LurkNautili Posted October 18, 2016 Share Posted October 18, 2016 [snip] Yes, I concur. This is more or less my line of thinking as well. We can minimize the impact of any possible griefing by making it economically unfeasible as well as enabling players to forge systems to penalize such behaviors in whatever ways emerge as most effective and so on. Your idea, as already discussed, is just not possible His specific mechanics may be nonsensical, but overall the notion of collision damage isn't impossible at all, and a reasonable solution can be devised ... as previously discussed. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now