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Do you play EVE Online?


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Do you play EVE Online  

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  1. 1. Do you play EVE Online?



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56 minutes ago, blazemonger said:

It's interesting to read some of the comments here as it appears in quite a few cases people have a misconception that it will be better in DU. It won't be as DU will be far more unpredictable, dangerous, harsh and unforgiving than EVE ever will be. If you fail to grasp the basic concepts in EVE, you will likely get very much lost in DU.

Why would anyone play such a game?  What would be the fun in that? 

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27 minutes ago, Vulcore said:

Why would anyone play such a game?  What would be the fun in that? 

Rest assured, that (In my not so humble opinion) there is far more depth to the possibilities in DU then in Eve. There will be a large group of players, and developers, who because of their love of building and creating will be working very hard to make a game that is fun for everyone.

 

There will also, of course, be some players who only care about making it fun for themselves. We can hope that the developers  continue working towards mechanics that allow for more success for the former then the later.

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Comparing EVE to DU really stops at both being MMO sandbox style games in a sci-fi setting (aka spaceships). The two are completely different games even when NQ is very clearly taking quite a few queues from EVE.

 

Saying that DU has more depth than EVE IMO only means you do not understand or realize what EVE actually offers beyond pewpew. EVE is an established game with mechanics and possibilities which will never be available in DU as much as the other way around. People have created gameplay in EVE which was never foreseen by the developers and yes, virtually any path you would like to take in EVE is open to you to pursue.

 

For now EVE is an established universe with a profitable model for the developer. While the promise of DU is fantastic, it will still have to prove it self and in many ways is even more niche and nerdville central than eve is (and that is saying something).

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Hate to be a ball buster... but for those who do not know...

 

Its official - https://variety.com/2018/gaming/news/ccp-games-pearl-abyss-sale-eve-online-1202936322/

 

It has been sold, in a way it makes me glad I retired when it went F2P as I wont be around to see its degradation and eventual ruination. I would not be surprised to see wide spread changes coming soon. 

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There's been quite a few bittervets come out of the woodworks making wild speculative statements. Facts are CCP was sold to a gaming oriented investor by a purely financial oriented investor. They have not been independent for about 13 years.

 

The obvious memes aside, I doubt PA would want to destroy a profitable and viable model of operation for CCP. EVE is not BDO and while either can probably benefit from what the other birings to the table they could never run under the same model. PA has had a big issue with PR, customer support and marketing, areas where CCP actually can teach them a thing or two.

 

If you actually read the article, which pretty much hits the nail on the head as far as what the CCP plans have been evolving towards over the past three or so years, it should be obvious this will be a good thing. Will there be more microtransactions? probably but that is not due to PA but more a progression of the road chosen several years ago. The restructure and rework of the core (GFX) engine has already started and is looking really good as seen in the current Abyssal instanced PVE content.

 

In two weeks it's time for EVE Vegas again and as usual myself and other attendees will be able to discuss these plans with the devs in person for three days. There will be lots of questions but I believe there will be a good bit of clarification and direction coming from these talks as has been the case in the past few years.

 

EVE will be around for many more years and will remain a standard in the SciFi MMO business for others to match and try to surpass.

 

 

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  • 5 weeks later...

used to play eve but seems last year or two have been a downward spiral of the game so hoping this game proves to be a great one so far it seems to be.. and hate to say it guys but all those "bitter old vets" coming out of the wood work have bee sitting waiting for a game to come out that could even compare to eve so with this having the ability to surpass it is getting ppl excited ...

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But DU is nothing like EVE except for being a single persistent universe with a sci-fi setting and I believe those expecting the same type of gameplay and engagements will find they end up disappointed. DU is to EVE what a lemon is to a lime. Both citrus fruit but either very different to the other with equally different application (gameplay).

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  • 2 weeks later...
On 10/30/2018 at 5:54 PM, blazemonger said:

But DU is nothing like EVE except for being a single persistent universe with a sci-fi setting and I believe those expecting the same type of gameplay and engagements will find they end up disappointed. DU is to EVE what a lemon is to a lime. Both citrus fruit but either very different to the other with equally different application (gameplay).

Comparing lemon to lime, do you accept that meta game may be almost the same? :) 

From what I've read, most differences are only in small-scale level. But globally it's about dominating over some area, politics and leadership, tactical decisions, etc. 

So it depends with level you choose for you play-style. 

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10 hours ago, Miamato said:

Comparing lemon to lime, do you accept that meta game may be almost the same? :) 

From what I've read, most differences are only in small-scale level. But globally it's about dominating over some area, politics and leadership, tactical decisions, etc. 

So it depends with level you choose for you play-style. 

We have no idea of what he Meta game for DU will be yet, it will be at least a year until we have somewhat of an idea. If you think you are describing the EVE metagame above you really do not understand EVE. For one economy, community, business and combat will be vastly different. Outside of Lore there is no component of civilian life in EVE nor is there any form of design, implementation of features and industry to speak of. EVE is basically 'Magic The Gathering in Space', your ship is basically your card deck.

 

From the very sparse info we have DU will much more like real life in most aspects and not just about spaceships, how you fit them and fly them. In fact combat and use of vessels will be vastly different, really without any compare.

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I've never played Eve Online or space games much for that matter.  Dual Universe is probably the only space game that has gained my interest.

 

Every once in a while I have followed some of the interesting events in Eve Online.  I don't understand why people like compare this game to EVE, it's really boring when I hear that comparison.

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11 hours ago, blazemonger said:

If you think you are describing the EVE metagame above you really do not understand EVE.

I'm very sorry that my opinion is different from experts like you :D

11 hours ago, blazemonger said:

For one economy, community, business and combat will be vastly different. 

You just told that noone knows how DU Meta game will look like, so why are you so confident, that on large scale it will be so different? 

11 hours ago, blazemonger said:

Outside of Lore there is no component of civilian life in EVE nor is there any form of design, implementation of features and industry to speak of. EVE is basically 'Magic The Gathering in Space', your ship is basically your card deck.

I agree that there is not much you can design on your own from visual art perspective. But design in general is not limited to it. 

What do you mean by civilian life? No-one builds personal mansions/houses? You didn't see any private 'parties' inside the game? Or didn't get any player made quests? Never heard about races? Many communities create their own stories, follow their own role play rules and add more sense into that card game they are playing with ships. The question is whether you ever tried to find that kind of content in EvE. 

 

49 minutes ago, TheMasterArchitect said:

Every once in a while I have followed some of the interesting events in Eve Online.  I don't understand why people like compare this game to EVE, it's really boring when I hear that comparison.

Probably because DU was initially designed as weird mix of EvE and Minecraft. Currently there are a lot of mechanics announced that are kind of modifications of EvE ones. The other reason is that not many MMO games about spaceships exist in released stage. 

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@Miamato

I get what you are saying and agree to a point. I would not call myself an expert and while my initial response may have been a bit strong I do believe that my idea of EVE is not unfair.

 

EVE has a different economy because it is mainly driven by one thing, ships being blown up. In DU there will be more, much more, factors that wil come into that and drive the market, things like product actually designed by players and unique to their 'business'. Combat will differ because there is no one person sitting in a carrier controlling every aspect of its operation (even when ships in EVE lore carry sometimes thouands of crew). Business will be different because DU will offer the opportunity to become a specialist in components like designing control mechanisms, detection and defense product and so on. Stuff that is always predefined in EVE by CCP. So yes, while we know little of the eventual meta game in DU, from what we know we can say it will be vastly different from EVE.

 

Roleplay and 'out of ship' content is real and exist in EVE sure. It manifests outside of the game though for the most part. My corp follows specific rules and definitions of what we do or do not do which creates a strong counter culture in EVE. That much is true so i guess to a point you are correct. What I do believe though is that in DU much of this will actually take place in game 'for real' and not be a fictional even that is only there on paper or in people roleplay mind.


I think DU actually taking some of this and building it right into the abilities for players to create in game is what sets it apart and makes if so interesting. So yes, I certainly agree DU takes many cues from EVE but not in a literal way. It does so for a number of other concepts which, again, I believe is what will eventually set the game apart as unique and 'special'

For me, Du will never replace EVE, there is too much I enjoy and practice in EVE that will never be possible in DU. But I am certain the opposite will also be the case so for me the two will co-exist quite nicely.. DU will for me pretty much replace games like Space Engineers.

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One aspect I think will be interesting, and partially similar to Eve, is space combat in groups.

 

As we know everyone in Eve is a ship of some sort, and often they travel in packs to camp gates, kill structures, or brawl it out against other group(s).

 

I think this will morph in DU. A group, instead of being several ships, will be in one. This will change the dynamic. Instead of having a fleet leader you will have the ships captain instructing everyone on board what to do. A fleet could just end up being 10 ships, one actual fleet commander and perhaps a hundred crew in total spread out between the ships.

 

Naturally we could end up with massive space battles, with hundreds of players, but may only involve several tens of actual ships.

 

When a ship blows - oh the carnage! Oh the humanity! Oh the looooot! :D

 

So yea, DU wont be like Eve, but, I think thats possibly going to be a good thing ;)

 

 

 

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32 minutes ago, CoreVamore said:

One aspect I think will be interesting, and partially similar to Eve, is space combat in groups.

 

As we know everyone in Eve is a ship of some sort, and often they travel in packs to camp gates, kill structures, or brawl it out against other group(s).

 

I think this will morph in DU. A group, instead of being several ships, will be in one. This will change the dynamic. Instead of having a fleet leader you will have the ships captain instructing everyone on board what to do. A fleet could just end up being 10 ships, one actual fleet commander and perhaps a hundred crew in total spread out between the ships.

 

Naturally we could end up with massive space battles, with hundreds of players, but may only involve several tens of actual ships.

 

When a ship blows - oh the carnage! Oh the humanity! Oh the looooot! :D

 

So yea, DU wont be like Eve, but, I think thats possibly going to be a good thing ;)

 

 

 

 

Funny, reading this I just thought of a ground-based counter example, and DayZ could be among them. There the hardcore groups in a particular more story and RP based servers usually roam in backs to overpower others with ease, if need be.

 

Some planets or areas on them could be relatively lawless or always contested, and if combat will be a thing there, also expect to encounter larger groups - just like you might find larger groups in space.

 

Safety in numbers. Anywhere.

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  • 1 month later...
On 11/8/2018 at 11:53 PM, blazemonger said:

We have no idea of what he Meta game for DU will be yet, it will be at least a year until we have somewhat of an idea. If you think you are describing the EVE metagame above you really do not understand EVE. For one economy, community, business and combat will be vastly different. Outside of Lore there is no component of civilian life in EVE nor is there any form of design, implementation of features and industry to speak of. EVE is basically 'Magic The Gathering in Space', your ship is basically your card deck.

I agree with the most but that last bit with Magic Something, Something card game shows you haven;t really played Eve as much or gotten in--depth. Ships do have certain attributes, qualities and different purpose, but it is all up to the pilot and how he or she flies their ship.


This gives you that (human) element of uncertainty of the outcome of every engagement. Each fight can have some many outcomes.

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44 minutes ago, Thor Vanguard said:

This gives you that (human) element of uncertainty of the outcome of every engagement. Each fight can have some many outcomes.

Only when flying solo. Then you need to know what you do and how tracking, hitting, dmg and other mechanics work. 

 

If in a big nullsec war/gang:

Do what fc tells you

Orbit fc or whoever

Target ppl targetcaller calls 

Press f1

Repeat 

 

Most ppl don't engage in a fight they don't know the outcome of (they win). If they do, they escalate

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38 minutes ago, Lethys said:

Only when flying solo. Then you need to know what you do and how tracking, hitting, dmg and other mechanics work. 

 

If in a big nullsec war/gang:

Do what fc tells you

Orbit fc or whoever

Target ppl targetcaller calls 

Press f1

Repeat 

 

Most ppl don't engage in a fight they don't know the outcome of (they win). If they do, they escalate

To this you add - mind your capacitor levels, spot/scout something worthy of reporting.


With all that I meant, it is not a board game of chances as some (sore) players describe it. And from what I see on the Dual Wiki, the intent to bring immersive PvP is in the plans here too. How? I am looking forward to see...

I hope it is better and even more realistic.

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3 hours ago, Thor Vanguard said:

mind your capacitor levels

Ctrl+1 for need cap 

 

3 hours ago, Thor Vanguard said:

spot/scout something worthy of reporting

That's what scouts do, not regular grunts 

 

And don't misread me. I loved eve for it's complex mechanics, but i only see those in low/wh space. A regular nullsec grunt nowadays runs plexes all day and ocasionally Xs up for a fleet just to press f1 when told 

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1 hour ago, Lethys said:

Ctrl+1 for need cap 

 

That's what scouts do, not regular grunts 

 

And don't misread me. I loved eve for it's complex mechanics, but i only see those in low/wh space. A regular nullsec grunt nowadays runs plexes all day and ocasionally Xs up for a fleet just to press f1 when told 

Well, I do both on fleets, sometimes even 3 roles, and what you are describing isn't easy at all.

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