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identifying ships


waynethecool

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so ive been looking around and the devs have apparently said that you will be able to track ships and identify them with a transponder of some sorts but its not required so what if a harmless vessel comes with out the transponder and it gets destroyed so how will they be defined  or id without and transponder or id signature any ideas 

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so ive been looking around and the devs have apparently said that you will be able to track ships and identify them with a transponder of some sorts but its not required so what if a harmless vessel comes with out the transponder and it gets destroyed so how will they be defined  or id without and transponder or id signature any ideas 

Core Units = License plates and IFF. Oh, IFF = Transponder that Identify Friend or Foe.

 

So no, you won't be able to not have said Core Unit on. The did say that Core Units hold information like ownership and such, so, if the person piloting a ship is not the actual owner, then I guess, get people to talk with the people on board ships to check who they are if they act strange.

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What Cap is saying is, if there is a ship flying around, then by the mechanics of the game, the ship must have an owner. Whether you can scan a ship to find out who made it I personally don't know. But it would be one way do identify a ship that doesn't have a dedicated transponder.

 

But if you are flying a ship through territorial space and do not identify yourself as innocent to people who think you may potentially be hostile, then you're asking to be shot as this is a game on the internet.

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What Cap is saying is, if there is a ship flying around, then by the mechanics of the game, the ship must have an owner. Whether you can scan a ship to find out who made it I personally don't know. But it would be one way do identify a ship that doesn't have a dedicated transponder.

 

But if you are flying a ship through territorial space and do not identify yourself as innocent to people who think you may potentially be hostile, then you're asking to be shot as this is a game on the internet.

That's as easy as reading a license plate and then just reading the car brand and model, all of which can be tied to a "show info" option on the game's radial menu (showcased in many videos), which shows  what kind of ship the ship you look at is and what kind of blueprint it's build on, thus, the owner person or organisation behind the blueprint, lke T-Motor Wafflemaster 2000, the ultimate wallfemaker ship that ever baked waffles.

 

So, as you understand, some ships will be "widely available" and others will be custom-made, with no IDs on blueprints on them. AKA, military ships, or pirate ships with tricky features. Last thing you want, is the enemy to know how fast your ship can actually fly, so the show info button will only show a ship name, not its info ,as the Bleuprint was never "patented" on the ship, it was simply built on grid.

 

Which is why people should learn to build modularly, if they want to be competitive in PvP, or, you know, in the middle ages you payed a blacksmith to make you a custom suit of armor if you wanted to be effective (or just slap a ringmail over some leather armor, it worked). So, find a machine shop, and ask a person to build you a ship you want given they have the skilsl to build it. You don't actually have, as a person, to build your own ship.

 

Everyone else who's lazy will just buy ships off of the market or blueprints for those "successful" ships, that everyone knows how to coutner their niches.

 

 

"Oh, a T-Motor's Wafflemaster 2000 model? Oh, I can just outrun this ship, no biggie" 

 

 

While

 

 

"oh, custom-made ship, who knows what kind of tricks this guy put in it"

 

or

 

 

"that ship LOOKS like a T-Motor Wafflemaster 2000, but it definitely flies like too fast to be one and the ID shows nothing, so it's just the hull".

 

 

Perfect for Black Ops as well :)

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