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Traveling between planets.


FD3242

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With so much empty space, what will we be doing when traveling between planets?

 

I can not imagine there being enough players to fill that much space.

 

So am a little worried this will be like No Mans Sky but worse, 30 min worse.

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I don't see how it can be worse than NMS, since it will start with one solar system, and have more than 0 other players B)

 

Anyway, with warp drives I don't expect it would take that long.

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It is unlikely that players will be able to get to other planets upon world gen at any decent speed. Give it some time and then we will have the resources to access warp drives (we need to build the infrastructure for creating them before we can use them).

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It is unlikely that players will be able to get to other planets upon world gen at any decent speed. Give it some time and then we will have the resources to access warp drives (we need to build the infrastructure for creating them before we can use them).

Oh yea, i forgot about that. Plus with star gates we can have a instant connection between planets.

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Well, first of all I don't think it will be 30 minutes between planets (assuming you are using the proper type of engine). They definitely want there to be some time delay in traveling so as to encourage people to think carefully about where they go, but I doubt they want it to take that long. People would get bored.

 

But secondly, this game isn't so much about zipping between planets willy nilly and they undoubtedly want all the mechanics to reflect that. I'd imagine they want each planet and system to feel like it's own region and that travelling between them is a big achievement, will therefore make it so that traveling is slow, or expensive, or both. But they will try to balance that so it is not too boring. So we will probably see larger cargo freighters making fewer trips rather than smaller ships going back and forth. 

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You know, this was a question in the past. While it was not asked this way(I don't believe) so we can go off that. 

 

I don't remember an exact link to the original articles, but the DU wiki page does have some information on this at the moment.

http://dualuniverse.gamepedia.com/Interstellar_Travel

 

So if we look at this, travel between planets is going to go something like this:

 

Someone sends out a probe to explore. They likely know which direction to point it for the possibility of discovering a planet. Once it does come across a planet, there will likely be a ftl node on that probe that allows you to "jump" to it. Using fuel and resources, you can then travel to it and setup a warp gate.

 

This has been the story since E3. You should know this if you did some research, but now you know. However this may be though, I have a couple points to bring up.

 

We do not know any details about the FTL Node, to the cost of warpgate setup, and the resources that are involved in using a FTL drive. It has gotten to a point in which these things would be a good idea to find out about. In one instance, if fuel is needed for each FTL jump to a node, then how costly will it be to produce. We can assume it's dependent on the distance of the FTL Node and much more dependent on the mass of the object and it's containers that you are warping to that point.

 

As well, while we will not find out how this mechanic is built until it is released after the game is released, it would be nice to know if warpgates will require so many types of resources and enough of a quantity that it will require multiple trips. This is something that should take thoughtful consideration for us to theorize and maybe the devs will get to these questions eventually.

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I do hope they implement various activities that can be done on a ship while waiting to get to a destination. Maybe you'll be able to use that time manufacturing or refining resources that you have on you if it's a big enough ship to fit the devices for that.

Thats why there is a mess hall or cantina. Get drunk whilst 'flying' the ship

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Something the developers are going for too is just shear realisticness; in real life of course, traveling between planets takes months. That obviously shouldn't be the case for a game, but it should still take quite a while. I know in Elite: Dangerous, travelling from one end of the galaxy to another can take several real days. That's the feel that I imagine DU is going for; short enough that it's fun, but long enough that you can't and won't just willy-nilly planet hop, allowing the game world to feel pretty big, as space should. (because lets face it, space is really, very, outrageously, obnoxiously big)

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Since the new update I think you really have to have either a good engine or lots of tanks for such a feat. IMHO they said something like you need minutes to hours to get there with the most basic engines but once FTL is invented, you'd need like 5 min - so to me some will travel there at the beginning and just afk the whole trip but once FTL is invented you can easily pass those 5min with some internet stuff, memes, talking or any other activity

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Makes sense.

Also concider JC said that essentially the universe is endless but the game will be "limited" by the rate of expansion.

 

Its an organic solution, at first expansion will be slow. You might have to hitch a ride on a cargo ship to get of world. But as the community and supporting infrastructure expands the speed of travel will increase in relation to it.

 

At launch it might take you a week to get from A to B. But a year later that same distance would only be an hour away. Just like it happened here on earth.

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I imagine that there will be some orgs willing to send survey teams to other planets the old fashioned way in preparation for warp tech. Would give a big advantage as they would be able to lock down sites of importance quicker due to not having to scan for them first. The same would be for preparation for wormhole tech.

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I imagine that there will be some orgs willing to send survey teams to other planets the old fashioned way in preparation for warp tech. Would give a big advantage as they would be able to lock down sites of importance quicker due to not having to scan for them first. The same would be for preparation for wormhole tech.

You mean like planets in other solar systems?

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As far as I know, you can't walk around on a ship in No Man's Sky, as it would be pointless, as the game doesnt' sport an actual server-wide galaxy but a repeated occurance of a star system based on an algorithm.

 

Also, be a casual and fly to another planet when FTL drives are unlocked. Just don't whine if the early birds gut the worms and when yo uarrive you find out another org has taken over the planet.

I think JC said that you need like 30 minutes to a week get to another planet - as they are not all in a ring around a star, some of them you'll haeve to place a trajectory to get to around the star. Warp is gonna get it down to 5 minutes (0.75 AU per minute if we assume the closest planet is a half Mars-Earth distance away at tis closest approach and you actually go there at maximum speed of 0.9 c ), so the 1 week travel time with sublight, with a 0.75 AU Warp drive, becomes 3 hours 45~ minutes trip. And 0.75 is - I assume at this point - their early projections as a Dev team for the Warp Drives, given the consistency of the examples. 0.75 AU per minute is actually 6 light minutes more or less per minute. That's 6 times the speed of light.

And at the DM21 interview on youtube, JC spoke of a maximum of 8 times the speed of light warp core as an example, which would take you 1 week to get to ANOTHER STAR SYSTEM. 8 times the speed of light == 1 Astronomical Unit per minute.

 

So yeah, if the trip was to last 1 hour for the cloest planet, it would give many people an incentive to build a home somewhere and for explorers to actually ADMIRE THE SIZE OF THE GALAXY.

You know what else this means? Transport cruiise ships can actually function. The trip takes long. Why pay for fuel yourself? I mean, you may not even want to drive there. Just get on an interplanetary cruise ship and get to the planet of your choosing. Why would anyone wanna be a transportation ship driver? I don't know, why would anyone wanna be a freighhter? Oh snap, you didn't consider that freighters in DU can be used as a trasport ship as well for people... yeah. You are welcome for this epiphany.

You know what No Man's Sky never had? Depth. Do not compare DU to NMS. The only thing in common is the futurespace setting. If you are feeling lazy or want isntant gratification by "teleport Warp LULZ" then, as I said before, be a casual and go to another planet or system the casual way, wait for FTL or Stargates. I'm on the same boat, I can't bother with freightering or playing DU as "Space Sailor Simulator Online : Salty Men in Salty Spaceships", which is why, as I have mentioned countless times, I'm actually gonna help some people set up an Uber services in-game. Space Cabbies are best Cabbies. 

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As far as I know, you can't walk around on a ship in No Man's Sky, as it would be pointless, as the game doesnt' sport an actual server-wide galaxy but a repeated occurance of a star system based on an algorithm.

 

Also, be a casual and fly to another planet when FTL drives are unlocked. Just don't whine if the early birds gut the worms and when yo uarrive you find out another org has taken over the planet.

 

I think JC said that you need like 30 minutes to a week get to another planet - as they are not all in a ring around a star, some of them you'll haeve to place a trajectory to get to around the star. Warp is gonna get it down to 5 minutes (0.75 AU per minute if we assume the closest planet is a half Mars-Earth distance away at tis closest approach and you actually go there at maximum speed of 0.9 c ), so the 1 week travel time with sublight, with a 0.75 AU Warp drive, becomes 3 hours 45~ minutes trip. And 0.75 is - I assume at this point - their early projections as a Dev team for the Warp Drives, given the consistency of the examples. 0.75 AU per minute is actually 6 light minutes more or less per minute. That's 6 times the speed of light.

 

And at the DM21 interview on youtube, JC spoke of a maximum of 8 times the speed of light warp core as an example, which would take you 1 week to get to ANOTHER STAR SYSTEM. 8 times the speed of light == 1 Astronomical Unit per minute.

 

So yeah, if the trip was to last 1 hour for the cloest planet, it would give many people an incentive to build a home somewhere and for explorers to actually ADMIRE THE SIZE OF THE GALAXY.

 

You know what else this means? Transport cruiise ships can actually function. The trip takes long. Why pay for fuel yourself? I mean, you may not even want to drive there. Just get on an interplanetary cruise ship and get to the planet of your choosing. Why would anyone wanna be a transportation ship driver? I don't know, why would anyone wanna be a freighhter? Oh snap, you didn't consider that freighters in DU can be used as a trasport ship as well for people... yeah. You are welcome for this epiphany.

 

You know what No Man's Sky never had? Depth. Do not compare DU to NMS. The only thing in common is the futurespace setting. If you are feeling lazy or want isntant gratification by "teleport Warp LULZ" then, as I said before, be a casual and go to another planet or system the casual way, wait for FTL or Stargates. I'm on the same boat, I can't bother with freightering or playing DU as "Space Sailor Simulator Online : Salty Men in Salty Spaceships", which is why, as I have mentioned countless times, I'm actually gonna help some people set up an Uber services in-game. Space Cabbies are best Cabbies. 

Maybe it's just the way I am reading this but you seem mad. I was not suggesting it should not be like this. I was asking what we would do while traveling.

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Maybe it's just the way I am reading this but you seem mad. I was not suggesting it should not be like this. I was asking what we would do while traveling.

Oh, no, I'm not mad. It's just the way I write :P

 

What you do while travelling depends. If you are a sapce-trucker... I don't know, I am no German (as mostly Germans like Truck Driver Simulator xD ). As a cruise ship passenger? Watch youtube, talk to people, socialise. It's a n MMO after all. As a security guard? Stay on edge, you never know when pirates may come get you or if it's this trip that an interdiction bubble is set up.

 

And if Warp Cores can suffer "overheating" on use, of if they are subject to overclocking / overloading, an negineer would have the most fun during that time, running around keeping the thing from falling apart.

 

All in all, in depends on the circumstances.

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Oh, no, I'm not mad. It's just the way I write :P

 

What you do while travelling depends. If you are a sapce-trucker... I don't know, I am no German (as mostly Germans like Truck Driver Simulator xD ). As a cruise ship passenger? Watch youtube, talk to people, socialise. It's a n MMO after all. As a security guard? Stay on edge, you never know when pirates may come get you or if it's this trip that an interdiction bubble is set up.

 

And if Warp Cores can suffer "overheating" on use, of if they are subject to overclocking / overloading, an negineer would have the most fun during that time, running around keeping the thing from falling apart.

 

All in all, in depends on the circumstances.

Oh good.

 

Overclocking is a interesting idea. They can not have a silicon lottery because that would be unbalanced. But I am sure there is some way to do it without breaking the game.

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So using standard FTL will be more appropriate for planet-to-planet use in a single solar system, and stargates are expected to be used for system-to-system travel?
This is how I understand it, but I've had trouble keeping up with all the information.
As for time, this would vary for your method of transportation, how big the ship is, how many thrusters, what kind thrusters, etc.

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With so much empty space, what will we be doing when traveling between planets?

 

I can not imagine there being enough players to fill that much space.

 

So am a little worried this will be like No Mans Sky but worse, 30 min worse.

They will probably have a warp-drive system, but no doubt it will be faster then NMS, although it may depend on the type of warp drive your ship has.

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Even if the travel takes ages I'm sure there are things you could do on the ship while you're on the way, depending on the ship amenities, that could make the trip productive.. Could go as far with socialising with other passengers to managing org business, designing ships, lua writing (though i'm unsure how this would work in-game), designing ships, the list goes on

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Even if the travel takes ages I'm sure there are things you could do on the ship while you're on the way, depending on the ship amenities, that could make the trip productive.. Could go as far with socialising with other passengers to managing org business, designing ships, lua writing (though i'm unsure how this would work in-game), designing ships, the list goes on

Totally, if it does end up taking a lot of time to travel, it'll just have to be a calculation of what's most beneficial, even if you're in a ship without much to do; getting to the other planet, albeit losing some time that could have been spend on crafting, mining etc. or staying 

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I imagine that there will be some orgs willing to send survey teams to other planets the old fashioned way in preparation for warp tech. Would give a big advantage as they would be able to lock down sites of importance quicker due to not having to scan for them first. The same would be for preparation for wormhole tech.

 

Indeed, that is what my org "The Tempest Mission" is all about, getting to other solar systems and planets the hard way -> https://community.dualthegame.com/organization/the-tempest-mission

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