Darrkwolf Posted August 27, 2017 Share Posted August 27, 2017 17 hours ago, Sharknoon said: They havent done much yet to prevent hackers This interests me as I hope that they will stop LUA scripts from interacting with the computer's as talented people can use a LUA script to create a door into someone's PC. Link to comment Share on other sites More sharing options...
Shynras Posted August 27, 2017 Share Posted August 27, 2017 17 hours ago, Sharknoon said: Right now, you can embed any HTML-content, except for Javascripts, in the Screen-Unit, e.g. embedding a Youtube-Video works right now, they arent sure, if they continue to allow that Not sure how it works, but isn't the data streamed from youtube servers anyway, like any website with embedded videos? Link to comment Share on other sites More sharing options...
Lethys Posted August 27, 2017 Share Posted August 27, 2017 2 weeks do indeed sound a bit short. Meh, just numbers so far. They can tweak it if needed Link to comment Share on other sites More sharing options...
yamisniper Posted August 27, 2017 Share Posted August 27, 2017 2 weeks of straight flying time isnt short Link to comment Share on other sites More sharing options...
Mazillus Posted August 27, 2017 Share Posted August 27, 2017 Thanks for sharing. 2 weeks is reasonable. It's not too long and not too short. Can see corps building seed ships. They'll be able to see how many players are traveling and allocate resources as needed. Link to comment Share on other sites More sharing options...
Sharknoon Posted August 27, 2017 Share Posted August 27, 2017 3 hours ago, Darrkwolf said: This interests me as I hope that they will stop LUA scripts from interacting with the computer's as talented people can use a LUA script to create a door into someone's PC. They will have a whitelist-system on lua-libraries. Only the ones reviewed by novaquark are going to be enabled. Network-connections arent allowed. This way, NQ has the full control of what you can and can not do with lua scripting. CyberCrunch, Cybrex and GunDeva 3 Link to comment Share on other sites More sharing options...
Cybrex Posted August 27, 2017 Share Posted August 27, 2017 2 minutes ago, Sharknoon said: They will have a whitelist-system on lua-libraries. Only the ones reviewed by novaquark are going to be enabled. Network-connections arent allowed. This way, NQ has the full control of what you can and can not do with lua scripting. Which is a relief tbh, I was worried it wouldn't be moderated, but glad to see it will be. Link to comment Share on other sites More sharing options...
Sharknoon Posted August 27, 2017 Share Posted August 27, 2017 3 hours ago, Shynras said: Not sure how it works, but isn't the data streamed from youtube servers anyway, like any website with embedded videos? They arent developing the HTML-technology itself, they are using CoherentGT from CoherentLabs (http://coherent-labs.com/coherent-gt/) which is actually a embedded browser. The size of the screen unit also influences the dpi of the website. BTW, the whole ui is also made in HTML, so you can freely edit the whole UI of the game Link to comment Share on other sites More sharing options...
Shynras Posted August 27, 2017 Share Posted August 27, 2017 1 hour ago, Sharknoon said: They arent developing the HTML-technology itself, they are using CoherentGT from CoherentLabs (http://coherent-labs.com/coherent-gt/) which is actually a embedded browser. The size of the screen unit also influences the dpi of the website. BTW, the whole ui is also made in HTML, so you can freely edit the whole UI of the game ye but isn't the data streamed directly from youtube? if it is there's no problem with the server bandwith (I guess it isn't though, since their statements) Link to comment Share on other sites More sharing options...
Sharknoon Posted August 27, 2017 Share Posted August 27, 2017 2 minutes ago, Shynras said: ye but isn't the data streamed directly from youtube? if it is there's no problem with the server bandwith (I guess it isn't though, since their statements) Yes, in this case, the data is streamed directly from youtube. I dont know, if the HTML-Code of the screen-unit is hosted by the server or by the player via peer to peer. I guess by the server. The Youtube-Video itself has nothing to do with the DU-Server, its a connection between the client and Youtube. Link to comment Share on other sites More sharing options...
Flow2606 Posted August 27, 2017 Share Posted August 27, 2017 6 minutes ago, Sharknoon said: Yes, in this case, the data is streamed directly from youtube. I dont know, if the HTML-Code of the screen-unit is hosted by the server or by the player via peer to peer. I guess by the server. The Youtube-Video itself has nothing to do with the DU-Server, its a connection between the client and Youtube. similar to the garrys mod screen addon. you can watch videos and streams. i guess its loaded locally but its synchronized with other players. Link to comment Share on other sites More sharing options...
devu Posted August 27, 2017 Share Posted August 27, 2017 It all sounds like more reasons for more cores ATMLVE 1 Link to comment Share on other sites More sharing options...
blazemonger Posted August 28, 2017 Share Posted August 28, 2017 23 hours ago, Lord_Void said: Wow. I hope that is just with "early ship tech" You send probes/drones out to a distant system and have them build a stargate/portal. Interesting dynamic here would be the potential of 'toll' gates and ownership claims/politics/combat including destruction of gates.. Another potential development would be Jumpdrives once the universe gets mapped. Link to comment Share on other sites More sharing options...
Lord_Void Posted August 28, 2017 Share Posted August 28, 2017 41 minutes ago, blazemonger said: You send probes/drones out to a distant system and have them build a stargate/portal. Interesting dynamic here would be the potential of 'toll' gates and ownership claims/politics/combat including destruction of gates.. Another potential development would be Jumpdrives once the universe gets mapped. Actually, the probes don't build the gate. They just let you jump to them a limited number of times so that you can build the gate. Link to comment Share on other sites More sharing options...
FrozenFace Posted August 28, 2017 Share Posted August 28, 2017 On 8/27/2017 at 0:16 AM, Sharknoon said: The client and the server are written in C++. The client needs C++ for the performance, the server is also written in C++ due to the high amount of the same code with the client. They wished, they could make it in a safer language like Java, but htey simply doesnt have the time to write a lot of code twice. С++ FTW, Java is not safer Thx for info. Now i waiting for pre-alpha =/ Link to comment Share on other sites More sharing options...
Groogy Posted August 28, 2017 Share Posted August 28, 2017 On Lua, I am curious if you saw anything if you can have your own framework stored up somewhere? Like let's say I implement some common functionality that I use a lot in all of my script to make my life easier. Also any info on if we can fiddle around with metatables however we want or are there limitations on that? Link to comment Share on other sites More sharing options...
Strigidae Posted August 28, 2017 Share Posted August 28, 2017 On 8/26/2017 at 2:39 AM, CyberCrunch said: Orbital mechanics: In space there are actual physics calculations like in Kerbal Space Program! I managed to catapult my ship into orbit with atmospheric engines, but it was pulled back in a parabolic curve by the gravity. JC said that atmospheric engines are actually a bit overpowered, as you could reach escape velocity with them and fly straight into space… without any control… because the engines only work in atmosphere… xD I have to say that I really liked the atmospheric flight mechanics; they felt very realistic just like a real airplane. As a long time flight simmer, and as a dedicated Kerbal player for almost as long as the game has been available, I am very very interested in this. Love to learn every detail about atmospheric flight and orbital mechanics in DU. I was under the impression that we were going to be flying with a typically oversimplified arcade-type flight model both in and out of atmosphere, and honestly... that was the only thing about DU that I was disappointed in. Just how much depth is there to flight physics? How simplified is it? Ezghoul 1 Link to comment Share on other sites More sharing options...
Sharknoon Posted August 29, 2017 Share Posted August 29, 2017 On 8/28/2017 at 0:23 PM, Groogy said: On Lua, I am curious if you saw anything if you can have your own framework stored up somewhere? Like let's say I implement some common functionality that I use a lot in all of my script to make my life easier. Also any info on if we can fiddle around with metatables however we want or are there limitations on that? I havent seen an option to load your own library sadly. I also would love to see this feature being implemented. Right now, there is just a whitelist system of libraries. Maybe they will add some player-made libraries to the list. No Info on the metatables, gues wee have to wait until September 30th Groogy 1 Link to comment Share on other sites More sharing options...
Sh4d0ws Posted September 7, 2017 Share Posted September 7, 2017 Great topic, learned a lot of useful information! With the pre-alpha inching closer every day I am really interested in every bit of information I can get. Link to comment Share on other sites More sharing options...
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