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NINJAS, H4CK3RZ & Protection Bubbles.


Anaximander

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Well, automated detection woukd be a blacklist rather than a whitelist and you'd only be able to add id's of chracters who, willingly or otherwise, have given up their unique id's.

 

Nobody wants bubble monitoring to be a 'job' that takes away from actual fun playtime.

 

Also a new to the bubble hacker could always wipe the blacklist ot manipulate it so the bubble turns on it's own if tou have the right id's.

 

In fact, id refreshing may need to be a regular thing for hardcore bubblers.

Well that's the whole point of gameplay...if you have a bubble you have assets there worth stealing. So it is your job to defend that. You charge money for security so ALL YOU DO is keeping the bubble safe as a job

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Well that's the whole point of gameplay...if you have a bubble you have assets there worth stealing. So it is your job to defend that. You charge money for security so ALL YOU DO is keeping the bubble safe as a job

Throw some DACs for the Employees of the Month and you got a very very compelling arguement for people to be efficient in their job. :P

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Mind you, nobody is "killed" in the game. When you are about to die you simply teleport in another dimension where you haven't (from your perspective at least :P).

 

Well, the idea of the DNA can be interpreted as you avatar's ID in the game.

 

The good thing with that is, that if you were to hire a person in-game to have an overhaul, you would be able to make yourself look like another person entirely.

 

The bad thing with that is that is that everyone will start getting DNA samples and would make the gameplay on hackers impossible. That's why I kept it on cerebral implants only.

 

Also, the whole idea is to have players looking after the city, not automation. Automated defenses, sure, automated detection, that's like autoomated mining.

 

I dunno. Failing to hack wouldnt id you in an ideal system, just being physically caughr or 'unalived'. And you could just make id's not databasable which would stop id banking.

 

Not sure a completely non automated security system would be fun. Perhaps makw a system competent but not foolproof and just better if there are also human eyes on the prize too.

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Not sure a completely non automated security system would be fun. Perhaps makw a system competent but not foolproof and just better if there are also human eyes on the prize too.

  

Not fun for you. For me. "not fun" means mining. Or micromanaging an organisation. Or hauling. Or constantly staying on the marketplace to trade.

 

Not being fun for you doesn't mean it's not something others are into. And let's face it, RPers will love this kind of thing. Protecting their city and stuff by actually having to utilise gameplay on some people, heck, even inventory checks on people to see if they carry anything weird. This kind of thing would be a MUST if a person is running a dictatorship.

 

Just because a hacker may be able to change their names, doesn't mean they will. They could have their names as their own, being a nobody or an alt character of a person's account and going into a city with a bag full of explosives. A security guard may scan them - given they have the skills to detect a false ID - and the hacker would go unnoticed, but at the right moment, they trun hacking on, then place explosives, something that would be prevented as long as they were under the influence of the RDMS signal and light a power plant on fire.

 

See? There are more than one ways of infiltrating a city. An RPer playing a security guard would have more than one thing to look out for.

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