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Planetary defenses?


Ghoster

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Did you guys ever wondered whether DU will provide the ability to build and use a planetary weapon

that is able to target and damage ships on the orbit? It would be kinda fun to fortify a planet owned by

your organization in order to discourage smaller fleets from trying to make some damage,

or/and use planetary guns as an additional damage provider in case of an orbital battle...

Since the missiles won't be a physical objects in space as I've read in "Ask Us Anything" topic,
the gravity/mass factor won't be a thing to consider. Will it also concern ballistic weapons?

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Sure. It would be the same missile launch system used on board ships, or a B.F.C (Big .... "Funky" Cannon). that can only be placed on planets because there's no ship that can support its power needs and/or massive size. It's not something out of the realm of possibility, just not something that would be herpa-derp commonplace. It would take a lot of resources to build the B.F.C. but it would be something large Empires would use to defend against enemy forces.

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Sure. It would be the same missile launch system used on board ships, or a B.F.C (Big .... "Funky" Cannon). that can only be placed on planets because there's no ship that can support its power needs and/or massive size. It's not something out of the realm of possibility, just not something that would be herpa-derp commonplace. It would take a lot of resources to build the B.F.C. but it would be something large Empires would use to defend against enemy forces.

Hmm...but it will require some kind of a radar or friend-foe detection mechanism? Or a giant crosshair WWI planes style...hehe. The space will always be visible from a planet? 

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Hmm...but it will require some kind of a radar or friend-foe detection mechanism? Or a giant crosshair WWI planes style...hehe. The space will always be visible from a planet? 

If the game goes for an Active Lock-On, it would be operated via an interface a player specialised in Weapon Systems could use and be more accurate with its targeting. Perhaps, for such a scale of weapon, a player must have fully invested into "weapon systems" to use it. 

 

An IFF could be a good iea, but given the lack of details so far, we only know that scanner modules exist in-game for the moment. As the devs release information, we'll find out more and more about it :)

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Planet protection seems like a logical extension of Arkificarion mechanics and "bubble" territories.

Once a bubble territory covers a planet, it should be possible to flag auto-detection of enemies via permissions.

Primary impediment at the moment is the code for ground-to-space attacks... but the devs have that on their wish

Iist.

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It would be awesome to construct massive canons and fire missiles or lasers at approaching enemy fleets.

 

These canons can be positioned in a grid system in orbit around a planet.

First thing's first :

 

I was once like you, typing in 24 font, then I took a barrage of hateful comments, PMs and pleas to stop it.

 

Second. Setting up turrets around the planet would be quite difficult if wireless energy transmission is impossible. Perhaps on Space Statios acting as Watchtowers, with a huge enough supply of power to keep a large cannon going.

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First thing's first :

 

I was once like you, typing in 24 font, then I took a barrage of hateful comments, PMs and pleas to stop it.

 

Second. Setting up turrets around the planet would be quite difficult if wireless energy transmission is impossible. Perhaps on Space Statios acting as Watchtowers, with a huge enough supply of power to keep a large cannon going.

I for see a station or a standing fleet being used as the primary planetary defense. otherwise I see orgs and individuals building AA guns on the edge of major cities.

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I for see a station or a standing fleet being used as the primary planetary defense. otherwise I see orgs and individuals building AA guns on the edge of major cities.

Exactly, linked to the city's power grid. Now we're cooking with nuclear fire.

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in one or two games I've played they had orbiting  weapons platforms, made especially for defense, large stations made just for weapons and defenses, firing automatically at any enemy in range. Both missiles and particle cannons depending on the distance from the station the enemy ships were.they were made in different sizes depending on what type of defense you were willing to pay for.

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I would like very much a lack of superweapon in order to create incentives to building it via scripting, by coupling radar capabilities with homing ordinance systems for example.

This does not mean I don't want to see a LARGE RANGE of launchers and ammo types though :)

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I would like very much a lack of superweapon in order to create incentives to building it via scripting, by coupling radar capabilities with homing ordinance systems for example.

This does not mean I don't want to see a LARGE RANGE of launchers and ammo types though :)

I think your hopes may be fulfilled, as it seems that LUA scripting will be a very valuable and appreciated metaskill in making automated vessels/buildings in DU (which makes me a peasant/drone in this game ;D).

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I think your hopes may be fulfilled, as it seems that LUA scripting will be a very valuable and appreciated metaskill in making automated vessels/buildings in DU (which makes me a peasant/drone in this game ;D).

Fully automated, not sure, but rigging a command center? Sure. Absoulutely.

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So you have an automated laser cannon defense grid set up around a planet.  Gonna knock this out of the ballpark for you gents!

 

How to power them?

 

This would be done by a two step process 

 

    -1st. Solar panels for energy, you said wireless energy.. there ya go.

 

But Solar energy surely couldn't produce enough power on its own to fire such a weapon!

 

I agree, tho this is the future/ult universe so maybe solar panels are very very advanced form of energy collection, but I digress so lets move on to the 2nd part.

 

    -2nd. Charging of a battery cell. Simple it charges up from the solar panels, depending on the size of the cell, it could store one shot or several shots. When the planetary defense laser fires it pulls from the energy cell.

 

Also using solar energy could be used to lets say keeping other things running on the cannon, such as boosters for movement, or AI controlled  FoF system.

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Well the further something is the less real time it is.  The lock on fighting mechanics may be able to adjust for this but not sure how something like shooting a ship in orbit from the surface would or even could work.  Your view shows it and you fire but in real time the ship already left for example.

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Well the further something is the less real time it is.  The lock on fighting mechanics may be able to adjust for this but not sure how something like shooting a ship in orbit from the surface would or even could work.  Your view shows it and you fire but in real time the ship already left for example.

 

Your view maybe, but the server knows, and from the target view, it will be displayed as it is approaching

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It'd be awesome if I could ring my planet in MAC Cannons (Think Halo) controlled by an ai targeting system. But I'm not sure if we'll be able to have them on the planets. I think you'd be able to have defences on the planet but I don't know if they'll reach orbit.

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It'd be awesome if I could ring my planet in MAC Cannons (Think Halo) controlled by an ai targeting system. But I'm not sure if we'll be able to have them on the planets. I think you'd be able to have defences on the planet but I don't know if they'll reach orbit.

if its a halo like mac cannon it would easily be able to reach space though a weapon going that fast would also cause a really large explosion just from the air displacement so they would likely be in space. I would like to have both ground defenses like turrets and ICBMs (and a ground to space missile) and space so we don't have to build just one type of defense

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Well the further something is the less real time it is.  The lock on fighting mechanics may be able to adjust for this but not sure how something like shooting a ship in orbit from the surface would or even could work.  Your view shows it and you fire but in real time the ship already left for example.

"That depends on what the cannon is firing and the capabilities of the cannon. Something that large should have a zoom in view, or an intelligent long range IFF. Otherwise, it's just a good looking architectural piece to be blown to bits. Secondly, it depends on what the cannon is firing and at what speed. The speed of light is 186,000 miles per second. Let's assume that the exterior of the planet's outer atmosphere is 300 miles. That means it would take the laser 0.00161290323 seconds to reach space. And lasers are known to have broken the record of lightspeed: read this article. However, if it was a solid projectile, it would of course take longer."

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"That depends on what the cannon is firing and the capabilities of the cannon. Something that large should have a zoom in view, or an intelligent long range IFF. Otherwise, it's just a good looking architectural piece to be blown to bits. Secondly, it depends on what the cannon is firing and at what speed. The speed of light is 186,000 miles per second. Let's assume that the exterior of the planet's outer atmosphere is 300 miles. That means it would take the laser 0.00161290323 seconds to reach space. And lasers are known to have broken the record of lightspeed: read this article. However, if it was a solid projectile, it would of course take longer."

I just hit a button.   haha ... article was interesting though ;)

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  • 10 months later...

If the game is a little like space engineers then some one will figure it out : people have made orbital weapons for attacking bases from space in space engineers, but I have not really seen anything for bases weapons attacking orbital targets, but I guess you could make something like a big ballistic missile launched from a ground base to take out a orbital ship?

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