ATMLVE Posted June 8, 2017 Share Posted June 8, 2017 May 2017 DevDiary is here! Exciting stuff, sounds like they're starting to refine the game in preparation for the alpha! Comrademoco, Sunrider44 and yamamushi 3 Link to comment Share on other sites More sharing options...
Novark Posted June 8, 2017 Share Posted June 8, 2017 I want to watch the uncut version when space traveling from the moon to planet Alioth Lord_Void 1 Link to comment Share on other sites More sharing options...
Stig92 Posted June 8, 2017 Share Posted June 8, 2017 But where is the sofa we saw earlier? Link to comment Share on other sites More sharing options...
Velenka Posted June 8, 2017 Share Posted June 8, 2017 Fantastic! I loved that planetary map, it's very nicely done. I also liked seeing the trajectory mapper. Can't wait to see more of these logic elements you haven't displayed yet! Link to comment Share on other sites More sharing options...
Anaximander Posted June 8, 2017 Share Posted June 8, 2017 But where is the sofa we saw earlier? I second this notion. Give us haulers a sneak-peak of our in-game life Link to comment Share on other sites More sharing options...
Saul Retav Posted June 8, 2017 Share Posted June 8, 2017 *goosebumps* Link to comment Share on other sites More sharing options...
ATMLVE Posted June 8, 2017 Author Share Posted June 8, 2017 *goosebumps* Theres a comment on the video where they basically say that that re-entry will damage your ship if you move too fast. Saul Retav and ThatAlex 2 Link to comment Share on other sites More sharing options...
Onethousandstars Posted June 8, 2017 Share Posted June 8, 2017 looks like good progress to me, can't wait to see more. Link to comment Share on other sites More sharing options...
mrjacobean Posted June 8, 2017 Share Posted June 8, 2017 For the planetary map, is it possible to zoom in and select a more accurate waypoint/bookmark? Would we also be able to see large vehicles such as sandcrawlers or capital ships (possibly as a mechanic involving surveillance satellites)? Link to comment Share on other sites More sharing options...
Lord_Void Posted June 8, 2017 Share Posted June 8, 2017 Good progress! I love what has been achieved I can't wait to Alpha. One thing, I find the waypoint marker for your current location to be a bit odd. I'm not sure what information it's showing. Based on the video, I'd say it seems to just be a static logo where you are, but typically having the little arrow there would make me thing it is showing direction. Link to comment Share on other sites More sharing options...
Pang_Dread Posted June 8, 2017 Share Posted June 8, 2017 Looks like theres a typo on the world map screen. Where it says "Discovered by: Arkship Novak" it should be Novark, just missing the r there. ATMLVE 1 Link to comment Share on other sites More sharing options...
yamamushi Posted June 8, 2017 Share Posted June 8, 2017 50 Thousand Territories?!? AWESOME!!! (Also, typo in Novark? ) Lord_Void 1 Link to comment Share on other sites More sharing options...
Lord_Void Posted June 8, 2017 Share Posted June 8, 2017 That is a crazy amount of territories! That means that if the game were to launch today with the number of people it has now, each person could get around 5 territories. It's like I keep saying, it's hard to understand the scale of this game. People are imagining battling across several stars, but just the first planet will be a huge place to fight over. Link to comment Share on other sites More sharing options...
JoeyKirby Posted June 8, 2017 Share Posted June 8, 2017 The game looks very nice so far! I really love the planet entry effect ???? Lord_Void 1 Link to comment Share on other sites More sharing options...
Ram Posted June 8, 2017 Share Posted June 8, 2017 This is a great video. I particularly enjoyed the map screen and the bookmarking features. I noticed the atmospheric entry heat effect doesn't seem to contour to the ship. I assume this is something that will be changed by release, not an issue at all. It looks very neat and I'm enjoying the UI developments as well. Keep it up, NQ! Can't wait for alpha! Just think, only 3 more dev diaries. Link to comment Share on other sites More sharing options...
Frankenstein Posted June 8, 2017 Share Posted June 8, 2017 Our monthly thirst has been satisfied! Great video for sure. In NQ we trust Link to comment Share on other sites More sharing options...
DevisDevine Posted June 8, 2017 Share Posted June 8, 2017 Atmospheric entry friction, awesome. And I wasn't just thinking it, the atmosphere does create drag? Im curious what will be the planet to planet travel times, or even planet to moon. Release that video already. Who else is ready to get mining. Lord_Void 1 Link to comment Share on other sites More sharing options...
Kuritho Posted June 9, 2017 Share Posted June 9, 2017 How big is each territory? 50k spaces on a 120km planet seems... eh, a lot of space per Space. Link to comment Share on other sites More sharing options...
DevisDevine Posted June 9, 2017 Share Posted June 9, 2017 How big is each territory? 50k spaces on a 120km planet seems... eh, a lot of space per Space. Im sure someone will have the link at the ready, but if I recall each hexagon is about 1km diameter. Specs on what the planet were given and that 120km is about right. The Ark protection zone alone is 20km. Lord_Void 1 Link to comment Share on other sites More sharing options...
Lord_Void Posted June 9, 2017 Share Posted June 9, 2017 I believe the territories are hexagons of about 1km in size (edge length I think). There are some non-hexagons as well in order to make it a sphere Link to comment Share on other sites More sharing options...
DevisDevine Posted June 9, 2017 Share Posted June 9, 2017 I believe the territories are hexagons of about 1km in size (edge length I think). There are some non-hexagons as well in order to make it a sphere Those are going to be the specialty points. Huge battles will be held over control of the oddball zones just to make it your capitol as a sort of trophy. I forget, is it 12 pentagons to make the sphere required? Link to comment Share on other sites More sharing options...
Lord_Void Posted June 9, 2017 Share Posted June 9, 2017 Those are going to be the specialty points. Huge battles will be held over control of the oddball zones just to make it your capitol as a sort of trophy. I forget, is it 12 pentagons to make the sphere required? That would be interesting. Off the top of my head (without looking it up) I thought it was 6, but maybe 12. Link to comment Share on other sites More sharing options...
Lethys Posted June 9, 2017 Share Posted June 9, 2017 where's twerk when there's greek involved lol you need 12 (dodecahedron - dodeka - twelve). But you won't be happy with only pentagons as you need hexagons/pentagons to cover a sphere on topic: very nice video - love it! Few questions to NQ: - You speak of "Retro engines" - does this mean there is no friction in space at all and you can only break by slapping on one of those (or regular engines in the opposite direction)? - Will the construct overheat/be damaged by reentry? - Will we need to have an apropriate entry vector to successfully land or can we just fly perpendicular to the surface straight down? - There is, obviously, friction involved and a deacceleration (in the video -3kN Atmospheric thrust) but is there drag too? Link to comment Share on other sites More sharing options...
Stig92 Posted June 9, 2017 Share Posted June 9, 2017 - Will the construct overheat/be damaged by reentry? Someone asked basically the same in youtube comments. The answer from Dual Universe was "... it might ;)" Link to comment Share on other sites More sharing options...
wizardoftrash Posted June 9, 2017 Share Posted June 9, 2017 OH WOW, this is EXACTLY the kind of thing I was hoping to see! I'm really impressed by the progress. By the time the Alpha is ready to rock, I'll have been done with GenCon 2017, so I'll actually have time to play! Link to comment Share on other sites More sharing options...
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