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Melee combat in DU(Please put you're take on melee combat and ideas on this topic)


KingofPR

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Knives. Ballistic Knives. Hidden Knives. Shoe Knives. Butterfly Knives. Throwing Knives. And yes, if you can be efficient with a knife, you better be able to throw it as well, perhaps even as a high level of specialisation.


Swords. Retractable Swords. Vibrational Blades. No lightsabers, that would be ridiculous, no matter how much I love Star Wars. Make the system have a "block" function on the right click that the next attack will be parried, tie the Sprint key to the Left Mouse attack for more damage as of your speed and boom, you got yourself a fancy melee system. It's still tab-targeting, but it's involving as well.

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I wouldn't expect them to add in-depth melee combat. Combat using rifles and such, for sure. Adding in melee combat more in-depth than the simple swing is more complicated than it sounds. Chivalry based an entire game on it, and even they still didn't get it right. I would imagine some sort of melee combat will be added, though. However, I wouldn't expect anything further forward from the classic left click attack, right click stronger attack / special attack.

Despite all that, I wouldn't mind seeing something more complicated myself. I'm just not sure it'll happen in a game such as DU.

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Well I can see a need for at most a basic melee move - as I guarantee there will be a time you come across a not so friendly person and all you will have to your name is your own two fists. 

 

But as for specific movements or advanced melee tactics. . . I do not think they will go that route. 

 

Of course I could be totally wrong, I have been before. 

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I wouldn't expect them to add in-depth melee combat. Combat using rifles and such, for sure. Adding in melee combat more in-depth than the simple swing is more complicated than it sounds. Chivalry based an entire game on it, and even they still didn't get it right. I would imagine some sort of melee combat will be added, though. However, I wouldn't expect anything further forward from the classic left click attack, right click stronger attack / special attack.

 

Despite all that, I wouldn't mind seeing something more complicated myself. I'm just not sure it'll happen in a game such as DU.

You know what doesn't run out of ammo?

 

 

 

 

 

A sword :P

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I wouldn't expect them to add in-depth melee combat. Combat using rifles and such, for sure. Adding in melee combat more in-depth than the simple swing is more complicated than it sounds. Chivalry based an entire game on it, and even they still didn't get it right. I would imagine some sort of melee combat will be added, though. However, I wouldn't expect anything further forward from the classic left click attack, right click stronger attack / special attack.

 

Despite all that, I wouldn't mind seeing something more complicated myself. I'm just not sure it'll happen in a game such as DU.

tbh i wouldn't want them to focus their resources on such a small part of the game, but still having a basic melee system with left and right click is better than having none at all. I haven't read if they are going for a stamina system yet, but that could play into melee

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tbh i wouldn't want them to focus their resources on such a small part of the game, but still having a basic melee system with left and right click is better than having none at all. I haven't read if they are going for a stamina system yet, but that could play into melee

They could go though for a Stamina bar for an overall pool of power on the character and an Energy bar, for the short term boosts, like sprinting or meleeing, or heck, even skills that help you in handling a large minigun by muscling its recoil out.

 

Energy drains and refreshes by draining the Stamina bar. GG. Balanced and tactically involving.

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I like melee combat, I do, Teras Kasi Masters represent.

 

I would like to present the notion that with a good selection of ranged weapons and armor do we need melee weapons?

 

More so than if we need them, either for combat or aesthetics, can we remotely balance a melee oriented skill tree with a ranged weapon skill tree?

 

Stamina might balance the initial problems with closing range, but what about actual DPS. I have a feeling the weapon mode of the Nano Former might have infinite ammo, or regenerate somehow.

 

Although, on a side note, a long time ago I suggested scaling shield hardeners. A shield with moderate health pool, but its resistance becomes increasingly stronger the more fire it takes.

basically it was a thought for tank ships, and to reduce battles being nothing more than two blobs shot calling who to try and insta kill. but it could be adapted for ground

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Eh .... you can try to melee me while I shoot you before you can touch me.  I'm happy with just guns myself

 

https://www.youtube.com/watch?v=7YyBtMxZgQs

 

Yes, and I'll be perfectly fine hiding behind cover until you've run out of ammo, and slicing you to bits :P

 

Methinks adding a mildly in-depth melee combat system would be quite nice. Then I can be a sneaky bastard and assassinate people the old fashioned way  :ph34r:

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Yes, and I'll be perfectly fine hiding behind cover until you've run out of ammo, and slicing you to bits :P

 

Methinks adding a mildly in-depth melee combat system would be quite nice. Then I can be a sneaky bastard and assassinate people the old fashioned way  :ph34r:

Hahahaha, and with my training - Ill be the guy on the next hill watching you all with a long range rail rifle - just waiting to put the victor into a nice sweet dirt nap. 

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Hahahaha, and with my training - Ill be the guy on the next hill watching you all with a long range rail rifle - just waiting to put the victor into a nice sweet dirt nap. 

 

And thus, Wilks Checkov looted all the corpses on the ground and became 100,000 Credits richer

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Yes, and I'll be perfectly fine hiding behind cover until you've run out of ammo, and slicing you to bits :P

 

Methinks adding a mildly in-depth melee combat system would be quite nice. Then I can be a sneaky bastard and assassinate people the old fashioned way  :ph34r:

 

Hahahaha, and with my training - Ill be the guy on the next hill watching you all with a long range rail rifle - just waiting to put the victor into a nice sweet dirt nap. 

 

And then my real toon comes out with a rocket launcher since the first toon was a scripted hologram.  Payday for me.  haha

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I think a complex melee system would be something that might be added later in the games development.

 

I mean, melee is cool and all, but there are other focuses in the game that the devs will undoubtedly be looking to add/complete before an in-depth melee system might be considered

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"The Ninjas taught us the importance of melee. Hundreds of years after, they are still revered.

Just so you know, I'm the gentleman with the "100 foot" basillica.

 

"

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I like melee combat, I do, Teras Kasi Masters represent.

 

I would like to present the notion that with a good selection of ranged weapons and armor do we need melee weapons?

 

More so than if we need them, either for combat or aesthetics, can we remotely balance a melee oriented skill tree with a ranged weapon skill tree?

 

Stamina might balance the initial problems with closing range, but what about actual DPS. I have a feeling the weapon mode of the Nano Former might have infinite ammo, or regenerate somehow.

 

Although, on a side note, a long time ago I suggested scaling shield hardeners. A shield with moderate health pool, but its resistance becomes increasingly stronger the more fire it takes.

basically it was a thought for tank ships, and to reduce battles being nothing more than two blobs shot calling who to try and insta kill. but it could be adapted for ground

 

Neo, it's not about the DPS, but more the chance of actually being able to finish an opponent without wasting ammo. And the nanoformer is essentially a lore tool to explain the Voxel building part of the game, think molecular architecture and those kind of things. The nanoformer idea though is cool, like how in Mass Effect the Omnitool could create a kinetic/holographic blade out of itself to be used in combat, which functioned differently given the class Shepard was. It's actually a good idea. 

 

 

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Melee in futuristic games or the future itself will have little to no reason. If your talking the Waring States Era, ok, but even the American Civil war was fought 90% with ranged weapons. so the future with melee? Only if the End comes and we have to start all over. These discussions are a hold over from Star Wars and light sabers.

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Melee in futuristic games or the future itself will have little to no reason. If your talking the Waring States Era, ok, but even the American Civil war was fought 90% with ranged weapons. so the future with melee? Only if the End comes and we have to start all over. These discussions are a hold over from Star Wars and light sabers.

After all, we know how the Battle of Gettysburg went down, right?

 

When it comes to close quarters, no gun is as efficient as a good melee weapon, or a shotgun. Especially when power armor could be a thing. Get a vibrational blade in the game and you'll see how fast a close quarters scenario can devolve into a melee bloodbath.

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We still use bayonets frequently in room clearing and close quarters combat today so why not in the future,theres so much you can do until the enemy is at you're face.I heard story's from my grandpa from the Korean war about hordes of chinese/Korean soldiers charging at well defended positions at night or even day and he was told  that they hade 2 choices or retreat or defend the waves of attacks they would have to endure before sometimes switching to bayonets and pistols because of ammo shortages.War war never changes,only its tools

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You are correct. It's easily imagined why we would need melee combat. However, like I said before in another topic, this game is about a whole lot more than just combat. There are many more important things to be worked on and developed before the game even needs combat, and melee combat at that. When the time does come, which will probably be around Alpha release, simple melee action is probably going to be all there is to melee combat. At least for a while.

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