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Community Laws


Gerald_Deemer

Do we need community created laws?  

64 members have voted

  1. 1. Should we create community laws - some kind of unwritten space laws that define good and evil in the world of DU? For example - destroying an unsecured construct is not legal.

    • Yes, definetly! Write down the space laws so everyone can read them!
      8
    • Maybe 10 "rules" that will define good and bad behaviour of the players.
      0
    • I don´t care.
      6
    • Hell no! I´m gonna play as a space outlaw!
      0
    • No need - even an idiot can distinguish good and evil behaviour!
      8
    • Could be useful for corporations as long as it stays community driven
      5
    • This poll is so unnecessary!
      37


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First Problem: Nobody to enforce in a galactic scale.

Solution: Don't enforce it at a galactic scale.

Second Problem: "My corporation doesn't have security!11!1!"

Solution: Leave the corporation and join like, the Vanguard/Terran Union.

Tertiary Problem: "Which zones will be safe?"

Answer: The ones that have great advantages.

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