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U I scale


Max_Carpenter

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The developers showed in the last update video that they are currently working on the UI. They definitely are not at the point where we know enough about it to tell you what features it will have. Most well-funded games these days do have features like this, so I imagine 4K will look fine. So my guess is, yes!

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I would not worry about that. This can be done quickly. Just an example:

function GUIToScreenRect( x, y, w, h )
	
	local base_w, screen_w = 1920, ScrW( );
	local base_h, screen_h = 1080, ScrH( );
	
	screen_w = screen_h * ( base_w / base_h );
	
	local screen_scale_w = screen_w / base_w;
	local screen_scale_h = screen_h / base_h;
	
	x = screen_scale_w * x;
	y = screen_scale_h * y;
	w = screen_scale_w * w;
	h = screen_scale_h * h;
	
	return x, y, w, h;
	
end
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  • 2 weeks later...

Also, try to make it colorblind friendly...or at least add an option to switch to colorblind friendly for those out there that are...like me.  ;)   Ideas, use patterns or symbols with or instead of solid colors for certain functions.

A novel idea and definitely something the developers should think about.

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After talking with JC, they are still refining the UI so we still don't have a defined look and feel to the UI but I imagine they will allow for the user to scale it

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  • 2 weeks later...

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