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From Eve to DU - Endless Possibilities (article)


Saul Retav

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(I think I'm allowed to post this...  :ph34r: )

 

 

If your not a veteran of Eve Online and you want to be even more super excited for Dual Universe, you should read this beautiful, heart-wrenching article about the classic sandbox MMO; it makes the possibilities for DU seem that much more incredible.  :wub:

 

And after reading about all of the incredible feats of leadership, skill, teamwork, and cunning... I'll probably end up a homeless hitchhiker bouncing around between territories... Oh well!

(Maybe I'll write a book: Hitchhiker's Guide to Dual Universe:P

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EVE is an excellent example of AMAZING ideas, but terrible implementations.

Most of the problems EVE has, have been dealt with by the DU Devs so far with non-automated mining, non-automated industry (for the most part from what it has been said on the subject), no automated turrets on ships, and of course, no more slugfests, as ships can use asteroids as cover if possbile, or, even better, other ships.

DU could benefit a lot by taking concepts from other games, like having Guild Wars 2's crafting system ( a system that can be improved further on by the devs ) , or having the death mechanics from games like Lord of the Rings Online, where when a person dies they get a temporary debuff on their efficiency in combat.

But the reality is, DU has been greatly inspired by two games, Minecraft and EVE. And Minecraft is not a single server MMO - EVE is. There's a reason eVE is still going, even though it has a tenth of WoW's population - on paper at least ( and EVE doesn't even charge for expansions, so you an assume they make al ot of money to not bother charging for expansions).

And sadly, what keeps EVE from being truly incredible, is its devs clinginess to trying to make a Sandbox Theme Park - it doesn't really work. Which is what I hope DU won't end up in the end, a fragmented server with people being rewarded for taking no risks, by doing PVE inside safezones, or instances, like many PVErs do in EVE.

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I'm really excited for the kind of Politics and complex interactions that will be created within DU. I've never played EVE, but I've been somewhat curious about it. I never really ended up trying it out though, partly because I didn't want to join a game like that where I would be late to the party essentially. 

With Dual Universe though, not only will I have the opportunity to get a start on it early on, I'll also be able to enjoy the building aspect of it, since I have played a ton of Minecraft. 

So in other words, I'm just really hyped for the game!

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wall of text crits you for over 9000 damage

 

Raise your shields as soon as you hear the prox alert cry ... And have a Gunpowder tea.

 

@Saulretav: thx for the link.

 

To me, EVE is basically a corrupted economy of war: it's a Nash equilibrium. The gameplay aim to use free market as a weapon between corporations, which run the market as cartels willing to reach hegemony. But free market theorycally reject this. The Ideal goal of a free market is to find prosperity with "free" competition and fair prices.

 

As the only economical activity inside the game is war, the ultimate goal of all industries is to build bigger warships and more powerful weapons...Finally it doesn't make any sense to me.

Even if EVE hype is built around the sweet "bro in arms" hype, it's only the tiny piece of gold in a sad dirt hole. Every group trying to prove it has the best strategy and the smartest stat tool... Social behaviours on EVE medias are closer to legit bullying and iron fist mods than a friendly bro thing. Not my idea to spend good time.

 

Anyway, I didn't get it during the time trial...So I don't care about EVE now.

 

As far as I know, and fortunately, DU is not going on the same path. Until now, PLEX system is the only EVE almost-exclusive feature in DU (the link between PLEX and DAC systems was confirmed by NQ). It seems to me that various games are inspiring NQ devs (SE, Avorion, SS13, Minecraft, KSP, and many others).

 

To me, exploring and building are the 2 most exciting aspects ^^... Wait and see...

 

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As the only economical activity inside the game is war, the ultimate goal of all industries is to build bigger warships and more powerful weapons...Finally it doesn't make any sense to me.

Even if EVE hype is built around the sweet "bro in arms" hype, it's only the tiny piece of gold in a sad dirt hole. Every group trying to prove it has the best strategy and the smartest stat tool... Social behaviours on EVE medias are closer to legit bullying and iron fist mods than a friendly bro thing. Not my idea to spend good time.

 

True, I didn't consider how their whole economy is based on war. DU should be light-years ahead of EVE in its variety of activities and player motivations.

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Raise your shields as soon as you hear the prox alert cry ... And have a Gunpowder tea.

 

@Saulretav: thx for the link.

 

To me, EVE is basically a corrupted economy of war: it's a Nash equilibrium. The gameplay aim to use free market as a weapon between corporations, which run the market as cartels willing to reach hegemony. But free market theorycally reject this. The Ideal goal of a free market is to find prosperity with "free" competition and fair prices.

 

As the only economical activity inside the game is war, the ultimate goal of all industries is to build bigger warships and more powerful weapons...Finally it doesn't make any sense to me.

Even if EVE hype is built around the sweet "bro in arms" hype, it's only the tiny piece of gold in a sad dirt hole. Every group trying to prove it has the best strategy and the smartest stat tool... Social behaviours on EVE medias are closer to legit bullying and iron fist mods than a friendly bro thing. Not my idea to spend good time.

 

Anyway, I didn't get it during the time trial...So I don't care about EVE now.

 

As far as I know, and fortunately, DU is not going on the same path. Until now, PLEX system is the only EVE almost-exclusive feature in DU (the link between PLEX and DAC systems was confirmed by NQ). It seems to me that various games are inspiring NQ devs (SE, Avorion, SS13, Minecraft, KSP, and many others).

 

To me, exploring and building are the 2 most exciting aspects ^^... Wait and see...

 

You mean aside from the :

 

1) skill training system

 

2) combat damage calculations (transversals)

 

3) player-ran economy

 

4) player cultures

 

5) territorial warfare and politics

 

6) non-coded game features (being a scout for a hauler is not something you train for, it's something you do in-game for other peopel)

 

Yeah, I can see only PLEX being the only thing between EVE and DU...

 

EVE's economy revolves around a game design feature called "Game Loop". And this is EVE more or les:

 

1) Buy ship

 

2) 1. Explode enemy ship 

 

or

 

2) 2. Get exploded by enemy ship.

 

3) Get more money by selling a wreck's parts.

 

4) Reach a money level where you can default to a 1) but at a higher price entry of a ship and 2) 1. becomes easier or 2) 2. becomes less hurtful.

 

 

But that is not DU's gaming loop - if it has any to begin with, it's a sandbox, you do whatever you want.

 

But DU, like EVE, is all about PvP. That includes trading. If you don't like cutthroat capitalism and mob tactics in markets, you can just give up on DU's trading NOW, cause you won't last long.

 

If you don't like being targeted and having your haulers burned and forced to sell territory cause "you can't compete here", then give up on the industrial idea on the spot.

 

EVE, like DU, is all about RISK AND REWARD. Watch this video of JC, interviewed by Markeedragon, the person with a bounty in in EVE of over 200 Billion Isk (3000+++ Euro in conversions ). In fact, JC says in the interview.

 

Slightly paraphrasing :

 

"The only other game with this much complexity on the background. is of course as you know, EVE Online, which illustrates this complexity, which is not to say DUAL Universe IS exactly like EVE Online - they are in fact very much different - but we are big fans of EVE Online and we like a lot of the ideas, and they are much the same in that regard, they are one world, one single-shard, with all these different political events and big battles and there's a bit of that we want to capture".

 

In another point, Markeedragon ( a person who got that 3000+++ Euro bounty on his head by being very ballsy to remind you and the top reseller of PLEX in EVE, an official reseller of PLEX, not black market) asks JC :

 

"Is DUAL Universe, about "Risk and Reward" (Time-stamped part of the interview).

 

And JC replies (paraphrasing for the sake of brevity) "Yes, but there's a big difference between EVE and DU, that markets in DU are built BY the players, which can lead to specialised markets" (something that in EVE exists, but only for the NPC empires). 

 

If you don't like talking to people and having to relent on a negotiation, you better give up on the idea of setting up a trade station, cause EVE's politics are more or less Mob tactics - which is what makes EVE a strong community of people, cause everyone sees their side as "the good guys".

 

What? You think NQ will intervene if someone rolls a fleet at your station and says "you give up 40% of your revenue and we don't break your station" ? No, they won't. You think NQ will care if a person hires 100 people to stalk you across a system and blowing up your hauler the moment you land on grid from Warp? No they won't. They will intervene though if "JohnyTheKiller" sends you messages calaiming he'll eat your dog if you don't quit the game - cause that's harrassment.

 

Now guess what EVE players (99% of them) don't do... that's right, they won't claim they'll eat your dog. They will send after you people to grief you until you pack your stuff up and move to another part of the server, cause in EVE, if you talk shit, yo uget beat, it's a game that ALLOWS people to execute justice as they see fit.

 

A person this past christmas bitched about not getting a nice skin for a ship from his secret santa, and people mailed that person Carbon (useless item without value), clogging his contracts list, because he raged at the newbro who didn't knew a Purifier skin is not that much impressive, but DID participate in the PLAYER-ORGANISED SECRET SANTA EVENT. Yeah, that was player-ran as an event.

 

I guess what you say is that all those people who defended the newbro who was raged at were evil people. All 5000 of them.

 

If you don't like Risk & Reward, don't blame EVE's meta-game to avoid ousting yourself as a carebear "tough-guy". This is not the Star Citizen community, this is not a community about a game without Risk & Reward and NPC empires, and NPC "epic space-kek" quests. So please, stop hating on EVE. Unlike Star Citizen, it actually has depth - the same depth as DU has.

 

 

A person in EVE told me once that : "Fortune favors the brave or stupid, because some risks people take in EVE to make money are borderline stupid - like putting 90% of their assets on the line to make 5 times the money. Many times, that bet doesn't pay off."

 

But hey, if YOU personally don't want to take risks, you are free to stay in a safezone forever. You can be an artsy designer type and selling your buildings' blueprint copies for people to deploy in their cities, but do not expect to have the same rewarding experience as a person that hauled 10000000 m3 of gold from one system to another one 500 Lightyears away. Or the same memories as a person that took aprt in a 12000 players battle.

 

Cause like it or not, DU and EVE have the same mentality at their core :

 

Make your own Fortune.

 

In every sense of the word Fortune.

 

So please, stop being a hater on EVE. The devs and we the EVE players know it's not the perfect game, but NQ has put a lot of thought on how to refine those EVE mechanics and make them better. If something good like DU is to come out of EVE, that's awesome, DU can be the "WoW" to EVE's "Everquest"

 

 

 

 

 

Cause god knows Star Citizen looks like the "Freelancer" to Freelancer's "Wing Commander". 

 

Now that's deep commentary.

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Amen Highcleric

 

The best sentence here to me is: every aspect of DU is PvP.

 

Eves community only has a bad reputation, at the core it's the most friendly and best community I ever participated in. Outside of highsec people understood what eve was about and didn't give a f. :)

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But the reality is, DU has been greatly inspired by two games, Minecraft and EVE. And Minecraft is not a single server MMO - EVE is. There's a reason eVE is still going, even though it has a tenth of WoW's population - on paper at least ( and EVE doesn't even charge for expansions, so you an assume they make al ot of money to not bother charging for expansions).

 

i disagree: there are many Minecraft servers that are practially single-shard MMO, usually a Factions server. That being said, you can turn Minecraft into anything if you throw enough mods and plugins at it.

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i disagree: there are many Minecraft servers that are practially single-shard MMO, usually a Factions server. That being said, you can turn Minecraft into anything if you throw enough mods and plugins at it.

In that sense, WoW is a single-shard because you can technically play with people from other servers within your continent. But just because there's cross-realm LFG, it doesn't mean it's a single-shard. Like how Destiny is not an MMO, just because it has a leveling system, grindign and LFG - which is out of the game... for some reason. 

 

But the reality is Minecraft is not an MMO. It's many things, but not an MMO. People who play Minecraft, play it as a creativity outlet and the endless, nay everlasting, supply of mods, but not for experiencing a single-shard MMO.

 

Unless I can move from Hypixel to Desteria without having to log out of a server, Minecraft is not a single-shard MMO, the same way Empyrion is not an MMO because I can hope from one server to another.

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Lets face it... DU has quite a few possibilities that other 'similar games' don't offer... and I'm sure there's going to be features in those other 'similar games' that won't ever be found in DU... 

 

The bottom line is this... it's an amazing concept with all sorts of possibilities and I, along with many of you I'm sure, are looking forward to exploring those possibilities. 

 

There will always be trolls of some sort in any game... people's who's only goal is to annoy others... but there will also be those for whom the game becomes a profound and enriching experience of culture and delight.  The game will be what anyone makes of it for themselves, and what they allow others to make of it for them. 

 

I've played Eve... I played in several of the larger Alliances and I ran a couple of different corporations which were quite successful.  I met some awesome people doing that, and I met a few who deserved to be at the wrong end of my guns.   :P

 

But all in all, while I played, I for the most part enjoyed the experiences I had and I'm looking forward to seeing what experiences will await me in DU.  

 

DU, like Eve, will be an evolving and changing Universe of emergent possibilities...  I can't wait to see things in action first hand!

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That's right. As I said, I don't care about EVE anymore...

 

And beyond this, everyone in DU community (and generally speaking) would be well inspired to put some distance regarding their gaming or social experience.

 

It's a fact that a game is basically a tool, each people using it with a specific and subjective background. The article is pointing this out very well, speaking about the guy who organize the "blue" versus "red" fight. I mean, he is using explicitly the game structure to reach his own goal. The devs, on the other hand, have a very different conception of their game purpose.

 

In this way, getting NQ and community (or people anyway) aware of this is very important. This point have to be linked to emergence theories, and furthermore, with "emergent gameplay", which has, still, a very blurry definition.

 

The debate about emerging phenomena is about studying the way the universe spreads out its structure trought time and space scales. But, as it is traditionally a physical concept, experts forget that human brain is a part of the system. It means perception artefacts and pointless debates around a kind of "absolute purpose" mind-ghost. People (even being scientists) raging and trying to impose their point of view as the collective stereotype. Points of views that are typically a media-perception of the same object. Some call that mess the harsh reality...

 

So, if we want to prevent any more religious wars on this forum or on the Discord chans, everyone here should keep this concept in mind.

 

Which means, as a result, decreasing the intensity of passive-aggressive relationships rotting the place.

 

This way, things will be surely more interesting...

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That's right. As I said, I don't care about EVE anymore...

 

And beyond this, everyone in DU community (and generally speaking) would be well inspired to put some distance regarding their gaming or social experience.

 

It's a fact that a game is basically a tool, each people using it with a specific and subjective background. The article is pointing this out very well, speaking about the guy who organize the "blue" versus "red" fight. I mean, he is using explicitly the game structure to reach his own goal. The devs, on the other hand, have a very different conception of their game purpose.

 

In this way, getting NQ and community (or people anyway) aware of this is very important. This point have to be linked to emergence theories, and furthermore, with "emergent gameplay", which has, still, a very blurry definition.

 

The debate about emerging phenomena is about studying the way the universe spreads out its structure trought time and space scales. But, as it is traditionally a physical concept, experts forget that human brain is a part of the system. It means perception artefacts and pointless debates around a kind of "absolute purpose" mind-ghost. People (even being scientists) raging and trying to impose their point of view as the collective stereotype. Points of views that are typically a media-perception of the same object. Some call that mess the harsh reality...

 

So, if we want to prevent any more religious wars on this forum or on the Discord chans, everyone here should keep this concept in mind.

 

Which means, as a result, decreasing the intensity of passive-aggressive relationships rotting the place.

 

This way, things will be surely more interesting...

I think you are either :

 

1) totally out of your goo or

 

2) talking out of your rear or

 

3) using buzzwords that have the same intellectual depth as the phrase "peanut butter jelly time".

 

EVE is a mirco-cosmos of real life. Unlike other games, you can't simply role a wizard and say "uh, I R smartz, I knowz matzik". No, in EVE, if you are a dullard IRL, you are a dullard in-game - but hey, you can be a savvant in PVP. There's a reason EVE Online has won the Wolrd Summit Award by the UN, for its contribution to scientific research ,as people use EVE to study market behaviors, economic theories and social trends.

 

EVE defined emergent gameplay. It's very much NOT a blurry subject. In fact, it's only "blurry" for Star Citizen fanabois who do not want to see the fact SC will not have EVE's emergent gameplay - cause in EVE, a hauler can not elect to hide from PVP by checkign a box - or at least, it won't have the same depth. I can already see CIG banning people who will perform Ponzi schemes in SC. I mean, their inflation is off the charts already to begin with as they sell in-game money already, so it's silly. Guess what NQ won't do. They won't ban Scammers, they answered so in the Kickstarter AMAs. 

 

And I do hope DU is used to study things like migration patterns. economic and political ones. The effects of prolonged warfare, the symmetry of conflict and a lesson in diplomacy. For example, in the early days of EVE, people were more forgiving in combat, letting people's pods go, but after a lot of bitter warfare between factions, people started displaying ruthlessness against "the enemy", which is why the RvB contest eventually was conceived, as a means to blur the lines between playergroups in EVE. That's called Emergent Gameplay as well, smaller events leading to the birth of a new aspect - or you think the EU or the Un or the US came to be first, then the member states / countries came to be?

 

Speaking of Emergence Theory - since you elected to dwell in a subject you do not understand - do you know what EVE has in common with DU? Smaller entities, coming together, to form something bigger and more complex than themselves - like organisations or players. Which is what NQ wants, cause Emergence Theory is what contributes to EVE's player-cultures. A null-sec corporation and a low-sec corporation won't fight the same way. They won't even deal politics in the same way, as low-sec is more Federation and null-sec is more Feudal. And Wormhole-Space is just Mad Max on spaceships. Two different kind of people, usually come together in an RvB fleet, to fight side by side against a an enemy group composed of their friends and enemies, just for fun.

 

Emergence Theory is also assocaited with another, Chaos Theory (this video sums up why people play EVE, it's unpredictability, and why DU is why people like DU's idea even if they haven't played EVE) .

 

The RVB contest is the Olympic Games of EVE. So, what you are saying is, a group of people organising an event where a cease fire is introduced and newbies get to participate with veterans in epic battles, is a bad thing? I'm guessing you suffer from Elitism, cause that's the kind of attitude towards RVB only EVE Elitists demonstrated - no worries, the majority was kicked out off EVE long ago. They are now 10000 USD backers in Star Citizen.

 

Do you think that person that organises the RVB Contest is manufacturing all the fleets those people use to bash each other in an RVB event? Are you confusing parts you read on the internet, about how the Goons manipulated the Faction Warfare (EVE's version of NPC empire warfare)  so they could jack the prices up on a certain type of ship and make profit? Cause that's part of EVE's economic warfare. Goons were top-dog for a long time, cause they were THAT effective in logistics. And that's ONE thing people can respect about Goons - they provide an emergent bad guy for everyone to love to hate in EVE. The EVE Devs didn't plan for Goons to be the bad guy, the Goons just emerged.

 

Please, stop spewing vitriol over EVE. It's a gem of a game and  - up until now - VERY unique. DU should not be exactly like EVE, but it should keep in all the core ideas that made EVE great. Give players tools, let the sandbox evolve accordingly, introduce new tools, watch it flourish.

 

And please, stop with the Straw Man on making the fact DU has taken inspiration off of EVE sound like "religious war". It's pathetic. 

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And please, stop with the Straw Man on making the fact DU has taken inspiration off of EVE sound like "religious war". It's pathetic. 

 

You obviously expect a kind of reaction from me, so here it is:

 

As I said to you on Discord, I'm not interested in speaking with you, because your posts are filled with rage and frustration.

 

I will not argue with you about this topic, and I will not argue with you about any other. Actually, I don't even really read you. So, it's useless to write so long posts, trying to answer me. Unless your goal is to flood the forum?

 

And if you want to know my opinion about you, I think you are just a "facts-collecting-guy" on the internet, wikipedia, TV, university or whatever ... Forgetting knowledge is useless and boring if there is not reflexion, brain and heart in it. This quote suits you well: "Science sans conscience n'est que ruine de l'âme", Rabelais, Chapitre 8, extrait de Pantagruel.

 

So, I will not show you any sympathy as long as you speak me this way, trying to impress the audience and failing to impress me or my science in any way.

 

To sum it up, you can kiss my French ass and have a nice day (if it's possible to you).

 

That's all for my posting on this topic.

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You obviously expect a kind of reaction from me, so here it is:

 

As I said to you on Discord, I'm not interested in speaking with you, because your posts are filled with rage and frustration.

 

I will not argue with you about this topic, and I will not argue with you about any other. Actually, I don't even really read you. So, it's useless to write so long posts, trying to answer me. Unless your goal is to flood the forum?

 

And if you want to know my opinion about you, I think you are just a "facts-collecting-guy" on the internet, wikipedia, TV, university or whatever ... Forgetting knowledge is useless and boring if there is not reflexion, brain and heart in it. This quote suits you well: "Science sans conscience n'est que ruine de l'âme", Rabelais, Chapitre 8, extrait de Pantagruel.

 

So, I will not show you any sympathy as long as you speak me this way, trying to impress the audience and failing to impress me or my science in any way.

 

To sum it up, you can kiss my French ass and have a nice day (if it's possible to you).

 

That's all for my posting on this topic.

 

Well then...

 

At least I got  facts that check out. How about you? Also, a University bestows you with KNOWLEDGE , the best form of "facts".  I guess you hate higher education as well? I bet you do, you clearly talk out of ignorance on some subjects.

 

If you hate facts, you hate REALITY. And if you hate reality, please, do seek aid, cause you are probably suffering from an anxiety disorder.

 

I'd know, it takes one to know one. Been there, done that. Consider this another one of my "encyclopedic" facts.

 

You got any facts? No. You speak out of your rear. Oh, sorry, you speak out of your French rear - cause your rear's nationality matters... somehow O.o? Also, a bit nationalist, aren't we? You think NQ will take your side because you got a "French ass" - or for being a French asshole for that matter?

Come back with  facts , or stop being a hater. It's not hard, if you actually did your research you'd know how amazing EVE's emergent gameplay is and why people love the ideas DU proposes as a game, but hey, you don't need research when you are full or rage, only bias and what people told you in another community, right?

 

Also, just because you got an inferiority complex, it doesn't mean you should hate on people. Just because I got encyclopedic knowledge of things, it doesn't make you less of a person, okay? I am pretty confident there's a field of knowledge you have an insight on I do not have, but I won't hate you on it if you bring facts into play. In fact, some of the people in this very community helped me get my facts straight on many things (names won't be mentioned, moral integrities won't be questioned :P , you know who you are). You can get your facts straight, or you can keep being a hateful person - with a french ass... apparently.

 

Next time you post something, take time to collect your thoughts and clear your negative bias, cause a Straw Men won't get you far. I'd know, I used to be a Straw Man like you, then I got hit with a few warnings and now I bring forth facts - which others helped me realise. 

 

 

 I have no intention of bashing my head on a wall of ignorance that hates facts. I learn to compromise when there's nothing to gain, and I won't try to change your mind if you have been brainwashed into EVE-hating on another community.

 

 

Cheers.

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Ha! Ya'll are crazy.

 

I can't wait to see which forum conflicts play out in the game.  :D

 

 

(also, where's my "eating popcorn" emoji?)

Let's just say the Many-Faced God will have his due in-game.

 

 

"Vallar Gankulis"

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I love this article. I've read it several times. 

 

Personally, I don't see EVE and DU quite as "competitors" (though in a strictly business sense, they are), rather, I see DU as sort of the continuation and fulfillment of the dream of EVE. I think it has long been the dream of gamers and game developers to build a space sim that was truly all encompassing, which allowed its players to fly ships and walk on planets. To explore and build and trade and fight. This dream is clearly visible in many of the videos that EVE has put out over the years, outlining their future vision. I think Dual Universe is the fulfillment of that dream.

 

When EVE was first being developed in the late 90s, computer technology was limited. Between the game's need to not require a lot of computing power and CCP's small budget, the developers knew they had to do more with less. So they made a sandbox game set in space. It required few production assets and was graphically simple (you could play the game using a text based interface and not be disadvantaged). Thus, EVE was born. Over time technology improved and CCP gain more money, and they began to dream of a more immersive world. They dreamed of walking on stations, on planets, and on ships. They tried to implement some of that into EVE, but it has not gone well (*cough, cough* Incarna). Several tie-in games have been made or are in production to flesh out more of this dream of a unified universe. These include Dust 514 (shut down), EVE: Valkyrie (which according to steam has an average player count of 5.3), and Project Nova (a first person shooter to replace Dust 514, it is in development and does not have a release date, they've stopped releasing info on it and it is unclear whether it will ever make it past the prototype stage). The problem of this approach is that it is very difficult to develop and integrate a number of different modules built by different teams using different engines. Really, the only way for EVE to achieve it's dream is to start over with a new engine designed to accommodate all of the things they want included. 

 

This is where I think DU comes in. DU has been built from the ground up on new technology to accommodate walking on planets, building ships, flying, fighting. It can be all those things. In this way, DU can carry on and complete the dream of EVE Online. More than just technically, I think the culture of EVE lives on in DU. Many people here have spent time in EVE and it has affected their mindset. Now, that is not to say that DU will be EVE v.2. DU will be a melting pot from many different communities and games, and will develop a culture of its own, but that will not form in a vacuum.

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I hope this game isn't like eve with the skill times. 

Hi.

 

It is like EVE with Skill Training timers, geometry based combat and spreadsheets..

 

I guess this is goodbye.

 

o7

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eve is full of min/maxes and spreadsheet generals, do not let them bring you down.

 

So here is how you do skill

 

1: figure out what you want

2: que skills to the max

3: forget about skills

4: play game

6: win

7: que more skills

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