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Uploading mp3's into in-games's ship's sound system


Volkier

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That would be great.

 

But technically that means you will have to load every piece of audio that is playing...

If I start playing a song on my ship, and you come aboard with 20 friends, will the music be streamed from my client to every other client ? will the server handle the file and preload it for others to cache upon entering the ship ? this could take a while depending on the number of music and their size !

We could be speaking a huge amount of bandwith for the server as mp3s can be several MBs !

Also, "mp3" is a privately owned codec, NQ will have to pay a fee to implement an ingame player I believe.

 

Also copyrights issues... I am not seeing NQ taking that many risks.

 

 

 

On the other hand, some games have implemented open source/proprietary TTS (Text To Speech).

I even have done this myself with software a while back, it could prove really easy.

How are you going to call your ship's voice ? :D

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