Code24 Posted December 21, 2016 Share Posted December 21, 2016 English All 78 Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers. The Corporation relies on teamwork and structure to succeed, and thus operates as a meritocracy. The corporation is led by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations and manned by specialists with appropriate skills. Each branch is independent to a degree but ultimately answer to the Council. CEO - Code24 Objective Dynamics Leader: Head Technocrat, Croomar The scientific branch of the Corporation, lead by a head Technocrat. This branch develops tech, designs blueprints, programs systems, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use. Researcher - Develops new designs and blueprints to be tested and refined.Explorer - Lone wolf pilots looking to explore under a Corporate Charter. Programmer - Specialist skilled in scripting advanced systems with LUA Objective Industries Leader: Director of Industry, BliitzTheFox The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions. Miner - Raw resource extraction.Technician - Refining and manufacturing.Engineer - Industrial construction/development.Shipwright - Shipyard operation, starship construction. Marketer - Promotes and sells products, conducts market research Objective Navy Leader: Stategos, Sgt.Toothpaste As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include: Pilot - Pilot specializing in either strike craft or larger warships.Commander - Officer in command of a large, crewed warship.Crew - Entry level warship crew, manning the critical stations on larger vessels.Security - Infantry unit skilled in ground combat.Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.Recon - *Redacted* Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger. Play DU in small, focused teams that are agile, efficient and focused on excellence. Cement your role in the future of ODY, and submit an application on our website today. If you are interested in one or more of the roles described above, but still have questions, contact one of the Corporate Council members. Required: Means of Voice Communication Application on both website and community portal Complete a short interview with a recruiter Age: 16 + Follow us: Learn More Soarnir, Kuritho, peskyboyz and 8 others 11 Link to comment Share on other sites More sharing options...
Kuritho Posted December 21, 2016 Share Posted December 21, 2016 Seems coolo. The video seems like a bunch of copyright-free intros IMP. Still nice tho Link to comment Share on other sites More sharing options...
Warden Posted December 21, 2016 Share Posted December 21, 2016 Streamlined (or sleek) design. I think those descriptions fit, but regardless, it makes it easy to look at. Link to comment Share on other sites More sharing options...
Lights Posted December 22, 2016 Share Posted December 22, 2016 Seems coolo. The video seems like a bunch of copyright-free intros IMP. Still nice tho looks at volcanov industriel community page background pictures and only design they wish to incorporate into the org so far >.> <.< >.> :/ Link to comment Share on other sites More sharing options...
Lethys Posted December 22, 2016 Share Posted December 22, 2016 very good update, like it Link to comment Share on other sites More sharing options...
Code24 Posted January 3, 2017 Author Share Posted January 3, 2017 Our first concept design of the new year is the Firebird, a Heavy Fighter class. Commissioned by the Phoenix Confederacy. Link to comment Share on other sites More sharing options...
Code24 Posted February 18, 2017 Author Share Posted February 18, 2017 The first iteration, of an ODY hovercraft concept. Lifted by 4 hover engines, it is intended primarily for racing, recon, and exploration. To explore the full collection of ODY concepts, click here. Astrophil and Kurock 2 Link to comment Share on other sites More sharing options...
Kurock Posted February 18, 2017 Share Posted February 18, 2017 I have just one word: DUgasm. Link to comment Share on other sites More sharing options...
Code24 Posted February 26, 2017 Author Share Posted February 26, 2017 I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy! If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. Zamarus, MinerMax555, Mr_Kamikaze and 2 others 5 Link to comment Share on other sites More sharing options...
Aesras Posted February 26, 2017 Share Posted February 26, 2017 Awesome work with how the org is going, I look forward to see you grow and keep making amazing ships Shockeray 1 Link to comment Share on other sites More sharing options...
Mr_Kamikaze Posted February 27, 2017 Share Posted February 27, 2017 That's pretty good, how long have you been drawing?. Link to comment Share on other sites More sharing options...
Code24 Posted May 28, 2017 Author Share Posted May 28, 2017 A great cinematic track composed for ODY by our friend The Epic Composer. You can check out his other music here. Lethys, Vyz Ejstu, Kurock and 3 others 6 Link to comment Share on other sites More sharing options...
Code24 Posted August 24, 2017 Author Share Posted August 24, 2017 We are excited to announce that our new and improved website has gone public ahead of pre-alpha. http://www.objectivedriveyards.com/ You can read about the organization, apply, or simply stay up to date with projects. We plan to add more features in the future, so stay tuned. Croomar 1 Link to comment Share on other sites More sharing options...
Croomar Posted November 27, 2017 Share Posted November 27, 2017 As featured on JC's twitter, the ODS Tidepoint made a historical entry today as Objective Driveyard's first completely coordinated project, shown under construction by a large part of our over 35 alpha members. An amazing experience for all participants with lots of laughter and lots of fun. DarkTemplar, Kurock, Astrophil and 5 others 8 Link to comment Share on other sites More sharing options...
Wilks Checkov Posted November 27, 2017 Share Posted November 27, 2017 All I can say is keep up the good work, fun watching it evolve. Code24 1 Link to comment Share on other sites More sharing options...
MookMcMook Posted November 27, 2017 Share Posted November 27, 2017 Oh my... I did not see the tiny avatar human figure walking along the front there, that REALLY adds a scale meter to this wonderful picture of teamwork and creativity. Whoa-under-full! Code24 1 Link to comment Share on other sites More sharing options...
Code24 Posted December 14, 2017 Author Share Posted December 14, 2017 Some new forum signatures for ODY members to represent the corp. I had forgotten that signatures aren't currently available on the forum so we will have to wait a little before using these. Kurock, MrFlanders and Vyz Ejstu 3 Link to comment Share on other sites More sharing options...
Anaximander Posted December 14, 2017 Share Posted December 14, 2017 Hope you guys didn't translate General with Google translate. xD That'd be silly now, if your top-ranking officer is just a Marshal. xD Occultist 1 Link to comment Share on other sites More sharing options...
Forodrim Posted December 14, 2017 Share Posted December 14, 2017 I think your logo is not very wisely chosen, the added "wings" to the rune make it look like the emblem of various German Nazi groups (see https://en.wikipedia.org/wiki/Odal_(rune)#Germany ). The original Odal rune itself is also used by the American "National Socialist Movement" Occultist 1 Link to comment Share on other sites More sharing options...
Occultist Posted December 14, 2017 Share Posted December 14, 2017 You are right. Oo A little bit suspicious i think. Anaximander 1 Link to comment Share on other sites More sharing options...
Warden Posted December 14, 2017 Share Posted December 14, 2017 Interestingly, every (present-day) higher German sergeant has that symbol (looks just like the rune) as rank thingie on the shoulders. See https://en.m.wikipedia.org/wiki/Hauptfeldwebel_(rank) No implication, just an observation or as "fun fact". As for the posts above, I think ODY never had particular implied intentions or affiliations so I'd rather shrug it off or clarify (if I were in their shoes) because that seems easier than to rebrand everything visually. In terms of work effort and keeping a visually established brand, I mean. But that depends on how many other people (in the future) draw that connection and consider it problematic. Vyz Ejstu 1 Link to comment Share on other sites More sharing options...
Occultist Posted December 14, 2017 Share Posted December 14, 2017 Yeah. You're right warden. i say its not a problem....because nobody knows this rune.^^ Link to comment Share on other sites More sharing options...
Forodrim Posted December 14, 2017 Share Posted December 14, 2017 35 minutes ago, Warden said: Interestingly, every (present-day) higher German sergeant has that symbol (looks just like the rune) as rank thingie on the shoulders. See https://en.m.wikipedia.org/wiki/Hauptfeldwebel_(rank) That is true, however the logo adds the little wings that are a later addition by nationalists and were not part of the original rune. I also don't want to imply intend here, just want to point something out that might be problematic. Link to comment Share on other sites More sharing options...
Shockeray Posted December 14, 2017 Share Posted December 14, 2017 I don't think it's different than the people trying to say that I derived my organization logo from the swastika and then trying to make a nazi connection. Just have fun with your emblem designs, I think it looks great. Link to comment Share on other sites More sharing options...
Anaximander Posted December 14, 2017 Share Posted December 14, 2017 1 hour ago, Shockeray said: I don't think it's different than the people trying to say that I derived my organization logo from the swastika and then trying to make a nazi connection. Just have fun with your emblem designs, I think it looks great. And some people in this community have called me "the worst person, even worse than Stalin and Hitler combined". Yeah, apparently,: forum trogledite > 2(Mass_Murderer). So yeah, kind of an overkill at some points with people's random shape tolerance or overreactions. If anything, I'd say the emblem chosened has another problem than Nazi Germany connections. I'd say its main issue is being cliche. Croomar 1 Link to comment Share on other sites More sharing options...
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