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DevBlog: Scanning & Mining

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Just a thought, but this whole aspect of 'scanning' opens up a whole lot of ways to cheat in this game.

If the Information of the Planet underground is also available client-sided (for rendering maybe) - then someone can just read the local memory of his machine and extract all the information he needs (maybe just by flying over areas that are then loaded into memory from the server) without scanning at all in seconds.

There are probably some more ways to exploit this if you think long enough about this. (You can keep coming up with ways to prevent this, but will they be implemented?)

IF your RAM was to load all the voxels on the planet, it owuld violently explode. That's not how procedural generation works. If you can't see something, it's technically not there client-wise. When you scan, you essentially consult the server and then depending on your stats and the direction you scan towards, the server dictates if you can see what the mineral vein beneath you is or not. That, as well, is how in eVE you can scan for ships without them being in your LOD range. And as far as I know, people can't cheat with the Directional Scan in EVE.

 

Unless you plan on hacking the server directly, I don't see this being exploited.

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This will be an awesome game. I am very interested in this mining and scanning thing. I am planning to start a group to learn about mining and scanning. For now it is reading and then starting from zero. I am curious where this will bring us. Thanks to the dev-team of DUAL Universe and all people who are helping a hand. Grtz, Baeyens.

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So it seems good quality laborers will be highly demanded. This system seems to be hight-tech if it comes with scanning and mining techniques but medivalish is it comes to scale. It will force something we all know, sorting people. Minerals will have value, work will have value not only in in game currency, also in real money. It's scary how similar to real life dual is going to be.

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So it seems good quality laborers will be highly demanded. This system seems to be hight-tech if it comes with scanning and mining techniques but medivalish is it comes to scale. It will force something we all know, sorting people. Minerals will have value, work will have value not only in in game currency, also in real money. It's scary how similar to real life dual is going to be. Of course game is an option, no one is forced to play it, reach people will be able to support NQ with purchases of high quantities of subscription tokens, poor people will have to work beneath 'em, smart people we'll get rich - at least in game. This is going to be something new, balancing it going to be a key. There has to be a reason for having tons of minerals, ships and station are obvious reason, but what about them? Why anyone should want to have real big ship? Why should we want this second life? What will bring us pleasure from a gameplay? Satisfaction? We will see, perhaps NQ dev-team will try to answer those questions, would be nice to see what really they want to offer us, players.

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While mining is going to be a detrimental part with playing dual universe, i hope to see solutions to make it where planets don't look like they have been stripped mined for thousands of years. I especially believe Alioth will be a victim to poor landscape as everybody starts there and needs to mine to get up on their feet.

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While mining is going to be a detrimental part with playing dual universe, i hope to see solutions to make it where planets don't look like they have been stripped mined for thousands of years. I especially believe Alioth will be a victim to poor landscape as everybody starts there and needs to mine to get up on their feet.

That's what alpha and beta are for, testing solutions so you don't have to

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im not saying they wont make a solution i just want to kind of be reassured otherwise it would be like a minecraft server where the arkship safezone will look all nice and tidy and when you leave it its nothing but devastation from mining and fighting.

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Well there is no guarantee. I would be lying if I said I hadn't thought about it. Hopefully, the surface level material will be so worthless that people will just dig a few shafts through it rather than strip mine it, and the surface will look nice even if the planet is hollow.

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!!!!!! IM SO EXCITE !!! Wow 500 meters down for rare minerals thats kinda crazy, but i like crazy!

You'll need a JetPack to be safe 500 meters down right? I mean, if you really want to mine freely, like straight down...

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Makes me think, if we would go under the ground, it would be nice to have a little 3d-map of the shafts we have digged.

Reminds me of Metroid Prime. But here you map has to be updated live! Hard.

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While mining is going to be a detrimental part with playing dual universe, i hope to see solutions to make it where planets don't look like they have been stripped mined for thousands of years. I especially believe Alioth will be a victim to poor landscape as everybody starts there and needs to mine to get up on their feet.

There should be a system to fill back the wholes gradually maybe. Like if you cut into Yogurt and move it a little bit, the cut will refill... It's the same for dirt. Where there is wholes, you refill it. Once there is a new enclosed area full of dirt (and where there once were ores), ores are re-implemented among that area of dirt procedurally (dirt areas are replaced by ore ones).

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I didn't get it @Stark. It would refill if no one's in here, starting to refill a day after something like that, and raising half a meter per day idk.

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I mean what if someone digs a trench around their base for extra protection. The game won't be able to tell the difference between a trench and a mine

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Yeah. Well they will have to actually put flagstones and wall layers into the trenches to do that. Dirt would collapse on its own, as it's too malleable.

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There should be a system to fill back the wholes gradually maybe. Like if you cut into Yogurt and move it a little bit, the cut will refill... It's the same for dirt. Where there is wholes, you refill it. Once there is a new enclosed area full of dirt (and where there once were ores), ores are re-implemented among that area of dirt procedurally (dirt areas are replaced by ore ones).

 

I think if you want a nice looking planet, you gotta fill the holes manually. But i gotta say please, please no respawning resources.

If all the resources respawn, even if you fill the holes manually, you lower the value of the resources.

And with all the high goals most of the org seems to aim at. all the huge ships they got in mind are pretty worthless in my opinion if resources regenerate.

Players tend to get careless and imaging a situation like:" Sir, they destroyed our flagship."-"Yeah, no Problem, we found a Planet with huge, regenerating veins, we got ore for 50 Flagships."

With a non regenerating resources system also "golden cities" or "cities made of high end tier material" are avoided.

I know a lot of players, who tend to build like this in late game.

Imaging walking into a CEO's room all made with high tier material, wich situation would you prefer:

a.) Wow, this org really worked well, long and hard to achieve such beauty.

or

b.) Well yeah, the right place and a few hours of work and waiting for the respawn and i could make my kitchen look the same.

I personaly would prefer situation a..

But if the resources won't regenerate, you'll defenetly see our exploitation of the Planets.

If we want to rebuild Civilizations we got to exploid our surroundings, and i really like to see this.

Not every Planet has to be ( and in my Opinion should be ) a nice looking Place.

There are a lot of examples in SciFI-Literature where you got whole mining Planets or just Farming Planets...specialist Planets.

So, i hope this makes sence to you and i hope this was the right place to write this.

In short. Pro no ore regeneration...pro wasted mining Planets ;)

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I didn't mean the regeneration had to be as total regeneration (it could be 50% every time you mine again), nor eternal.

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