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When will the ToS to ban dual boxers be added?


StoneLegionYT

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The problem with Multi-boxing on a subscription MMO is, you guessed it, the money.

You would need to give your alts a DAC/Subscription as well, plus you would have very delayed response times manually switching, leaving everything else vulnerable.

 

(Quote: "You're all my alts, therefore I am always multi-boxing." -Halo381)

 

Another thing to consider is how would you control two ships feasibly with one computer... with one person?  Although this isn't a twitch based game... it does require effort AFAIK.

 

As yamamushi has stated, I don't see what's wrong with someone chilling on one account while privateering on another if they so wish to do so.

 

There is NO way you're going to be taking part in combat with two accounts/characters.

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Another thing to consider is how would you control two ships feasibly with one computer... with one person?  Although this isn't a twitch based game... it does require effort AFAIK.

 

As yamamushi has stated, I don't see what's wrong with someone chilling on one account while privateering on another if they so wish to do so.

 

There is NO way you're going to be taking part in combat with two accounts/characters.

You miss the point of the arising problem with dual-boxing. It's not a "two ship operation" proble,.

 

One ship, two turrets, one person operating both spots. Fly with one account, shoot with the other. And I am not refering to nose-guns tied to the pilot.

 

Unless NQ adds an active lock-on system for combat, meaning you have to actively lock the target on every shot, then dual-boxing for the purposes of "solo multi-crew cheese" is impossible - not at least without resourcing into bots, which should be a reason for even a Kyrium Founder to be banned.

 

As long as NQ keeps everything on Active and not Passive input player-wise, multiboxing won't be a thing.

 

Multiboxing in WoW for example, works by having one keyboard, controlling 10 characters at the same time, with creative macros for the "drones", so they target the prime account and then target-of-target their way into navigating, as well as following the alpha character. That works cause WoW is passive lock-on. You click o na target, you spamm 1 through 5 on your keyboard. people die.

 

EVE is sorta liek that, but it works by having 10 ships, slave drones to one ship and then the prime ship just calling coordinated strikes one targets. Again, lock-on once, then press F1 and things die. Passive Lock-on.

 

If DU avoids that passive lock-on system - both for constructs and characters alike - and goes for an active lock-on (if the target is in you crosshairs after you charged up the attack, you hit them) then the arguement of "dual boxing" is moot. And yes, Active Lock-ON means player characters can utilise terrain to take cover.

 

Alts are another issue. Nobody will be able to stop alts from happening, and since industry requires - for the time being as of what the Devs have stated - active input to be operated in DU, I can't see the arguement of "what if one guy has 5 accounts and has 5 people running industry". That won't happen.

 

I can see alts being used for things like spying, scouting and market-indexing and the such - and the last one can be changed with an API hoo kfor sites to index markets on sites, so people don't have to haul themselves over the other side of the galaxy to check on one item.

 

And while I agree with Yamamushi on many things, I can't agree on his idea of "chilling on one account, while cruising on a freighterr through safe space". It's not EVE, there's no high security space. If you fly alone a freighter, chances are you'll die alone. If people know you have nobody on board to help you defend the freighter, people will come knocking - with the aforementioned alt characters, they trained up to perform black ops with.

 

I for the most part, like the idea of a freighter being operated by a group of people who make money that way, ala Firefly, having people who can man guns, an engineer, a pilot a medical officer, a hired gun, all of which work together to deliver a cargo. And for the most part, NQ has declared that vision many times.

 

So the question that should be asked is, "is NQ gonna keep everything on an Active input, and treat Lua scripts as limited loops macros?"

 

That question would put the nail on the coffin of why multiboxing won't work.

 

Cheers.

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I agree with yamamushi on the subject of multi-boxing. EVE has it arranged pretty well now, though that only happened relatively recently when they decided to finally bring the hammer down on programmatically-assisted key & mouse input across several sessions.

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  • 2 weeks later...

I think a lot of you underestimate multi-boxers. If anyone is familiar with the game Naval Action, it's a sailing ship game where you manually aim cannon while manually sailing in combat. My friend runs up to four ships by himself. Admittedly his accuracy and maneuverability goes down, but the sheer mass of fire, total armor, and ability to rotate ships in and out of combat gives him a huge advantage.

 

Edit to add: And that's just combat. He'll sail two massive trade galleons on two accounts while escorting with warships on the other two. Trades all resources to one account that is the master ship builder. There are a lot of industrial applications for multiboxing. Especially when you don't care that 3 of the 4 characters are poor peasants in rags feeding all of their wealth to your main character.

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