UniversalG Posted July 24, 2016 Share Posted July 24, 2016 I'm aware that the game will be using a lockon style mechanic like eve, but can someone explain these crosshairs? Link to comment Share on other sites More sharing options...
DarkTemplar Posted July 24, 2016 Share Posted July 24, 2016 My thought is that they're there as place holders. Or they're the actual crosshairs. You got to direct you ship somehow. Link to comment Share on other sites More sharing options...
Khaymann Posted July 24, 2016 Share Posted July 24, 2016 Perhaps you have to keep the crosshair on the target for X amount of time for a lock? Link to comment Share on other sites More sharing options...
Megaddd Posted July 24, 2016 Share Posted July 24, 2016 Purely cosmetic, as is the rest of that UI. They've already stated that they will have tab-targeting, so a crosshair makes no sense outside of navigation information Link to comment Share on other sites More sharing options...
Anaximander Posted July 24, 2016 Share Posted July 24, 2016 TERA online Lock-On. You have to keep the target in your crosshairs until the wind-up finishes on your attack for it to travel to the target as a homing missile.This translates to DUAL as your ship's turrets cooldown timer for particle cannos, being able to fire ASAP on Lock-ON but have a cooldown, with your ballistic weapons to have a "rapid fire" wind-up on every time they fire. So yeah, if you get off their FoV (field of view on where the ship aims at) you break the lock-on.It's like EVE in the sense it can home in, not in the "point and click adventure". So ground combat will involve taking cover to avoid being "tagged" and focused. Link to comment Share on other sites More sharing options...
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