Father_Piston Posted August 4, 2016 Share Posted August 4, 2016 As someone interested in pvp, I have to wonder, what prevents someone from just using the remove tool to mine through the doors and hull of my ship during combat? It makes sense to me that they would have to use weapons and explosives to breach through my structures Link to comment Share on other sites More sharing options...
guttertrash Posted August 4, 2016 Share Posted August 4, 2016 as long as its not easier to use those tools than weapons or explosives i have no issues with it, i mean if it takes someone 15 minutes to cut open my ship and 30 seconds to blow it open, let them cut. but it all depends on how the mechanics balance stuff like this out. gyurka66 1 Link to comment Share on other sites More sharing options...
lethak Posted August 4, 2016 Share Posted August 4, 2016 As someone interested in pvp, I have to wonder, what prevents someone from just using the remove tool to mine through the doors and hull of my ship during combat? It makes sense to me that they would have to use weapons and explosives to breach through my structures You might want to read this https://devblog.dualthegame.com/2015/07/24/territory-control/ For short, if you "own" the land, it wont be editable by someone else with the editing tool. Destroying your stuff will require more firepower coming from an actual weapon then. Link to comment Share on other sites More sharing options...
Father_Piston Posted August 4, 2016 Author Share Posted August 4, 2016 As someone interested in pvp, I have to wonder, what prevents someone from just using the remove tool to mine through the doors and hull of my ship during combat? It makes sense to me that they would have to use weapons and explosives to breach through my structures My concern is that in the gameplay video the remove tool acted instantly. Maybe it could change function when targeting voxels placed by another player? Link to comment Share on other sites More sharing options...
Anaximander Posted August 4, 2016 Share Posted August 4, 2016 My concern is that in the gameplay video the remove tool acted instantly. Maybe it could change function when targeting voxels placed by another player? Perhaps the "remove tool" is a function one has access only in building mode and mining will be done differently. Link to comment Share on other sites More sharing options...
Code24 Posted August 4, 2016 Share Posted August 4, 2016 As lethak said, edit tools are disabled when you are on someones territory or construct. Link to comment Share on other sites More sharing options...
Vyz Ejstu Posted August 4, 2016 Share Posted August 4, 2016 Perhaps the "remove tool" is a function one has access only in building mode and mining will be done differently. "Hacking comes to mind here. Imagine scripting a code that allows the override of territory control. I know, it's impossible, no? But to think of how that could possibly be countered..." Link to comment Share on other sites More sharing options...
Cornflakes Posted August 5, 2016 Share Posted August 5, 2016 My concern is that in the gameplay video the remove tool acted instantly. Maybe it could change function when targeting voxels placed by another player? Demo/prototype effects are wip, dont panic yet that you can add and remove giant wall sections in space engineers creative mode doesnt break the balance of the main game either Link to comment Share on other sites More sharing options...
Khaymann Posted August 5, 2016 Share Posted August 5, 2016 As for mentioned the RMDS can limit What players do to each others claims, but this is limited to what is on their claims not their ships. With ships you will be able to "grind" into them but it will take time depending on your defences and your RMDS. Also I believe that if it is on you claim they can not. I'm looking for the post this was mentioned in and will give link once I find it. Link to comment Share on other sites More sharing options...
Vyz Ejstu Posted August 5, 2016 Share Posted August 5, 2016 As for mentioned the RMDS can limit What players do to each others claims, but this is limited to what is on their claims not their ships. With ships you will be able to "grind" into them but it will take time depending on your defences and your RMDS. Also I believe that if it is on you claim they can not. I'm looking for the post this was mentioned in and will give link once I find it. "You do remember that at the start of the game, every member of an organisation will be given a status/vote (I can't remember exactly which) which makes them equal to a legate. Some members will show their true colours. Best be careful, RDMS stops low-status thieves from stealing, but there has to be discipline and order to keep an organisation in check where everyone holds a vote." Link to comment Share on other sites More sharing options...
Khaymann Posted August 5, 2016 Share Posted August 5, 2016 "You do remember that at the start of the game, every member of an organisation will be given a status/vote (I can't remember exactly which) which makes them equal to a legate. Some members will show their true colours. Best be careful, RDMS stops low-status thieves from stealing, but there has to be discipline and order to keep an organisation in check where everyone holds a vote." Quoted from ORGANIZATIONS: To start with, organizations are divided into legates and members. All legates are not necessarily members, and vice-versa. The legates literally own the organization, which is divided into several shares that are distributed to the legates. Members don’t own the organization, but they have what we call “roles”. Roles are defined by a set of rights, duties and privileges that apply to members. A member can have one or several roles (and, as an legate can also be a member, there can also be roles for legates, but not always), and a role can be fulfilled by one or several members. Roles can be organized hierarchically, so that sub-roles inherit their default set of rights/duties/privileges from their parent. The mechanism by which legates make decisions is voting, with a weight based on the number of shares owned by the legate. A delegation system enables certain legates to gather the voting rights of other legates. This delegation can be limited in time or not, and can be for every vote or for certain types of votes only. Note that the wording used here, “vote”, induces a notion of democracy, but this is not necessarily the case. In an organization where all legates have permanently delegated all their voting rights to one single legate, you have a de-facto dictatorship. Intermediary cases involve a parliamentary system, where a subgroup of legates concentrate the voting rights of all the others, but none of them can rule alone. All nuances are possible. GalloInfligo 1 Link to comment Share on other sites More sharing options...
Vyz Ejstu Posted August 5, 2016 Share Posted August 5, 2016 Quoted from ORGANIZATIONS: To start with, organizations are divided into legates and members. All legates are not necessarily members, and vice-versa. The legates literally own the organization, which is divided into several shares that are distributed to the legates. Members don’t own the organization, but they have what we call “roles”. Roles are defined by a set of rights, duties and privileges that apply to members. A member can have one or several roles (and, as an legate can also be a member, there can also be roles for legates, but not always), and a role can be fulfilled by one or several members. Roles can be organized hierarchically, so that sub-roles inherit their default set of rights/duties/privileges from their parent. The mechanism by which legates make decisions is voting, with a weight based on the number of shares owned by the legate. A delegation system enables certain legates to gather the voting rights of other legates. This delegation can be limited in time or not, and can be for every vote or for certain types of votes only. Note that the wording used here, “vote”, induces a notion of democracy, but this is not necessarily the case. In an organization where all legates have permanently delegated all their voting rights to one single legate, you have a de-facto dictatorship. Intermediary cases involve a parliamentary system, where a subgroup of legates concentrate the voting rights of all the others, but none of them can rule alone. All nuances are possible. "Sadly, I've reached my quota one like too soon. Thank you very much Khaymann, just what I was looking for!" Link to comment Share on other sites More sharing options...
Khaymann Posted August 5, 2016 Share Posted August 5, 2016 "Sadly, I've reached my quota one like too soon. Thank you very much Khaymann, just what I was looking for!" You are very welcome , and its cool i don't do it for the likes I do it so people are properly informed . Link to comment Share on other sites More sharing options...
Vyz Ejstu Posted August 5, 2016 Share Posted August 5, 2016 You are very welcome , and its cool i don't do it for the likes I do it so people are properly informed . "Genuine effort deserves to be genuinely rewarded. Please keep it up." Link to comment Share on other sites More sharing options...
Quinn23 Posted August 21, 2016 Share Posted August 21, 2016 I would think that their would need to be an unspoken zone of respect for other player's constructions. I can see mining the same area to prevent them from gathering resources. Aggressive, but a valid strategy. Except that we aren't really going to be in competition. That does not seem to be the nature of the game. And then there is the question of it the resources rejuvenate or respawn? These concept would have to be taken into consideration. But morphing someone else's construction? That just become griefing. Link to comment Share on other sites More sharing options...
Volkier Posted September 3, 2016 Share Posted September 3, 2016 Am I the only one who had images of random planets with mined out 'dick pics' on their surfaces that are visible from space, when I read the thread title? Cornflakes 1 Link to comment Share on other sites More sharing options...
Nothing Posted September 7, 2016 Share Posted September 7, 2016 I do now xD Link to comment Share on other sites More sharing options...
Wicpar Posted September 8, 2016 Share Posted September 8, 2016 I used to play starmade, a minecraft-like space based sanbox game, and they have quite a neat system: you can have a faction module on a ship, if it is active, only faction member can interact with the ships, with the exception of weapon that can damage other factions ships. Thing is if you destroy the faction module, you can capture the construct/ship. something similar here would be neat. Link to comment Share on other sites More sharing options...
gyurka66 Posted September 10, 2016 Share Posted September 10, 2016 "Hacking comes to mind here. Imagine scripting a code that allows the override of territory control. I know, it's impossible, no? But to think of how that could possibly be countered..." Well thats basically hacking the game. You would be banned for that. Link to comment Share on other sites More sharing options...
Vyz Ejstu Posted September 10, 2016 Share Posted September 10, 2016 Well thats basically hacking the game. You would be banned for that. "Good day, gyurka66. I doubt it. The developers did say that the territory control units can be hacked." Link to comment Share on other sites More sharing options...
gyurka66 Posted September 10, 2016 Share Posted September 10, 2016 "Good day, gyurka66. I doubt it. The developers did say that the territory control units can be hacked." But not torough Lua that would be too OP. Link to comment Share on other sites More sharing options...
TheBuilder747 Posted September 22, 2016 Share Posted September 22, 2016 wouldn't you have to use Lua? is there another code system in the game? Link to comment Share on other sites More sharing options...
ChobitsCrazy Posted September 26, 2016 Share Posted September 26, 2016 wouldn't you have to use Lua? is there another code system in the game? Could even be an entity on it's own that's a hacking device that you need to place, not necessarily a LUA script that has to be run. wizardoftrash 1 Link to comment Share on other sites More sharing options...
wizardoftrash Posted September 26, 2016 Share Posted September 26, 2016 Am I the only one who had images of random planets with mined out 'dick pics' on their surfaces that are visible from space, when I read the thread title? you'll fine though that carving will be tagged by the player that did the deed, much like constructs. If a player finds a construct (or in this case, a carving) that violates the games rules, there will be a report system and the construct/carving could be removed. Depending on repeat offenses, the player may even be banned. Link to comment Share on other sites More sharing options...
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