started to fortify my homes / bases in games and would log on later to see the battle log of how many people got owned from trying to take my territory or destroy my stuff.

 

I am going to focus on the economic game play of DU but I will also be crafting ! The safest areas will be the safe zones but land there will be expensive but don't for get to also make a master blue print of your work for a backup! I will not be able to stay in the safe zones due to wanting to do economic stuff I need to travel a lot and to different systems and also plan on staying neutral but will fight in defense if needed !

 

If you need some pointers on how to defend or set up defenses for you home / base I can help you and have a lot of experience in other games as a defensive style player.  =)

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