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Objective Driveyards - Aerospace Corporation [Recruiting]


Code24

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English                     All                         78

 

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Objective Driveyards is a corporate-state established in the evolving world of Dual Universe. We aim to design ships that combine elegance and efficiency with a readiness for the cold-blooded nature of interstellar warfare. We will bring an array of premier spacecraft to the marketplace: battle-tested by our navy and refined by an organized team of engineers and designers.
 

 

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The Corporation relies on teamwork and structure to succeed, and thus operates as a meritocracy. The corporation is led by the CEO and a Council of three directors. Corporate assets are divided into three main branches; each responsible for a major aspect of Corporate operations and manned by specialists with appropriate skills. Each branch is independent to a degree but ultimately answer to the Council.

 

CEO - Code24

 

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Objective Dynamics


Leader: Head Technocrat, Croomar

 

The scientific branch of the Corporation, lead by a head Technocrat. This branch develops tech, designs blueprints, programs systems, conducts exploration, and tech mining. Blueprints can be designed on contract to be sold to other factions, or strictly for corporate use.

 

Researcher - Develops new designs and blueprints to be tested and refined.
Explorer - Lone wolf pilots looking to explore under a Corporate Charter.

Programmer - Specialist skilled in scripting advanced systems with LUA 

 

 

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Objective Industries

 

Leader: Director of Industry, BliitzTheFox

 

The circulatory and digestive system of the Corporation, controlled by a Director who is part of the Corporate Council. This branch is responsible for mining and refining raw materials, manufacturing components and equipment, and ultimately constructing ships. While the Navy controls most of the Corporate fleet, Indi Ops controls most of the Corporate shipyards. Ships and equipment produced by this branch are first researched and designed by the R&D branch. Indi Ops can also manufacture hulls and equipment to be sold on contract to other factions.

 

Miner - Raw resource extraction.
Technician - Refining and manufacturing.
Engineer - Industrial construction/development.
Shipwright - Shipyard operation, starship construction.

Marketer - Promotes and sells products, conducts market research

 

 

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Objective Navy

 

Leader: Stategos, Sgt.Toothpaste

 

As the military branch, the Navy is responsible for protecting Corporate interests from external threats. The Navy is lead by the Strategos, one of the members of the Corporate Council and the highest ranking officer within the fleet. The Navy controls the majority of the Corporate Fleet and draws from Corporate personnel with skills particular to any and all aspects of combat. These roles can include:

 

Pilot - Pilot specializing in either strike craft or larger warships.
Commander - Officer in command of a large, crewed warship.
Crew - Entry level warship crew, manning the critical stations on larger vessels.
Security - Infantry unit skilled in ground combat.
Combat Engineer - Field engineer skilled in building/repairing constructs in combat situations.
Recon - *Redacted*

 

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Objective Driveyards is seeking the top talent in Dual Universe to make our team stronger.

Play DU in small, focused teams that are agile, efficient and focused on excellence. Cement your role in the future of ODY, and submit an application on our website today. If you are interested in one or more of the roles described above, but still have questions, contact one of the Corporate Council members.

 

 

Required:

 

Means of Voice Communication

 

Application on both website and community portal

 

Complete a short interview with a recruiter

 

Age: 16 +

 

 

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Seems coolo.

The video seems like a bunch of copyright-free intros IMP. Still nice tho

looks at volcanov industriel community page background pictures and only design they wish to incorporate into the org so far >.> <.< >.> :/
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I frequently get asked about how I make the ODY blueprints and what programs I use, so I made a short video showcasing my design process. Enjoy!

 

 

If you'd like to see more from us in the future (game play, promos, live streams?) then subscribe to the channel. 

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As featured on JC's twitter, the ODS Tidepoint made a historical entry today as Objective Driveyard's first completely coordinated project, shown under construction by a large part of our over 35 alpha members.  An amazing experience for all participants with lots of laughter and lots of fun.

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Interestingly, every (present-day) higher German sergeant has that symbol (looks just like the rune) as rank thingie on the shoulders. See https://en.m.wikipedia.org/wiki/Hauptfeldwebel_(rank)

 

No implication, just an observation or as "fun fact". 

 

As for the posts above, I think ODY never had particular implied intentions or affiliations so I'd rather shrug it off or clarify (if I were in their shoes) because that seems easier than to rebrand everything visually.  In terms of work effort and keeping a visually established brand, I mean. 

 

But that depends on how many other people (in the future) draw that connection and consider it problematic. 

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35 minutes ago, Warden said:

Interestingly, every (present-day) higher German sergeant has that symbol (looks just like the rune) as rank thingie on the shoulders. See https://en.m.wikipedia.org/wiki/Hauptfeldwebel_(rank)

That is true, however the logo adds the little wings that are a later addition by nationalists and were not part of the original rune. 

I also don't want to imply intend here, just want to point something out that might be problematic. 

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I don't think it's different than the people trying to say that I derived my organization logo from the swastika and then trying to make a nazi connection. Just have fun with your emblem designs, I think it looks great.

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1 hour ago, Shockeray said:

I don't think it's different than the people trying to say that I derived my organization logo from the swastika and then trying to make a nazi connection. Just have fun with your emblem designs, I think it looks great.

And some people in this community have called me "the worst person, even worse than Stalin and Hitler combined". Yeah, apparently,:

 

forum trogledite > 2(Mass_Murderer).

So yeah, kind of an overkill at some points with people's random shape tolerance or overreactions.

If anything, I'd say the emblem chosened has another problem than Nazi Germany connections. I'd say its main issue is being cliche.

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