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Lock on mechanics?


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My thought is that they're there as place holders. Or they're the actual crosshairs. You got to direct you ship somehow.

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TERA online Lock-On. You have to keep the target in your crosshairs until the wind-up finishes on your attack for it to travel to the target as a homing missile.

This translates to DUAL as your ship's turrets cooldown timer for particle cannos, being able to fire ASAP on Lock-ON but have a cooldown, with your ballistic weapons to have a "rapid fire" wind-up on every time they fire. So yeah, if you get off their FoV (field of view on where the ship aims at) you break the lock-on.

It's like EVE in the sense it can home in, not in the "point and click adventure". 


So ground combat will involve taking cover to avoid being "tagged" and focused. 

 

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