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Do you play EVE Online?

Do you play EVE Online  

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  1. 1. Do you play EVE Online?



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13 minutes ago, Lethys said:

This only leads to making friends ingame (that's natural when playing together) and may (as seen in eve) lead to those players getting information/Intel/resources/stuff for free from a dev. Been there, saw that, No thanks

Hoo didn't saw your answer, i was writing in the same time :)

For the informations, depend of what king of informations, if it is informations about other clans, well ... you're right that suck. Also if they give freely some stuff.

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18 minutes ago, Lethys said:

This only leads to making friends ingame (that's natural when playing together) and may (as seen in eve) lead to those players getting information/Intel/resources/stuff for free from a dev. Been there, saw that, No thanks

Agreed, certainly. But then they're not really playing as normal players, only AS IF normal players.

 

But if a dev (let's say JC for example) wants to be able to enjoy the game without all the fuss of being recognized, then I would not expect them to have to come online with their real name or with their dev account. Would you? That would probably just be awkward for everyone.

 

I do understand the dilemma, but I would not want to deny them the ability to enjoy the game like anyone else. It's their responsibility to separate their private lives from work, imo. If they were caught cheating in any way then that should probably have consequences.

 

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6 hours ago, Nanoman said:

Agreed, certainly. But then they're not really playing as normal players, only AS IF normal players.

 

But if a dev (let's say JC for example) wants to be able to enjoy the game without all the fuss of being recognized, then I would not expect them to have to come online with their real name or with their dev account. Would you? That would probably just be awkward for everyone.

 

I do understand the dilemma, but I would not want to deny them the ability to enjoy the game like anyone else. It's their responsibility to separate their private lives from work, imo. If they were caught cheating in any way then that should probably have consequences.

 

Yes it's a dilemma and i get both sides. But from my XP in eve I just say no to them playing with incognito accs. And it's like any company really, as an employee you're Not allowed to play (contests for example).

 

It's their call how they do it but If they allow it and someone fails at it, then it'll be a unneccessary shitshow

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I play EVE since 2009 :) and still like the game and most updates to it. 

On 10/3/2016 at 6:15 AM, Anonymous said:

I'm not actually sure if I want to play an EVE "clone". I think we should focus on being the disruptive tech and making DU truly unique. But - it might just be that since I've never played it, that I'm missing the point that it's the best thing since sliced bread?

DU will never be an EVE clone, though it may have similar concepts in some areas. In general DU and EVE are totally different games about space. Currently there is only one direct clone of EVE and it's Perpetuum online. I've tried that game since the early super-closed-pre-alpha build and at that point most of skills has the same description as in EVE. 

 

DU should have more action like gameplay from what I understood from videos and devblogs, as it relies more on direct control as well as is hard for multiboxing. 

 

3 hours ago, Lethys said:

Yes it's a dilemma and i get both sides. But from my XP in eve I just say no to them playing with incognito accs. And it's like any company really, as an employee you're Not allowed to play (contests for example).

That's not only in EVE online practice to restrict dev team from common play, as they know much more about upcoming stuff and will be always in better position than regular players. The other thing that I wonder is why developers are not allowed to create another type of content for example controlling some special 'npc' ships during event ('kill ccp guy' event doesn't count as it's a rare case). Such approach may add more unpredictability to gameplay and environment itself would be not just bunch of objects and scripts. It's not only about DU or EVE, but in general about MMO games. 

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Yes formal events and contests etc. I understand. But for the regular ongoing game, personally, I don't think I'd have a problem with that.

 

But I should add that I have no idea what happened in EVE (other than what I just read on wikipedia, which I agree doesn't look too good).

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56 minutes ago, Nanoman said:

But I should add that I have no idea what happened in EVE (other than what I just read on wikipedia, which I agree doesn't look too good).

Dev accs were uncovered and at that time we're active in bob (band of brothers) which is fine. But they handed out Intel and T2 blueprint originals to Bob. Those are worth billions/trillions (because you don't have to Go through the rng Route to generate t2 blueprint copies from T1 originals which costs a lot of resources). CCPs guidelines always were: once the identity is compromised, those accs get deleted (which is good). But rumors have it that those t2 bpos weren't....

 

And that's just Bad press, bad for the community and bad for NQ If such a thing happens. 

 

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I have always said if eve had planet side I would never log out. That said, NPC's in eve need a lot of help. Voice acting would be sweet. I love the PI but i always wanted to go down there and check it out ifp. Also, a single account needs to be engaging enough that playing 2 isn't really a thing, much less 3 or 4, lol. Albeit I do not want that function to be restricted. PVP anywhere adds greatly to immersion while having so called hisec areas brings balance and also adds to realism and immersion. Love the way everything in the game can be bought and sold. Most things can be crafted. 

 

Anyway, can't wait to see alpha in DU.

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4 hours ago, Nanoman said:

Yes formal events and contests etc. I understand. But for the regular ongoing game, personally, I don't think I'd have a problem with that.

But I should add that I have no idea what happened in EVE (other than what I just read on wikipedia, which I agree doesn't look too good).

Eve is fine now, endless wars, suicide gangs, calm mining and crafting, exploration and many other options. The only problem is that this is a very old game and new players need to spend a lot of time or money to have as advanced skills or assets as those old dudes that started 5-10-15 years ago. But what is really cool in EVE even smallest ships matter in big fight, so if you join some nice alliance - you won't feel useless newbie. 

 

As for devs playing their own game - as told above there were several stories when developers played unfair game and provided benefits for some alliance/player for money. There are also rumors that one of the alliences paid to EVE developers to make their region more profitable by making it the first place, where very special farming sites appear. The other rumors say that some bot-net people who make isk for selling pay someone from CCP just not to get banned. From my point of view it's almost impossible to control whether someone from development team helps other players or acts unfair, because only giving secret information about upcoming updates can make much more impact than just adding some new item for someone or just playing. 

 

On the other hand some CCP guys have official accounts that are used in rare special events like catch and kill a dev - win some stupid price. 

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5 minutes ago, Miamato said:

Eve is fine now, endless wars, suicide gangs, calm mining and crafting, exploration and many other options. The only problem is that this is a very old game and new players need to spend a lot of time or money to have as advanced skills or assets as those old dudes that started 5-10-15 years ago.

 

Which really says you do not have a real idea on how EVE works. You do not need to spend a dime to compete with the 'old guard'. A single T1 frigate can and will catch and kill a Battleship flown by an experienced pilot. The personal skills to be able to do this are really not hard to learn and the required skills in game to fly the ship are minimal, in fact a day 1 Alpha can achieve this.

 

To gain the experience you need will generally take some time yes, but investing money is really not a requirement at all. Most experienced players as well as corporations will welcome and support new players with ships, skillbooks, training and more. A new player when willing to put in a bit of effort will, if so desired, be able  to go Omega by making enough money in game fairly easy.

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2 minutes ago, blazemonger said:

Which really says you do not have a real idea on how EVE works. You do not need to spend a dime to compete with the 'old guard'. A single T1 frigate can and will catch and kill a Battleship flown by an experienced pilot. The personal skills to be able to do this are really not hard to learn and the required skills in game to fly the ship are minimal, in fact a day 1 Alpha can achieve this.

That means you really didn't get what I say and probably also don't know how eve works. Because most battleships piloted by old players won't even feel your dps on that T1 frigate, until this isn't some very rare AT frigate, even a cleaverly fitted mining barge have better chanse to kill your frigate.

The second thing that you probably are missing that while new players stick to T1 frigates and T1 cruisers for a while - old players have much more diversity of choise and you'll spend a lot of time training some shiny BO or capital ship. The same with income - if old players can easily earn stable 300-400kk per hour on mothership with a chanse of additional money from special spawns - many of new players will make that money in a week. That means they won't be able to replenish their collection of T1 frigates that fast.

As for industry - while you will be happy to mine ~20-30kk per hour from T1 barge, rorqual pilots can earn ~200kk per hour if they are mining just regular ore, and it will be around 1kkk if you are mining R64 moon goo.

And as I said already in previous post - if you join nice ally - you can be useful even with small ships like T1 electronic frigates or interceptors, but most likely your gameplay in pvp will stick mostly to those few roles for few month. Because most of PVP alliance doctrines even for T1 BK expect almost perfect skills. 

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11 minutes ago, Miamato said:

That means you really didn't get what I say and probably also don't know how eve works. Because most battleships piloted by old players won't even feel your dps on that T1 frigate, until this isn't some very rare AT frigate, even a cleaverly fitted mining barge have better chanse to kill your frigate.

It's not that hard to get under a BS guns with a T1 frigate and the BS will not be able to do anything to you as he will not be able to track and thus hit you at all while you do full damage. While it will take quite some time to kill it, the frigate will be able to do so as long as there's no 3rd party arriving on grid.

 

This has _nothing_ to do with either players (in game) age at all. It's pure game, ship and module mechanics.

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1 minute ago, blazemonger said:

It's not that hard to get under a BS guns with a T1 frigate and the BS will not be able to do anything to you as he will not be able to track and thus hit you at all while you do full damage. While it will take quite some time to kill it, the frigate will be able to do so as long as there's no 3rd party arriving on grid.

Just a reminder, cleaver people who pilot BS, especially in null sec always have some special setup for such cases.

1) Most BS that are used for ratting have more high slots than turret/launcher points. That means you can place X-Type Neut to that slot. It has optimal of 36km and fallof of 12km. So most frigates are dry in 2 cycles, that means they cannot use MWD and actually any other module that requires capacitor unless they have cap booster on a frigate. Then just a reminder that BS have mostly nice drone bays and when your frigate is dry - drones will eat you easily. And this module is pretty cheap and at the same time helps much for defending against small ships. 

2) Other guys preffer to have webs + scrumble on their BS. That means if you are close enough - you are dead. 

3) Almost anyone who does plexing on BS - has MJD on it. That means if you don't have scruble on your frigate and you don't put it when MJD is turned on - BS will escape to 100km and warp out if it doesn't want to fight. 

4) Don't forget about jamm drones ;) some people also take them into BS, especially if it has enough space in bay for rarely used drones, like Rattle. 

 

If person is a jellyfish - it will die to anyone regardless of both dudes accont skills and ships. I saw kills where industrial ship killed a BS (that is more like exception than a rule).

 

17 minutes ago, blazemonger said:

While it will take quite some time to kill it, the frigate will be able to do so as long as there's no 3rd party arriving on grid.

I don't know where you lived, but usually intel channels exist and people who use them know about any 3rd party long before they are in the system, to say nothing about the grid. The only exception may be when WH opened in your system by gangers and you didn't notice it yet - you may die to that WH gangers. But they would never be newbies

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A webbed frigate running AB will still happily orbit at 500 and not get hit by the BS guns. The frigate can keep shooting the BS while it's drones handle the BS drones which generally will not be able to hit the light drones the frigate brings so that's not an issue..

 

From your comments I almost assume you are a goon. Flying a rorq is fine but the train is extremely long and quite expensive. for the cost to fly on effectively making the amount you do is really very bad ROI. An Alpha pilot can train in to and fly a VNI with relatively minimal skill book cost and can easily make 50-70M ISK/hr by just spinning havens in Sansha space (making a profit after two havens). while being AKF.. In the off chance you get caught the ship is easily replaced and any escalation will sell for another 70M or more. Do that for an hour a day and you sub your account every month for free. Do some relic sites in null and you'll get there even faster with even less investment (can fly and fit on day 0 at sub 10M ISK cost for ship and fit), quite possible within a few hours of work.

 

But we're getting off topic here.  

In EVE pilot age is far less of an issue/advantage than you make it out to be and paying $$ to enjoy yourself and make some decent ISK in game at the same time is absolutely not a requirement.

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On 10-5-2018 at 6:13 PM, blazemonger said:

Poster is not

 

 

This would not apply to the relevant post and you know it. His playstyle and actions in EVE as documented in several places would actually be fed and promoted by the current state of the game. It appears he likes to fly with large groups to build his Killboard through blowing up structures and ships (but then mostly leaving the pod alone) and later ganking miners in Highsec. Mind you, not saying anything against how he seems to enjoy playing EVE, to each his own.

 

 

CCP is really good at making huge blunders and basically tripping on the same stones over and over. The EVE community however is strong enough to carry the game almost regardless of what CCP does or does not do. For now NQ can only hope to be able to build the same community and iMO they have a good chance of doing so because they have a shining example in CCP of how to not address of approach certain situations.. 

 

That said, outside (and as far as we know) of the skill system, commerce and potentially politics DU is nothing like EVE really. It is much more like Kerbal with the mentioned EVE components built in and the Empyrion building system added, All in all potentially a good mix IMO provided NQ is able to steer clear of the obvious and coming cliffs..

That's merely the one account. EVE's always been an ideal dynamic for professional schizofrenia :) It's something I am very curious for in DU, how NQ will handle multiple accounts and identities. I think it's fair to say that in any sandbox there is meta. But one thing I have learned in EVE is that at some point the ability to go nuts with multiple accounts starts to negatively impact the value of experience and the meaningfullness of stories created. 

 

From what I've read and heard NQ is very aware of the importance of community and communications. DU isn't at a point yet though where this is a big factor. It could use more exposure, but that's a different topic. And perhaps it's even good to have less exposure during alpha.

 

As I said, NQ is in a good position to not reinvent wheels and stumble in the same pitfalls. Truth be told, I like the building concepts as currently outlined. It is a subtly different driver of behaviour than what's available in EVE, and I do think this will provide a lot of strength to DU. Particularly since CCP is moving away from these kinds of gameplay drivers. 

 

Here's a big advantage for DU, no matter what people have done or what stories they have made in EVE, DU does not have those yet.

 

Even to someone who's seen and done pretty much everything everywhere in 15+ years of EVE (from tanking Concord in M0o to CA, Burn Eden, BOB & ASCN, PA, Xetic, PH to Code and the rest) that is something very attractive. Maybe even particularly to someone from such a background. 

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Multiboxing as in EVE is far less viable in DU due to its very nature. While I have three backer accounts and will have each active in a specific specialized field I won't be running them concurrently on the same activity.

 

The whole Organisation structure is really not yet of any importance and once it will become that, I know at least two major EVE alliances will start operations in DU. They will bring their structure and chain of command which will put them at an immediate advantage of many of the current Organisations which I feel are mostly paper tigers.

 

As much is yet to be finalized it's all a huge crystal ball really..

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2 hours ago, blazemonger said:

While I have three backer accounts and will have each active in a specific specialized field I won't be running them concurrently on the same activity.

Is there any advantage to having multiple DU accounts other than being able to train skills on multiple characters simultaneously?

 

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1 hour ago, Nanoman said:

Is there any advantage to having multiple DU accounts other than being able to train skills on multiple characters simultaneously?

 

You can specialise:

 

One for Mining

One for Manufacturing

One for Piloting/weapons

One for clubbing

Etc etc etc ;)

 

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On 3/10/2018 at 5:54 AM, BlorgonSlayer said:

Another poll worth doing is "what game brought you to this one", or "how did you hear about this game".  For me, it was the chatter over on the EGS forums.  I'm a new player there, and heard people mentioning that this game was good/bad, so I thought I'd check it out for myself.  I'm still not convinced that this game has anything unique to offer that EGS hasn't done already, except maybe better graphics and a single unified server.  Not sure that's worth a monthly subscription when I can play EGS for a one time payment.

If you think its worth doing DU IT

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10 minutes ago, CoreVamore said:

You can specialise:

 

One for Mining

One for Manufacturing

One for Piloting/weapons

One for clubbing

Etc etc etc ;)

 

However to operate more than one character at a time you would need another pc and another person so I don't see why its worth doing 2 subs

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6 minutes ago, unown006 said:

However to operate more than one character at a time you would need another pc and another person so I don't see why its worth doing 2 subs

nobody said you had to run two or more at the same time ;)

And.... there are ways to run two versions of an app on a single PC  ;)

 

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1 minute ago, CoreVamore said:

nobody said you had to run two or more at the same time ;)

And.... there are ways to run two versions of an app on a single PC  ;)

 

True but you still can use both at the same time which is my point 

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7 minutes ago, unown006 said:

True but you still can use both at the same time which is my point 

But, you dont need two subs. One sub can have up to three characters on it from what I understand, so you can specialise three separate characters and potentially allowing a person to run two ( or more) instances at one time - though that will depend on how NQ implements things.

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