CommanderLouiz Posted April 6, 2017 Share Posted April 6, 2017 Simple question: Will I be able to change my on-screen displays for scanners, speed, etc, to the imperial system? My guess would be yes, but I wasn't sure if it was confirmed anywhere. In this latest Dev-Diary (Awesome), All measurements seem to be in Metric. https://youtu.be/5yG5DtZcdd8 Link to comment Share on other sites More sharing options...
Lord_Void Posted April 6, 2017 Share Posted April 6, 2017 I would actually guess no. Most games are only in metric Link to comment Share on other sites More sharing options...
ATMLVE Posted April 6, 2017 Share Posted April 6, 2017 Ugh I'm American and I hate everything about the imperial system (except temperature; Fahrenheit is a good measurement for human comfort). Especially unit conversions... Freaking slugs and kips and horsepower... Like come on. Anyway... They did show in the latest video that you can use html and css to create widgets with information about the construct you're in. So as far as that goes, I have a feeling you could make an option to switch between metric and imperial units, or just have widgets in imperial entirely. And ship cockpit interfaces are programmable with Lua. So I don't think you'll have much trouble interpreting things in the game as it will probably be easy to have non-hud information displayed in whatever units you like. AzureSkye, Vyz Ejstu, Lord_Void and 3 others 6 Link to comment Share on other sites More sharing options...
CommanderLouiz Posted April 6, 2017 Author Share Posted April 6, 2017 Good Points. Also, Twerk has pointed out to me the difficulties in coordinating between peers with different units. "They're 100 behind you!" "100 what?" "Yards!" "...What's that in meters?" "...No Idea." MinerMax555, Stig92, Hextaku and 2 others 5 Link to comment Share on other sites More sharing options...
yamamushi Posted April 6, 2017 Share Posted April 6, 2017 People should really not be trying to mix units of measurement in space travel, does anyone remember what happened to the Mars Climate Orbiter?https://www.newscientist.com/article/mg16422070-900-schoolkid-blunder-brought-down-mars-probe/ Zamarus, AzureSkye, Kytheum and 4 others 7 Link to comment Share on other sites More sharing options...
Lights Posted April 6, 2017 Share Posted April 6, 2017 #makeDUUnits "D'U's" Link to comment Share on other sites More sharing options...
Lights Posted April 6, 2017 Share Posted April 6, 2017 alternately we can measure our units by how many dead vegan bodies it takes to cross the distance TheBlender, Epidemic, Anaximander and 1 other 4 Link to comment Share on other sites More sharing options...
Haunty Posted April 6, 2017 Share Posted April 6, 2017 I wouldn't mind if it is only metric, I am used to it from other games. And yeah I suppose mixing would make coordination difficult. Link to comment Share on other sites More sharing options...
DarkHorizon Posted April 6, 2017 Share Posted April 6, 2017 I'd prefer some togglable feature between the two. I can just never visualize the bigger meter units like a meter, kilometer etc. alternately we can measure our units by how many dead vegan bodies it takes to cross the distance Dead Earthly Vegan units of measurement? "Yo the enemy is three devs behind me!!!" "You got three developers behind you, cool! Hey guys, what is such and such?" I'll see myself out now... Alluysl 1 Link to comment Share on other sites More sharing options...
Lights Posted April 6, 2017 Share Posted April 6, 2017 "hey what is such and such" "its a vegans height X how many units i just said" Link to comment Share on other sites More sharing options...
Lights Posted April 6, 2017 Share Posted April 6, 2017 1 Voxel Unit= QuantumVoxel 10 QuantumVoxel= DecaVoxel 10 DecaVoxel= Continuity 10 Continuity= Legion 10 Legion= MegaLegion Link to comment Share on other sites More sharing options...
FD3242 Posted April 6, 2017 Share Posted April 6, 2017 I hope not. The Metric system is 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times better. This is coming from a American. TheBlender 1 Link to comment Share on other sites More sharing options...
Eclipse913 Posted April 7, 2017 Share Posted April 7, 2017 Oh Yama... Yeah that was a disaster Link to comment Share on other sites More sharing options...
Lethys Posted April 7, 2017 Share Posted April 7, 2017 SI units - there's no sense and use in using an old, outdated, useless system which is only used by 3 countries. Unify the world and start using SI, it makes much more sense huschhusch, AlexCout, AzureSkye and 1 other 4 Link to comment Share on other sites More sharing options...
Stig92 Posted April 7, 2017 Share Posted April 7, 2017 Everyone should measure distances in Poronkusemas' (reindeer's pisses). " An old Sami word meaning ‘the distance reindeer can travel before needing to urinate’. Used as a distance measure, as in “ There’s a Poronkusema to his house’ (7 kilometres, in case you were wondering)." http://www.scandikitchen.co.uk/useful-scandinavian-words-start-using-english/ Thokan and TheBlender 2 Link to comment Share on other sites More sharing options...
Anaximander Posted April 7, 2017 Share Posted April 7, 2017 Let's all measure speed in Laden Swallow airspeeds."How fast is your battlecruiser going?""About 150000 Laden Swallows.""African or European?" Captain_Hilts, gyurka66, The_War_Doctor and 1 other 4 Link to comment Share on other sites More sharing options...
Zamarus Posted April 7, 2017 Share Posted April 7, 2017 Jokes one you i measure everything is average viking beard lengths. "Watch out Harald! There are filthy space Franks coming eighteen beard lengths behind you! Link to comment Share on other sites More sharing options...
Pang_Dread Posted April 7, 2017 Share Posted April 7, 2017 Regardless of the system used it should just be universal throughout the whole game and only use that one system. Would be rather clunky and awkward if you have some players using one system and some players using another, just one system and that's it. SimonVolcanov, AlexCout and AzureSkye 3 Link to comment Share on other sites More sharing options...
Lights Posted April 7, 2017 Share Posted April 7, 2017 majority of people use metric, majority of games use metric, majority of NQ employees are in france which uses metric. metric or leave. AlexCout and huschhusch 2 Link to comment Share on other sites More sharing options...
Kuritho Posted April 7, 2017 Share Posted April 7, 2017 Metric would make sense in every way. You can easily convert everything. Quick! Find out how many centimeters are in a kilometer! Its 100,000. Quick! Find out how many inches are in a yard! 36? Right? I hope. Anaximander 1 Link to comment Share on other sites More sharing options...
Stig92 Posted April 7, 2017 Share Posted April 7, 2017 majority of people use metric, majority of games use metric, majority of NQ employees are in france which uses metric. metric or leave. From what I remember France had a major role in creating metric system after revolution. Even the official model of kilogram is held in France. Link to comment Share on other sites More sharing options...
Starfleet_Ensign_Remy Posted April 9, 2017 Share Posted April 9, 2017 I would think that the whole system would be in metric (like most other sandbox games such as KSP and Space Engineers) but NovaQuark might add a feature where the measurement systems are interchangeable. Link to comment Share on other sites More sharing options...
Lethys Posted April 9, 2017 Share Posted April 9, 2017 I would think that the whole system would be in metric (like most other sandbox games such as KSP and Space Engineers) but NovaQuark might add a feature where the measurement systems are interchangeable. Gl with the comms in a fight then.... Pang_Dread 1 Link to comment Share on other sites More sharing options...
Pang_Dread Posted April 9, 2017 Share Posted April 9, 2017 Gl with the comms in a fight then.... Indeed. Which like I posted earlier just have one system, or perhaps just making a fictional system might be better as well, less confusion all around. Its possible they just used km as a measure as a placeholder until they get their fictional system in the game. Link to comment Share on other sites More sharing options...
Kuritho Posted April 9, 2017 Share Posted April 9, 2017 Indeed. Which like I posted earlier just have one system, or perhaps just making a fictional system might be better as well, less confusion all around. Its possible they just used km as a measure as a placeholder until they get their fictional system in the game. Metric is still better than a fictional unit. A lot of the world's population uses metric. And metric can be taught in less than a minute (Everything in distances is done with prefixes [Kilo is 1000, Hecto is 100, Deca is 10, Meter is Meter, Deci is 1/10, Centi is 1/100, milli is 1/1000.] Congratulations. You just joined 9/10 of the worlds population. [However, there is much more but I mustn't teach you.]). Compared to Imperial? We use body parts... That is correct. Body... parts... And everyone is different. And making a fictional system is basically metric with different names and prefixes. "You are 5 kilovoxels away from-" "Jason. Stop roleplaying and use metric. 5 Kilometers." "You are 3 miles-" Jason was exiled from the faction. Phaethonas, Stig92, 0something0 and 1 other 4 Link to comment Share on other sites More sharing options...
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