SamurHigh Posted May 13, 2017 Share Posted May 13, 2017 Partnership with Star Citizen... Create one title Together, BOOM. Destroy all 2020. Link to comment Share on other sites More sharing options...
LynkxDev Posted May 15, 2017 Share Posted May 15, 2017 We know its a foolish dream .... but imagine rrssssStar Citzen its great on ships, realism, mechanics, graphics, fly simulation...DU will be great at game-play, freedom, market..... I'd like to have time to play both T.T Villspor and gyurka66 2 Link to comment Share on other sites More sharing options...
BliitzTheFox Posted May 15, 2017 Share Posted May 15, 2017 I'm sorry, we want this game to actually come out. jintzy, Caprikel, AccuNut and 5 others 8 Link to comment Share on other sites More sharing options...
Pang_Dread Posted May 15, 2017 Share Posted May 15, 2017 No thanks. Would much rather have DUs ship and construct building then premade prefab stuff like in SC. Plus the true open world sandbox feel of DU. Don't really see the two games besides space/sci-fi having much in common. Link to comment Share on other sites More sharing options...
Lord_Void Posted May 15, 2017 Share Posted May 15, 2017 As much as I would love the graphics and realism of Star Citizen mixed with the freedom and customization of Dual Universe, they aren't very compatible from a development standpoint. Star Citizen is based on highly manicured content created by the developers, whereas DU is based on systems that allow for players to create everything. They are both good approaches, but they have different pluses and minuses. For SC, the devs can ensure that everything is high quality and works together well but there is not the same amount of content and there cannot be the same level of player customization. For DU, there is way more potential content and players can create and do almost anything they like with a very high level of customization, but the devs cannot ensure that everything follows the same design scheme (like flying penises for example, or cube ships of death), and there is a greater potential for things not quite working together perfectly. Both are good, but they are different. Ben Fargo, gyurka66 and Villspor 3 Link to comment Share on other sites More sharing options...
LynkxDev Posted May 15, 2017 Share Posted May 15, 2017 As much as I would love the graphics and realism of Star Citizen mixed with the freedom and customization of Dual Universe, they aren't very compatible from a development standpoint. Star Citizen is based on highly manicured content created by the developers, whereas DU is based on systems that allow for players to create everything. They are both good approaches, but they have different pluses and minuses. For SC, the devs can ensure that everything is high quality and works together well but there is not the same amount of content and there cannot be the same level of player customization. For DU, there is way more potential content and players can create and do almost anything they like with a very high level of customization, but the devs cannot ensure that everything follows the same design scheme (like flying penises for example, or cube ships of death), and there is a greater potential for things not quite working together perfectly. Both are good, but they are different. I think if we have the right tools to work with the voxels, and refine the shapes and group things together Allied with a PBR shader where we could have some basic procedural nodes and upload some Photoshop made textures, we could rival with star citzen. I think it could work something like: lets suppose i create a ship made by lots of my own premade blueprinted parts, panels, monitors, engine, scripted doors, etc.. All grouped together with the basic function blocks for energy control etc... On each part i could have a PBR shader (Albedo, Metallic, roughness, normal, AO) that controls how the stuff looks like... this shader can be divides in 2 parts. Server side: I paint stuff with plain colors or use some textures that are built in the game, with this all PPL will see my ship on the same way. Client side: I could have the option of does my personal textures on PS, and move to a game's folder, when i load them, this textures could replace the retail one only for me. All the other player would see the default less detailed textures, but I could see real ons if i sell the ship i'd send the ship's texture pack with it. also if I want some friend to see my ship as it suppose to be, i aways can send the texture pack to him..... Link to comment Share on other sites More sharing options...
FD3242 Posted May 16, 2017 Share Posted May 16, 2017 I don't think that's how this works. Link to comment Share on other sites More sharing options...
Kurosawa Posted May 16, 2017 Share Posted May 16, 2017 We could use some of SC's backers or more precisely some of there money People are still throwing money at that game at a crazy rate and so far they only shown what ? an arena and hangar? https://robertsspaceindustries.com/funding-goals Link to comment Share on other sites More sharing options...
bastanold Posted May 17, 2017 Share Posted May 17, 2017 SC's money and DU's dev team. Sounds good to me. Link to comment Share on other sites More sharing options...
Lachenlaud Posted May 23, 2017 Share Posted May 23, 2017 As much as I would love the graphics and realism of Star Citizen mixed with the freedom and customization of Dual Universe, they aren't very compatible from a development standpoint. Star Citizen is based on highly manicured content created by the developers, whereas DU is based on systems that allow for players to create everything.... Personally I can't wait to see what people come up with... I'm envisioning everything from Starfleet style ships ala Star Trek, Star Wars type ships like the 'Falcon, and even Flying Toilets with the Tidy Bowl man hanging off the rim! LOL Link to comment Share on other sites More sharing options...
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