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Territorial Untis and Limits for Possible Tactics


GunDeva

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Many people are talking about player cities and I think that's great but Territorial units is what people may have forgotten about and will mostly effect the smaller organizations and solo players. No one knows if there will be a limit on how many territorial units one person can have? I was going to start off solo my self but then after rethinking on it I knew I could not accomplish  my goals by my self. I wanted to have a shop on every planet then I thought that might be hard and unrealistic so then I thought one shop in every solar system could work? After thinking more about it and what it might take to run a business like all the materials and services that I would need, things started to look bad and might take me forever not to mention I might only be able to have 10 or less territorial units total! In the end I felt its was better for me to join a organization not because I could not do it my self, but the time it would take me to do it solo would seem like years of grinding.

 

There or other tactical questions that come with territorial units defense's like: if someone destroys, takes or hacks my units what happens to all my stuff? I have seen a tactic used in other games that concerns me: where someone will come along and place a military base right next to you city and be for you know it your toast or being sieged! If your organization does not make a tight defense someone could easily put a base between you and your allies! I am sure other people can see where there might be potential exploits or even seen them in other games that have city or base building.

 

There is more but I don't want to right a page right now and I will wait and see what the community thinks but I am sure NQ will have a plan by final launch I hope.  

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A TCU only signals others that this land belongs to someone. You can hinder them for example to mine there or build something there. But they may freely enter - If you don't want that you'd need to combine a TCU with a shield unit so that your territory is protected by a bubble. If that bubble is attacked, it enters a phase of invulnerability which lasts for 48h. After that time the attacked can kill the bubble and enter your territory again. 

Remember: tiles have 1km diameter - that org needs to be HUGE to rapecage you there 24/7.

 

As hacking isn't implemented yet (afaik), they didn't release any detailed information about how this would work

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The shielding system sounds like a great idea and that would solve some of the problems I mentioned but how much power will it take to keep that shield running and how much damage can the shielding take be for failing? I would love to test that system out but I have a feeling I might have to wait until beta or after to really put my theories to test.

 

1km diameter of land! That's a nice amount of area to build your infrastructures on but still would probably take forever as a solo player. Unless you could get a lot of per-fabricated building/blueprints but you would still have the problems of the materials to build them or would that be included with the blueprints?

 

For the destruction or hacking of a territorial unit and would happen after that I guess we could theory craft or just have to wait until maybe beta? If we are lucky maybe there will be a release on that information in some form for the community.   

 

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9 minutes ago, GunDeva said:

The shielding system sounds like a great idea and that would solve some of the problems I mentioned but how much power will it take to keep that shield running and how much damage can the shielding take be for failing? I would love to test that system out but I have a feeling I might have to wait until beta or after to really put my theories to test.

 

1km diameter of land! That's a nice amount of area to build your infrastructures on but still would probably take forever as a solo player. Unless you could get a lot of per-fabricated building/blueprints but you would still have the problems of the materials to build them or would that be included with the blueprints?

 

For the destruction or hacking of a territorial unit and would happen after that I guess we could theory craft or just have to wait until maybe beta? If we are lucky maybe there will be a release on that information in some form for the community.   

 

 

To balance that, we need alpha and beta ;) for now they think of a 48h timer and nothing else is known.

 

Owning land will be a community/org effort, only few solo people will own land. Because it's huge and because it's a mmo

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