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Warehouses


phlgmr

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What about Warehouses. Or where can you save Items to make it impossible for people getting these Items without using brute Force.

Or another example, if you have an organization and wanne have a place to keep all the Ressouces of the Org, how to keep the thiefs out since having a guard there all the time doesnt sound like a good idea.

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I suspect there will be an element for that. Because you need that too for markets (as they said in various interviews). So those wares actually need physical space to be sold and picked up. That said, that warehouse element could be used as personal storage too. 

 

To be safe either

 

- store your assets in the ark zone

- build a territory claim unit, claim land, build a shield there to prevent anyone to harm you there (can still be destroyed) and config your RDMS in a way that noone can take your stuff

- hide your stuff

 

Orgs can use that RDMS system too to hinder people taking the stuff of other org members and all other players outside of that org. 

 

If you can't build a TCU or shield then you probably want to hire guards to look after your stuff while you are not in-game. That will be actually a good way to earn money: build a safe haven (station, TCU, shield whatever) and ask money for defending other people's stuff. That's emergent gameplay

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Short answer: We don't know yet.

Slightly longer answer: I expect the containers will be protected just like everything else that is constructed (using RDMS, shields, barriers).  Can you leave a container open for everyone to use? Probably. Can you lock it down for only yourself? Most likely. Can people break into a container that is out in the open?  Maybe.

 

Also... damn ninjas.

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I suspect there will be an element for that. Because you need that too for markets (as they said in various interviews). So those wares actually need physical space to be sold and picked up. That said, that warehouse element could be used as personal storage too. 

 

To be safe either

 

- store your assets in the ark zone

- build a territory claim unit, claim land, build a shield there to prevent anyone to harm you there (can still be destroyed) and config your RDMS in a way that noone can take your stuff

- hide your stuff

 

Orgs can use that RDMS system too to hinder people taking the stuff of other org members and all other players outside of that org. 

 

If you can't build a TCU or shield then you probably want to hire guards to look after your stuff while you are not in-game. That will be actually a good way to earn money: build a safe haven (station, TCU, shield whatever) and ask money for defending other people's stuff. That's emergent gameplay

 

 

sory, wahts RDMS and thanks

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Like the others said, there will most likely be ways to construct fairly secure storage facilities and some people may be able to make a viable business out of it.

 

It would be interesting to see some sort of mass storage management element that allows one to access a large number of containers simultaneously. 

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Like the others said, there will most likely be ways to construct fairly secure storage facilities and some people may be able to make a viable business out of it.

 

It would be interesting to see some sort of mass storage management element that allows one to access a large number of containers simultaneously. 

If it was up to me to design one, it would be as simple as with a vault in a bank.

 

Stacks of storage units, all password protected, tie them all in a control unit, assign ivnentory for input/output for passowrds and hhave one  override password installed for the manager - aka, standard baking system.

 

Can't get any safer than that, plus 100 meters of reinforced steel walls and a series of 50 blast door entrances to the vault. :P

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