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Designable Armour?


RoboGent

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Armour...

 

A great many factions in writing, games and movies have unique armour, for example the rebels and the empire in star wars. You immediately think of the stormtroopers and the rebel guerrilla fighters. So will designable faction armour be a thing in game?

 

But continuing that example there are of course different uniforms, the rebel and imperial pilots and the stormtroopers and various rebel uniforms. If there was designable equipment (Weaponry excluded as that has already been stated as designed by NovaQuark) would there be sub uniforms to assign or wear depending on your job in your organisation? Further could you wear said uniform to disguise yourself and infiltrate an organisation?

 

Cheers for reading :)

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Chances are not at first. While each faction can mass produce and provide armors to its soldiers, there are no words from the Devs on if there will be variety of armor pieces. And if I were to add to this, an armor is an armor, slap a paintjob of your factions spiffy colors and you are set.


Uniforms are a good thought. A specialised pilot won't have specialisation to use a powered armor for example and perhaps, said jumpsuits might provide some sort of G-resistance that makes them essential for a pilot. Again, we would have to wait a DevBlog on that, but my estimate is that there are limited number of ways you can design a jumpsuit. You can't reinvent the wheel in such fields, but you can, again, slap a faction's colors on it and you got yourself a specific pilot suit.

As far as jobs go, yes, any specialisation would need and should need specialised equipment. An engineer rushing to fix a hull breach on EVA should have a specialised armor for that job. A medic on the ground should have a backpack full of medical items he can apply via... I don't know, that dart-gun from Fallout 4, the Syringer. Halo-Jump-360-no-scope healer is the best healer after all.

TL ; DR : We have to wait and see. They might come out with a variety or armor pieces a smith can mold together to create a unique armor, or it can be a full piece for server lag being kept in check.

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Chances are not at first. While each faction can mass produce and provide armors to its soldiers, there are no words from the Devs on if there will be variety of armor pieces. And if I were to add to this, an armor is an armor, slap a paintjob of your factions spiffy colors and you are set.

 

 

Uniforms are a good thought. A specialised pilot won't have specialisation to use a powered armor for example and perhaps, said jumpsuits might provide some sort of G-resistance that makes them essential for a pilot. Again, we would have to wait a DevBlog on that, but my estimate is that there are limited number of ways you can design a jumpsuit. You can't reinvent the wheel in such fields, but you can, again, slap a faction's colors on it and you got yourself a specific pilot suit.

 

As far as jobs go, yes, any specialisation would need and should need specialised equipment. An engineer rushing to fix a hull breach on EVA should have a specialised armor for that job. A medic on the ground should have a backpack full of medical items he can apply via... I don't know, that dart-gun from Fallout 4, the Syringer. Halo-Jump-360-no-scope healer is the best healer after all.

 

TL ; DR : We have to wait and see. They might come out with a variety or armor pieces a smith can mold together to create a unique armor, or it can be a full piece for server lag being kept in check.

Yeah awesome ideas dude, just wanna see some more customization as that's what I live for, and hopefully with the addition of ground combat I'd just love to see some variation. But like ya said all that requires is a slap of paint. Still, sci-fi viking helmets for the Morrigan Consortium would be awesome!

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ooh, I hope we can do that in the future :3

Yeah man! Would be really cool to see differences in armour on the battlefield. I mean there's a game Planet Explorer's (Dunno if you've heard of it) but there's a designer where you design weapons and vehicles and all sorts. Armour included. If there was a designer for ships like the one found in Planet Explorer's (But maybe a little easier to navigate and use) then I would love to see one for weapons, ground transport and armour. Just something I'd like to see :D

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Yeah man! Would be really cool to see differences in armour on the battlefield. I mean there's a game Planet Explorer's (Dunno if you've heard of it) but there's a designer where you design weapons and vehicles and all sorts. Armour included. If there was a designer for ships like the one found in Planet Explorer's (But maybe a little easier to navigate and use) then I would love to see one for weapons, ground transport and armour. Just something I'd like to see :D

PE way of handling customisation is great, within couple minutes everyone can create nicely looking sword, gun, armor piece. It would be great to be able to do that in DU but I doubt they will add something like this in game.

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PE way of handling customisation is great, within couple minutes everyone can create nicely looking sword, gun, armor piece. It would be great to be able to do that in DU but I doubt they will add something like this in game.

Yeah, would be nice to see but unlikely unless enough people asked for it!

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Yeah, would be nice to see but unlikely unless enough people asked for it!

A server's capabilities won't increase with wishful thinking though. If it hinders server performance, the Devs will leave it on for further in development. There's a difference between feasible and possible, sadly...

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Probably not going to happen. At least not anytime soon if at all unfortunately, but i do understand where they are coming from.

 

It would require to make a 3D modeling tool inside Dual Universe to enable players to customize their gear and it would represent a tremendous amount of development time. Moreover, the dev team prefers to keep some control on the artistic vision for the game.
 
Found this in the Q&A #13. Link here
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A server's capabilities won't increase with wishful thinking though. If it hinders server performance, the Devs will leave it on for further in development. There's a difference between feasible and possible, sadly...

Yeah I know :/ Still, would love to see it, even if it strained the server.. I hope they'd find a way to implement it without straining too hardly on the server.

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Probably not going to happen. At least not anytime soon if at all unfortunately, but i do understand where they are coming from.

 

It would require to make a 3D modeling tool inside Dual Universe to enable players to customize their gear and it would represent a tremendous amount of development time. Moreover, the dev team prefers to keep some control on the artistic vision for the game.
 
Found this in the Q&A #13. Link here

 

Yeah, cheers for the link dude, but yeah. Totally agree, just would love to see different factions look differently for variation etc etc, but yeah would definitely be a lot of work, but I'd say it'd worth it in my mind. But what CaptainTwerkmotor said about having various gear for jobs, I mean that could be done by NovaQuark and also create at least some diversity.

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