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Greetings! Should I back this game?


Kayin_

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Pat answer - because you'll kick yourself if it works and you didn't get on board ;)

 

Real answer from an "investor" perspective:

 

Essentially what you are backing is a startup PaaS company with a patented DB tech which makes problems like >C10K look trivial in terms of how it handles concurrency, ACID and other such things.

 

NQ doesn't do content, levels etc - they are building a sandbox which the players then create in - it's a PaaS model. So beyond the kickstart and the game itself, if we get NQ off the ground, the power of the NovaQuark game engine and DB tech will able to be monetized moving forwards - it really can change the entire face of the gaming industry, not to mention potentially applications in other industries requiring high performance/availability/concurrency solutions.

 

The team itself are industry veterans - not necessarily the gaming industry, as specialists in their chosen fields - they just all happen to be gamers as well. Additionally, NQ's advisers include the likes of Theo Priestly (http://www.forbes.com/sites/theopriestley/#1279282a5a4dhttp://www.theinternetofthings.eu/theo-priestley et. al).

 

And that to me is the selling point of NQ over other investment opportunities (and yes, I do consider Kickstarter to be an investment model) - it is a solid PaaS businesses who have identified a niche which hasn't been filled or innovated on in years, and they are building technology and languages to meet that need, rather than being a group of simply passionate game devs with little to no business experience, especially in running a cloud based operation.

 

Key takeaway - for games like WoW or Runescape (10-12 million monthly players) - imagine that potentially on ONE instance/"server" - these guys can do it.

Great post Anon.  Yep, NQ has a hell of a team.  

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What makes me, personally, hopeful for this project is that the dev team is extensively communicating with us, they have an open ear to criticism, and JC Baille, the founder and lead designer, has so far never dodged a question as far as I have seen, no matter how difficult or uncomfortable. Their promises are overall very down to earth, they don't just say whatever people want to hear but are open about the limitations of what they can do with the game and what we can realistically expect.

 

I remain ever so mildly sceptical because JC doesn't appear to have any prior experience in game development; but as others have said, his CV shows that he is very capable in coding and software development, plus he hired people which do have experience in the gaming industry and he evidently has an open ear to suggestions and criticism. 

 

Overall I've seen enough that I'm actually pondering to increase my pledge a bit further.

 

The biggest thing for me has been hearing them say "no". That's a hard thing for a game company to say nowadays and I believe it shows a lot of transparency and integrity. Will this game be everything they promised? Probably not initially. But they have shown they are willing to work with the community to make it as good as it can be.

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