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Please don't make "bland" planets


Semproser

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No Mans Sky had a problem with its randomly generated worlds. They made the mistake of including "bland" worlds into possible generations, which of course lead to many planets being quite simply boring, and not at all fun to be at. The fact is though, you can create "empty" and even "desolate" planets without at all making them bland, and that is something I wish for you guys to work on. Take these examples: 

 

Boring and bland:
https://i.ytimg.com/vi/Sd196aUcsdY/maxresdefault.jpg

 

https://cdn2.vox-cdn.com/uploads/chorus_asset/file/6913193/No_Man_s_Sky_20160808124504.0.jpg

 

http://www.imagehosting.cz/images/nomanssky2.jpg

 

https://cdn1.vox-cdn.com/uploads/chorus_asset/file/6940179/No_Man_s_Sky_20160813163904.0.jpg

 

https://cdn2.vox-cdn.com/uploads/chorus_asset/file/6913187/No_Man_s_Sky_20160808122632.0.jpg

 

http://freedesignfile.com/upload/2017/01/Desolate-planet-Stock-Photo-03.jpg

 

http://img10.deviantart.net/d5c2/i/2016/184/e/2/desolate_planet_by_mkschmidt-da8kmm5.jpg

 

http://earth-chronicles.com/wp-content/uploads/2016/05/e38994e188b2b90cbdfe83783e7c1f14.jpeg

 

http://vikrambahl.com/wp-content/uploads/2014/06/2014-05-25-06.41.10.jpg

 

 

Desolate but interesting:

http://cdn.wccftech.com/wp-content/uploads/2016/03/conan_exiles_desert.jpg

 

http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/hellogames/no-mans-sky/tidbits/snowscape610.jpg

 

https://nomansskymods.com/wp-content/uploads/cmdm/171711/1489028980_vistyi-ipgendal-1600x900.jpg

 

http://static.stuff.co.nz/files/nmstoxic.png

 

https://s-media-cache-ak0.pinimg.com/originals/aa/81/16/aa811629750f10578a2e0376a656b8d5.jpg

 

https://rickihobson.files.wordpress.com/2015/10/themartian.jpg

 

 

Somewhere between the two:

 

http://i.kinja-img.com/gawker-media/image/upload/1935zystffyuojpg.jpg

 

http://www.cosmographica.com/spaceart/assets/binary_sun_wall.jpg

 

http://static.nautil.us/259_cfa0860e83a4c3a763a7e62d825349f7.jpg

 

http://vignette4.wikia.nocookie.net/starwars/images/2/26/Utapau_surface.png/revision/latest?cb=20130202035123

 

https://www.google.co.uk/imgres?imgurl=https%3A%2F%2Fw-dog.net%2Fwallpapers%2F2%2F19%2F310215788420531%2Fsummer-planet-satellites-comet-starry-sky-desert-mountain-rock-plants.jpg&imgrefurl=https%3A%2F%2Fw-dog.net%2Fwallpaper%2Fsummer-planet-satellites-comet-starry-sky-desert-mountain-rock-plants%2Fid%2F229622%2F&docid=VX_b8EN917obSM&tbnid=3aJkyyC_fcTlEM%3A&vet=1&w=1920&h=1200&bih=768&biw=1536&ved=0ahUKEwik3YCT4c7SAhUDuRQKHTsqBTYQxiAIFygD&iact=c&ictx=1#h=1200&imgrc=3aJkyyC_fcTlEM:&vet=1&w=1920

 

 

The differences between the two aren't big at all, it all comes down to the small details. So I urge you to attempt to make sure that even the empty and desolate worlds are somewhat interesting to settle on, because just because someone wants to set up a mining colony on the richest source in the sector in a kind of badass way living in the badlands where life is cold and harsh, doesnt mean they have to just be looking at uniform brown boring ground. This kind of thing really sets the atmosphere for these kind of games. Thanks for your time.

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'For there to be good, there must be bad'

In essence, there needs to be a mix of them. 

But we still need unique gameplay mechanics and atmospheric effects though.

Add brownian noises when in warp, make people's spider-sense tingle.

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There are going to be regions that will be bland and boring, such as desert, grassland, ocean, etc. They way the landscape becomes interesting is the player's involvement. Also, the planets in NMS look boring due to it's aesthetic being bland (I see a lot of brown and red and murky green).

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A mix a heavy mix of planets. Some I want desolate, even barren, to the point where the entire planet is just glass. A black obsidian planet with no life whatsoever.

 

Planets with life should have a highly diverse set of biomes even if they are different flavors of the same theme.

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As you can see in every video they released so far, planets already consist of different biomes. We will not see some special, terrifying, challenging biomes for release, but who knows what they come up with in the future? If players insist on this, I can't see why they wouldn't do this later on

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Ok? Are you suggesting they are intentionally making planets boring? I ensure you they are not.

 

This is not as simple as MAKE IT THIS WAY.  But I am sure they will do there best to make things look good.

 

One major advantage this game has over NMS is that they are not trying to make unique planets using procedural generation.

They are taking more of a Minecraft approach, where they make a bunch of good looking biomes then procedural generation places them in the world. Yes I know most games do it this way, "Minecraft" is just for example.

 

Since the World will expand slowly, they have time to add more and more biomes to keep things fresh.

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Ok? Are you suggesting they are intentionally making planets boring? I ensure you they are not.

 

This is not as simple as MAKE IT THIS WAY.  But I am sure they will do there best to make things look good.

 

One major advantage this game has over NMS is that they are not trying to make unique planets using procedural generation.

They are taking more of a Minecraft approach, where they make a bunch of good looking biomes then procedural generation places them in the world. Yes I know most games do it this way, "Minecraft" is just for example.

 

Since the World will expand slowly, they have time to add more and more biomes to keep things fresh.

Not all planets, but there is variety. My biggest pet peeve in NMS is that they are literally almost all populated

 

Personally I say we go with the Star Trek method. A range of habitability and classifications and it generates biome diversity based on that.

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I think that it is difficult to not make 'bland' planets. However, I think that through voxel building we, the community, could make any planet not-so bland.

No biggie, just 125663 KM it will only take a minute.

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No, I think what they've shown so far of planets has been amazing and is exactly on the right track. But so far, there's only a handful, and they have all be handmade as far as I know. The temptation therefore, is when they have more planets later they put less work into them, which could lead to bland planets. As to the suggestions that "people will make the planets interesting" that is really quite naive. Sure you could build a really nice city there, but outside the city the place would still look horrible. And who wants to build a city in a really ugly place? And what of the other several thousand miles of planet that isn't going to have stuff build on it? Flat brown bumpy spheres don't make interesting gameplay. Also do I think they might intentionally make boring planets? Yes! As you can see from the other comments, everyone at the very least wants variety and therefore there needs to be a spectrum, and hence something at both ends. No Mans Sky and pretty much every other space sim has done it intentionally, why wouldn't DU?

All I'm saying is including gulleys, creeks, canyons, pillars, rivers, spikes and rock formations can make a bland wasteland into an interesting wasteland. If you need another example, take Mordor from lord of the rings. Mordor is desolate and dead but it sure as hell isn't uninteresting

 

*EDIT: Planets have supposedly been generated so far. 

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Procedural generation has its downsides.

But for a game like DU its the only way to get things done.

I do like the current biomes, big fan of desert landscapes. The only thing I am missing at the moment is some particle effects.

 

JC did say that they hope to add more alien biomes the further we go away from Alioth.

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Well, they gonna add polar caps by mixing biones. That's enough spice for me. I mean... it's a planet. You seen one, you seen them all. A spit of rock or water or gas in space.

 

The real question is if the fauna is gonna be out fo gnaw at our ankles. That's always fun. 

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 I mean... it's a planet. You seen one, you seen them all. A spit of rock or water or gas in space.

 

That's where I think you're wrong. You can do so very much with planet generation - there's a reason people STILL play survival minecraft. Every time you adventure or create a new world, everything is different enough to make a difference. This time you found a really cool cliff-side to put a house in with a great view. Or a particularly big canopy in the jungle. Or suspend your house from a rare natural bridge over a lava filled canyon. Build a lighthouse on a neat little rock formation just out to sea. Or perhaps find the perfect sized island to start a resort. 

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That's where I think you're wrong. You can do so very much with planet generation - there's a reason people STILL play survival minecraft. Every time you adventure or create a new world, everything is different enough to make a difference. This time you found a really cool cliff-side to put a house in with a great view. Or a particularly big canopy in the jungle. Or suspend your house from a rare natural bridge over a lava filled canyon. Build a lighthouse on a neat little rock formation just out to sea. Or perhaps find the perfect sized island to start a resort. 

Really, that's the reason. LOL, this hole time I thought I was playing because the game was fun. xD wow I am so stupid.

 

But yea, Minecraft did a good job.

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That's where I think you're wrong. You can do so very much with planet generation - there's a reason people STILL play survival minecraft. Every time you adventure or create a new world, everything is different enough to make a difference. This time you found a really cool cliff-side to put a house in with a great view. Or a particularly big canopy in the jungle. Or suspend your house from a rare natural bridge over a lava filled canyon. Build a lighthouse on a neat little rock formation just out to sea. Or perhaps find the perfect sized island to start a resort. 

It may be that I am paranoid, it may be that I am very wise, but I know for a fact, that building underground is the smartest decision in a game like DU. Why? Cause Minecraft is a singleplayer (mostly) game. DU is an MMO.

 

If you live udnerground, you can't be buried alive.

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I feel like just about everyone is missing the point here. 

 

I think what you're saying is that you want bland planets, but what you want is for them to have interesting terrain. No doubt there will be worlds like that; look at the desert planet in Dual Universe, it has tons and tons of rocks, something No Man's Sky has very few of. The unfortunate reality is that, from what we humans can see, which is mostly moons, most other worlds have very uninteresting terrain. However, DU is of course a game!

 

So aside from that, I personally think its a fair suggestion to request that planets empty of life and atmosphere have a interesting terrain to make up for that. However, I also feel that a mix of all types of worlds should be present, so even worlds that look like our moon should be in the possible generator. So I'm saying your request is certainly valid, I just won't get behind it.

 

Something to remember too is that in NMS there is a lot of planet hopping, with no looking back. In DU, planets will be colonized together by players and stripped of their resources. All you'll have to do is google "coolest Dual Universe planets" and you can find a plethora of interesting worlds to visit; no worries about that crap rock slate planet, leave it behind and spend your time somewhere better. Because in DU, you'll be better off staying put.

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