Ghoster Posted July 29, 2016 Share Posted July 29, 2016 Did you guys ever wondered whether DU will provide the ability to build and use a planetary weapon that is able to target and damage ships on the orbit? It would be kinda fun to fortify a planet owned by your organization in order to discourage smaller fleets from trying to make some damage, or/and use planetary guns as an additional damage provider in case of an orbital battle...Since the missiles won't be a physical objects in space as I've read in "Ask Us Anything" topic,the gravity/mass factor won't be a thing to consider. Will it also concern ballistic weapons? Link to comment Share on other sites More sharing options...
Anaximander Posted July 29, 2016 Share Posted July 29, 2016 Sure. It would be the same missile launch system used on board ships, or a B.F.C (Big .... "Funky" Cannon). that can only be placed on planets because there's no ship that can support its power needs and/or massive size. It's not something out of the realm of possibility, just not something that would be herpa-derp commonplace. It would take a lot of resources to build the B.F.C. but it would be something large Empires would use to defend against enemy forces. Veln, [AE] Ravenna, GalloInfligo and 1 other 4 Link to comment Share on other sites More sharing options...
Ghoster Posted July 29, 2016 Author Share Posted July 29, 2016 Sure. It would be the same missile launch system used on board ships, or a B.F.C (Big .... "Funky" Cannon). that can only be placed on planets because there's no ship that can support its power needs and/or massive size. It's not something out of the realm of possibility, just not something that would be herpa-derp commonplace. It would take a lot of resources to build the B.F.C. but it would be something large Empires would use to defend against enemy forces. Hmm...but it will require some kind of a radar or friend-foe detection mechanism? Or a giant crosshair WWI planes style...hehe. The space will always be visible from a planet? Link to comment Share on other sites More sharing options...
Anaximander Posted July 29, 2016 Share Posted July 29, 2016 Hmm...but it will require some kind of a radar or friend-foe detection mechanism? Or a giant crosshair WWI planes style...hehe. The space will always be visible from a planet? If the game goes for an Active Lock-On, it would be operated via an interface a player specialised in Weapon Systems could use and be more accurate with its targeting. Perhaps, for such a scale of weapon, a player must have fully invested into "weapon systems" to use it. An IFF could be a good iea, but given the lack of details so far, we only know that scanner modules exist in-game for the moment. As the devs release information, we'll find out more and more about it Ghoster 1 Link to comment Share on other sites More sharing options...
Dygz_Briarthorn Posted July 29, 2016 Share Posted July 29, 2016 Planet protection seems like a logical extension of Arkificarion mechanics and "bubble" territories. Once a bubble territory covers a planet, it should be possible to flag auto-detection of enemies via permissions. Primary impediment at the moment is the code for ground-to-space attacks... but the devs have that on their wish Iist. Link to comment Share on other sites More sharing options...
KingNazar Posted July 29, 2016 Share Posted July 29, 2016 It would be awesome to construct massive canons and fire missiles or lasers at approaching enemy fleets. These canons can be positioned in a grid system in orbit around a planet. Link to comment Share on other sites More sharing options...
Anaximander Posted July 29, 2016 Share Posted July 29, 2016 It would be awesome to construct massive canons and fire missiles or lasers at approaching enemy fleets. These canons can be positioned in a grid system in orbit around a planet. First thing's first : I was once like you, typing in 24 font, then I took a barrage of hateful comments, PMs and pleas to stop it. Second. Setting up turrets around the planet would be quite difficult if wireless energy transmission is impossible. Perhaps on Space Statios acting as Watchtowers, with a huge enough supply of power to keep a large cannon going. [AE] Ravenna, GalloInfligo and Dygz_Briarthorn 3 Link to comment Share on other sites More sharing options...
The_War_Doctor Posted July 29, 2016 Share Posted July 29, 2016 First thing's first : I was once like you, typing in 24 font, then I took a barrage of hateful comments, PMs and pleas to stop it. Second. Setting up turrets around the planet would be quite difficult if wireless energy transmission is impossible. Perhaps on Space Statios acting as Watchtowers, with a huge enough supply of power to keep a large cannon going. I for see a station or a standing fleet being used as the primary planetary defense. otherwise I see orgs and individuals building AA guns on the edge of major cities. Ghoster 1 Link to comment Share on other sites More sharing options...
Anaximander Posted July 29, 2016 Share Posted July 29, 2016 I for see a station or a standing fleet being used as the primary planetary defense. otherwise I see orgs and individuals building AA guns on the edge of major cities. Exactly, linked to the city's power grid. Now we're cooking with nuclear fire. Link to comment Share on other sites More sharing options...
krm398 Posted July 30, 2016 Share Posted July 30, 2016 in one or two games I've played they had orbiting weapons platforms, made especially for defense, large stations made just for weapons and defenses, firing automatically at any enemy in range. Both missiles and particle cannons depending on the distance from the station the enemy ships were.they were made in different sizes depending on what type of defense you were willing to pay for. Link to comment Share on other sites More sharing options...
lethak Posted July 31, 2016 Share Posted July 31, 2016 I would like very much a lack of superweapon in order to create incentives to building it via scripting, by coupling radar capabilities with homing ordinance systems for example. This does not mean I don't want to see a LARGE RANGE of launchers and ammo types though Ghoster 1 Link to comment Share on other sites More sharing options...
Ghoster Posted July 31, 2016 Author Share Posted July 31, 2016 I would like very much a lack of superweapon in order to create incentives to building it via scripting, by coupling radar capabilities with homing ordinance systems for example. This does not mean I don't want to see a LARGE RANGE of launchers and ammo types though I think your hopes may be fulfilled, as it seems that LUA scripting will be a very valuable and appreciated metaskill in making automated vessels/buildings in DU (which makes me a peasant/drone in this game ;D). Link to comment Share on other sites More sharing options...
Anaximander Posted July 31, 2016 Share Posted July 31, 2016 I think your hopes may be fulfilled, as it seems that LUA scripting will be a very valuable and appreciated metaskill in making automated vessels/buildings in DU (which makes me a peasant/drone in this game ;D). Fully automated, not sure, but rigging a command center? Sure. Absoulutely. Link to comment Share on other sites More sharing options...
Dargotrox Posted July 31, 2016 Share Posted July 31, 2016 So you have an automated laser cannon defense grid set up around a planet. Gonna knock this out of the ballpark for you gents! How to power them? This would be done by a two step process -1st. Solar panels for energy, you said wireless energy.. there ya go. But Solar energy surely couldn't produce enough power on its own to fire such a weapon! I agree, tho this is the future/ult universe so maybe solar panels are very very advanced form of energy collection, but I digress so lets move on to the 2nd part. -2nd. Charging of a battery cell. Simple it charges up from the solar panels, depending on the size of the cell, it could store one shot or several shots. When the planetary defense laser fires it pulls from the energy cell. Also using solar energy could be used to lets say keeping other things running on the cannon, such as boosters for movement, or AI controlled FoF system. Link to comment Share on other sites More sharing options...
DaSchiz Posted August 1, 2016 Share Posted August 1, 2016 Well the further something is the less real time it is. The lock on fighting mechanics may be able to adjust for this but not sure how something like shooting a ship in orbit from the surface would or even could work. Your view shows it and you fire but in real time the ship already left for example. Link to comment Share on other sites More sharing options...
lethak Posted August 1, 2016 Share Posted August 1, 2016 Well the further something is the less real time it is. The lock on fighting mechanics may be able to adjust for this but not sure how something like shooting a ship in orbit from the surface would or even could work. Your view shows it and you fire but in real time the ship already left for example. Your view maybe, but the server knows, and from the target view, it will be displayed as it is approaching Link to comment Share on other sites More sharing options...
DarkTemplar Posted August 1, 2016 Share Posted August 1, 2016 It'd be awesome if I could ring my planet in MAC Cannons (Think Halo) controlled by an ai targeting system. But I'm not sure if we'll be able to have them on the planets. I think you'd be able to have defences on the planet but I don't know if they'll reach orbit. Link to comment Share on other sites More sharing options...
ShadowLordAlpha Posted August 1, 2016 Share Posted August 1, 2016 It'd be awesome if I could ring my planet in MAC Cannons (Think Halo) controlled by an ai targeting system. But I'm not sure if we'll be able to have them on the planets. I think you'd be able to have defences on the planet but I don't know if they'll reach orbit. if its a halo like mac cannon it would easily be able to reach space though a weapon going that fast would also cause a really large explosion just from the air displacement so they would likely be in space. I would like to have both ground defenses like turrets and ICBMs (and a ground to space missile) and space so we don't have to build just one type of defense FireStormNova 1 Link to comment Share on other sites More sharing options...
Vyz Ejstu Posted August 1, 2016 Share Posted August 1, 2016 Well the further something is the less real time it is. The lock on fighting mechanics may be able to adjust for this but not sure how something like shooting a ship in orbit from the surface would or even could work. Your view shows it and you fire but in real time the ship already left for example. "That depends on what the cannon is firing and the capabilities of the cannon. Something that large should have a zoom in view, or an intelligent long range IFF. Otherwise, it's just a good looking architectural piece to be blown to bits. Secondly, it depends on what the cannon is firing and at what speed. The speed of light is 186,000 miles per second. Let's assume that the exterior of the planet's outer atmosphere is 300 miles. That means it would take the laser 0.00161290323 seconds to reach space. And lasers are known to have broken the record of lightspeed: read this article. However, if it was a solid projectile, it would of course take longer." Link to comment Share on other sites More sharing options...
DaSchiz Posted August 2, 2016 Share Posted August 2, 2016 "That depends on what the cannon is firing and the capabilities of the cannon. Something that large should have a zoom in view, or an intelligent long range IFF. Otherwise, it's just a good looking architectural piece to be blown to bits. Secondly, it depends on what the cannon is firing and at what speed. The speed of light is 186,000 miles per second. Let's assume that the exterior of the planet's outer atmosphere is 300 miles. That means it would take the laser 0.00161290323 seconds to reach space. And lasers are known to have broken the record of lightspeed: read this article. However, if it was a solid projectile, it would of course take longer." I just hit a button. haha ... article was interesting though Vyz Ejstu 1 Link to comment Share on other sites More sharing options...
Mncp86 Posted August 7, 2016 Share Posted August 7, 2016 Two word ion cannon From star wars Link to comment Share on other sites More sharing options...
ShadowLordAlpha Posted August 7, 2016 Share Posted August 7, 2016 Two word ion cannon From star wars nope even those only effect ship systems they also have other types like their heavy cannons and turbolasers FireStormNova 1 Link to comment Share on other sites More sharing options...
Vyz Ejstu Posted August 7, 2016 Share Posted August 7, 2016 Two word ion cannon From star wars "Perhaps, the Aether made Light Bringer may be more to your liking?" Link to comment Share on other sites More sharing options...
FireStormNova Posted June 29, 2017 Share Posted June 29, 2017 If the game is a little like space engineers then some one will figure it out : people have made orbital weapons for attacking bases from space in space engineers, but I have not really seen anything for bases weapons attacking orbital targets, but I guess you could make something like a big ballistic missile launched from a ground base to take out a orbital ship? FireStormNova 1 Link to comment Share on other sites More sharing options...
Lethys Posted June 29, 2017 Share Posted June 29, 2017 The necro is strong in you, there's more recent topic on that Link to comment Share on other sites More sharing options...
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