Wardonis Posted July 8, 2017 Share Posted July 8, 2017 Any idea if they are going to give us tools to do this? I understand that hull deformation will probably require dry dock repair if it's anything above minor but during a major scuffle could a crew of a manned ship have an effective engineering team repairing the ship during the battle? Link to comment Share on other sites More sharing options...
Velenka Posted July 8, 2017 Share Posted July 8, 2017 Might be interesting to have a repair tool that targets only a certain area. If a ship is very damaged, you'd only want to repair the most critical areas since materials would be limited. Wardonis 1 Link to comment Share on other sites More sharing options...
Vorengard Posted July 8, 2017 Share Posted July 8, 2017 JC has mentioned the idea of repairing ships during combat, so I assume this is something we will see eventually. However, there are no details on this process (or repairing of any kind, for that matter) so we can only speculate as to how any of it will work. That being said, I really hope they implement this feature ASAP, not only for convenience, but because it sounds really cool. Being a part of a damage control crew on a large warship during a pitched battle would be amazing, and it would be a shame if we're not allowed to do it. Lord_Void 1 Link to comment Share on other sites More sharing options...
Thokan Posted July 9, 2017 Share Posted July 9, 2017 16 hours ago, Vorengard said: JC has mentioned the idea of repairing ships during combat, so I assume this is something we will see eventually. However, there are no details on this process (or repairing of any kind, for that matter) so we can only speculate as to how any of it will work. That being said, I really hope they implement this feature ASAP, not only for convenience, but because it sounds really cool. Being a part of a damage control crew on a large warship during a pitched battle would be amazing, and it would be a shame if we're not allowed to do it. I imagine it would also be good for the sake of balance, possibly. It should, for the sake of said balance, be harder and more intense to fly, maintain and effectively use a larger ship versus smaller ones. A big, well-oiled organization should be able to host a large, big force, but a single bully with a large warship should be easier to take down. From their talks and such they seem to be very keen on getting interactive ship-play. Repairing functions of some degree ought surely to be in the works, or planned to be. Link to comment Share on other sites More sharing options...
Lethys Posted July 9, 2017 Share Posted July 9, 2017 They could combine it with their blueprint system of "snapshots" so ppl can repair it. love the idea of damage control groups running around and repairing stuff on the fly Kurock 1 Link to comment Share on other sites More sharing options...
Lord_Void Posted July 10, 2017 Share Posted July 10, 2017 I also love the idea of having damage control groups on ships. It sounds like a great way to get people who aren't interested in shooting involved in the action Veln 1 Link to comment Share on other sites More sharing options...
Inasyah Posted July 10, 2017 Share Posted July 10, 2017 Repairing from the Inside sounds fun. But I would also like a Method to do it from the Outside (maybe a Space Walk - or a Repair Droid a la Star Wars). Vorengard and Wardonis 2 Link to comment Share on other sites More sharing options...
ATMLVE Posted July 11, 2017 Share Posted July 11, 2017 There are actually some details on repairing ships already. During the GDC interview in February, JC was asked this question. He said that there will be elements which can repair constructs based on their original blueprint; as in, the repair unit is aware of what the construct is supposed to look like, and can gradually restore the construct back to that state. Quote It will always be possible to repair by hand, but there will be repair units that will be able to restore a ship back to what it initially was before it was damaged, provided the unit has the required resources, energy, and time. The repair unit will know what the construct it is a part of is supposed to look like, and it will have the capability of restoring a construct back to that original image if the construct is damaged. Kurock, Ben Fargo and Thokan 3 Link to comment Share on other sites More sharing options...
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