MrDreeper Posted October 3, 2017 Share Posted October 3, 2017 The game will be able to play on 2560x1080p and more? Link to comment Share on other sites More sharing options...
vertex Posted October 7, 2017 Share Posted October 7, 2017 Pretty sure it will feature at least the most common display settings. Personally I hope for advanced position and size settings for a borderless window The real questions is: will your hardware specs allow you to run at that resolution and still get decent performance? I just hope they'll include over- and undersampling. So rendering a smaller resolution and stretch it on a larger display (undersampling without fullscreen mode messing up the whole desktop) or rendering 4k and squeeze it on a 1440p display to get the most beautiful of antialiasing if your hardware is able to push out 4k but you lack the 4k display (oversampling). As far as I know they currently use the UNIGINE 2 Engine for rendering - if you want to entertain yourself, maybe you'll be able to find some intel about the capabilities that already come with this engine. Searching Google and... here you go: DevBlog DUAL UNIVERSE SWITCHES TO UNIGINE 2! - Posted on 29/04/2016 by jcbaillie What I see on the u2e website looks promising, as they mention (quote) "Oculus Rift / HTC Vive, curved screens, monitor walls, CAVEs, multi-channel image generation" right on the linked page. But I haven't read on yet - have fun exploring! Link to comment Share on other sites More sharing options...
MasteredRed Posted October 7, 2017 Share Posted October 7, 2017 @vertex is right. It will in the end depend on your graphics card and capabilities. There is no reason to do so if your system can't. So I hope it can! Link to comment Share on other sites More sharing options...
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