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Livestock in DU


TrihXeen

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Seems legit!

I'm not a huge fan of the idea that we might need to track food in an MMO, but hey, some of my favorite games do it. We'll just have to find out! (Makes part 1 of my story arc work).

Same for me.

As long as its not tedious I am ok with it.

Its always the same balance, fun vs tedious. But its only natural that we will end up with some features we dont like. Just the way it is. Also I wouldnt take it as confirmed just yet. He might scrap the idea mid process.

 

Ps: I swear its legit making stuff up aint my style. :P

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We ought to be careful what we assume as fact moving forward though, hyping up aspects of the game that are firmly in the "maybe later" space in the game is how people get real butt-hurt.

 

For example, we've already got one person in this thread who assumes Sandbox implies survival. Sandbox =/= survival. Most sandbox games ARE survival games, but the two categories are not mutually inclusive. You can search their site, their dev blog, and the kick-starter for the word "survival" and you get 0 hits.

 

In the AMA video someone might have asked about food/livestock, and the Dev's response might have been that he would reach out to the community for feedback on that (i recall that kind of response for animals at least). If the game launches without a food or hunger mechanic and without any PVE, it just isn't a survival game.

 

Get where I'm coming from with this?

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In one of the youtube interviews he said he was playing around with the idea.

He said something along the lines of' as you go out into the world you might need some food. But if you are in a civilised area you wont need it.'

 

Picture him saying this in that lovely french accent of him. :P

 

Pretty sure I also remember mention of "supplies" needed for exploration, I believe clothing suitable for the encountered environment was mentioned specifically.

 

Personally I'd like to have survival elements in the game, but I'm not necessarily sold on food. I'd much prefer if the focus was on things like energy, fuel, maybe oxygen, warmth, things like that. The environment could determine what you would need, like energy or fuel or heating elements to stay warm on a freezing planet, oxygen obviously when there is no breathable atmosphere, fuel for your jetpack, etc. There could be elements to "wirelessly" transmit necessary resources to friendly players within a certain range. This could also to a limited degree simulate pressurized environments that people keep asking for, even though you'd probably be able to effectively breathe while hovering just outside the hull. And boarding enemies wouldn't get their supplies restocked even while inside the ship.

 

Basically I like the idea of survival elements that you could build automated infrastructure for. I can't quite envision this with food, food kinda carries the risk of becoming much more tedious. And as mentioned, the exclusion of food wouldn't have to mean the exclusion of farming or even raising animals.

 

Also food in MMOs just always breaks the 4th wall for me, since the act of actually eating something is generally omitted, or condensed into a 2 second animation to not bother the players too much.

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This is not a survival game, it is an MMO. Raising livestock is way off-genre here.

 

As it stands right now, needing to eat food is not slated for this game, so there is no need that farming really fills here. This is not a small feature that is being asked for, I don't think the Devs would be up for adding something potentially complex on a whim. Also as it stands right now, animals aren't even going to be a part of the game (though they may add them in a future expansion as a PVE element).

DU will have pets doesn't it? I think I saw them as rewards in some of the KS packages. Someone has to raise them.

 

Lots of other things than food come from animals. This would be a valid raw material production.

 

I shovel enough poop in RL (horses), so I'll let someone else do this in DU.

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DU will have pets doesn't it? I think I saw them as rewards in some of the KS packages. Someone has to raise them.

 

Lots of other things than food come from animals. This would be a valid raw material production.

 

I shovel enough poop in RL (horses), so I'll let someone else do this in DU.

They had some concept art for one of the pets, it is a robot. In nearly every MMO, pets just follow you around. In an intervire the devs stated that they would be "purely cosmetic".

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They had some concept art for one of the pets, it is a robot. In nearly every MMO, pets just follow you around. In an intervire the devs stated that they would be "purely cosmetic".

Yeah. I assumed they would be the usual cosmetic followers, but they would be a great product to produce. In Entropia Universe, pets are very popular even though they cost a lot of real money to keep up. (Not strictly cosmetic there - they give buffs at high levels).

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I was thinking of using an animal farm for resources more than food. I've done it before and I would do it again.

 

Also, imagine the demand you could create. Say, you make this really awesome one person ship, but to get extra profit out of it, you could make a part of it out of the hide from some creature that is theoretically in the game at some point. Then, you have people who get the blueprint, but need this one item that only you really have access to mass quantities of. 

 

Regardless of whether it's in the game or not, its fun to think about!

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wizardoftrash, on 27 Sept 2016 - 3:57 PM, said:snapback.png

This is not a survival game, it is an MMO. Raising livestock is way off-genre here.

 

Again. DUAL is an MMORPG Sandbox. Key-word, Sandbox. It's not off-genre, it's IN the genre. In fact, your knights and squires thing of an org is actually the one that's off-genre, given we are in FutureSpace and there's no melee combat in the game.

What's Sandbox to me, is not to you. And the game is not about magic for animals' to have some rare scale that can protect against lasers or plasma bolts -- and they have confirmed animals for the launch of the game.

I think it's one of the interview JC gave to DU Explorers or Yamamushi on PAX West,, but he did say that the further you are from the rest of the playerbase the harder it will be to get access to food.

Exploration, needs logistics as well. Going on a mining trip for a month on a super-large ship in deep space, should also have limitations other than fuel. And people should have incentive to remain close to civilisation, rather than shooting for depp-space without any real hinderance.

Chances are, if the Devs play it right, people may have the ability to make high calorie bars within two months of the game and it could be tied to a particular specialisation of a person. That food, may need a sort of refrigerator to keep from going bad and so on and so forth, so people that are in it for the roleplay (Yes, I'm looking at you Second Life players), can have the option of running a farm and / or locking down the food industry in the game.

It's a game about emergent gameplay. The politics and ship battles and market are simply tools to use. The more access points you give to people for these tools, the more the playerbase becomes.



Peace.

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wizardoftrash, on 27 Sept 2016 - 2:57 PM, said:snapback.png

This is not a survival game, it is an MMO. Raising livestock is way off-genre here.

 

Well I didn't know 'raising livestock' was only for the survival genre. We might have to eat too, but maybe the animals you can breed are not only intended for that.

 

 

wizardoftrash, on 27 Sept 2016 - 3:57 PM, said:snapback.png

I think it's one of the interview JC gave to DU Explorers or Yamamushi on PAX West,, but he did say that the further you are from the rest of the playerbase the harder it will be to get access to food.
Peace.

 

 

MMO can be about, even slightly, about survival. It's a sandbox MMO and 'survival' it could be, or become, at a range.

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wizardoftrash, on 27 Sept 2016 - 2:57 PM, said:snapback.png

This is not a survival game, it is an MMO. Raising livestock is way off-genre here.

 

Well I didn't know 'raising livestock' was only for the survival genre. We might have to eat too, but maybe the animals you can breed are not only intended for that.

 

 

MMO can be about, even slightly, about survival. It's a sandbox MMO and 'survival' it could be, or become, at a range.

 

Welp, I wouldn't like to see people sprinting around all the time. I would like to see people walking like normal humans do in an MMO.

 

A crowded city would be quite jarring if everyone was to be sprinting around like lunatics. That's why I want a stamina system. To avoid people spamming the Jump key or be sprinting about.

 

As well as the aforementioned survival gameplay it can provide a group of people going for planet-hunting for a profit.

 

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Welp, I wouldn't like to see people sprinting around all the time. I would like to see people walking like normal humans do in an MMO.

 

A crowded city would be quite jarring if everyone was to be sprinting around like lunatics. That's why I want a stamina system. To avoid people spamming the Jump key or be sprinting about.

 

As well as the aforementioned survival gameplay it can provide a group of people going for planet-hunting for a profit.

 

A stamina system is definitely needed. But there is one even in Minecraft... But I don't see the link with my previous post.

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A stamina system is definitely needed. But there is one even in Minecraft... But I don't see the link with my previous post.

It was a connotation. Everything adds up. Food => Feeds stamina system => Stamina system limits WoW-like abonoxious things, like spamming the space-bar or people running 24/7.

 

The Devs plan for a "second reality" with the game. A second reality where people are sprinting 24/7 is a very anxious second reality :P

 

Any mechanics that limit sprinting from being overused, is in my opinion, a welcome addition to the game. Hurray for fast-food joints :P

 

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A stamina system is definitely needed. But there is one even in Minecraft... But I don't see the link with my previous post.

I disagree. Players spring and jump around like maniacs stamina bar or not. Plenty of traditional mmo's use "run" as a default speed, and have a walking speed you can switch to, and yes in high pop areas players are often running and jumping around. This ALSO happens in Minecraft (despite the stamina system) and the effect is usually MORE jarring not less because when the default speed is walk, sprinting is generally much faster.

 

If the run speed is slow enough, it won't be very jarring and will encourage players to use hover vehicles to get around on a planet surfaxe.

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I disagree. Players spring and jump around like maniacs stamina bar or not. Plenty of traditional mmo's use "run" as a default speed, and have a walking speed you can switch to, and yes in high pop areas players are often running and jumping around. This ALSO happens in Minecraft (despite the stamina system) and the effect is usually MORE jarring not less because when the default speed is walk, sprinting is generally much faster.

 

If the run speed is slow enough, it won't be very jarring and will encourage players to use hover vehicles to get around on a planet surfaxe.

I can tell, the walk is not that fast, and the sprint wasn't as fast as it's in Minecraft when I tried.

Then the stamina should be implemented.

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I disagree. Players spring and jump around like maniacs stamina bar or not. Plenty of traditional mmo's use "run" as a default speed, and have a walking speed you can switch to, and yes in high pop areas players are often running and jumping around. This ALSO happens in Minecraft (despite the stamina system) and the effect is usually MORE jarring not less because when the default speed is walk, sprinting is generally much faster.

 

If the run speed is slow enough, it won't be very jarring and will encourage players to use hover vehicles to get around on a planet surfaxe.

As you might have noticed, DUAL is not the "traditional" MMO. It doesn't even have levels. The Devs want to go for an immersive experience, a second reality of sorts.

 

A second reality with people jumping non-stop and sprinting by default, sounds like an anxiousness filled reality.

 

The devs have stated that "sprinting" is a faster way to go somewhere than walking and in some cases, people may disable spriting in a city altogether through the RDMS system, so there is some semblance of civilisation in it.

 

IMO, the devs should implement farming (in the legit sense of the word) for people who want to spend thier downtimes - or even full time - RPing as a member of farmer community in the game. It's a sandbox game, people should have access to many different playstyles and for it to be possible, core mechanics need to be in place for them to do so and feel like they affect the world they live in.

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Twerk, I doubt the RDMS will allow you to outlaw sprinting.

 

Besides you dont like people running around because then you can kill them more easily. ;)

To the contrary, sprinting makes killing easier, as noobs come towards me me faster.

 

The RDMS could (and should) be used to "outlaw" some actions, like hacking, using the /yell in chat, authorisation of flying vehicles (or any vehicles) in a territory and of course, sprinting.

 

We know so far that there will be spacesuits only in the game at launch, so, I don't see the reasoning of "make leather attires out of animals" as an arguement of the Devs adding animals.

 

 

But in any case, animals in the game, would be limited to each player if a "farm" module was to be added, I think. Those animals would have to be operated by a very simple script by the server and could be used to have a "food production" mechanism tied to them. You have ten pigs in a pig pen? You get like, 50 Protein items per week, who knows. Then you can compact the protein items with some harvesting elements to produce high-ration bars, that you can then sell in a market for profit. It's as good a job as any, if a person wants to play farmville in space. It's a sandbox game, people should have the option to play farmville in space.

 

But for that to work, a stamina system should be implemented. And given as DUAL is aiming to be a sandbox MMORPG, I can see the role of McDonald emerging as a gameplay.

 

 

 

Plus, if we get cows, we get silly cowboy hats. You can't have cowboy hats without cows, it would be game-breaking :V

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We should have to capture, breed and domesticate wild animals we find on the various worlds, then we can export them to other planets.  Perhaps we should start with the basic domesticated animals which can be purchased at the arkship, generated from DNA stored in the ship, but to make the universe alien, there should be exotic beasts.  I know there are going to be pets, so there is an animal template of some sort.  Perhaps we can develop biotech that will allow us to create customized lifeforms.  I'd be very interested in this myself.  Not that I want to bioengineer my little ponies or anything.  

<.< 

>.>

Yeah, OK, I want to bioengineer my little ponies.  And mount lasers on the unicorn's foreheads because I can.

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I like the idea of farming, it adds another career to be followed. The more things like that the better if possible, you can't have too many people doing the same thing. Having to keep your self fed is ok as long As it's not tedious as people have said already. But it doesn't have to be just about food anyone thought of boosters or performance enhancing drugs?

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Farming is just another form of resource gathering, but the question is who or what would consume livestock and crop resources?

 

 

Maybe,

 

1) Medicine for healing

2) Temporary skill Buffs 

3) Chemical resources used in building other objects

4) Biological weapons

5) Fighting pets / mounts - will there be land battles in this game?

6) Vanity items such as pets / clothing

7) Will clothing have stats?

8) Bio-engineering. Breeding new species to achieve variations on the above.

 

 

Not sure where any of those fit in with the current vision for the game. I'm a brand new backer just reading the forums for the first time :)

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Farming is just another form of resource gathering, but the question is who or what would consume livestock and crop resources?

 

 

Maybe,

 

1) Medicine for healing

2) Temporary skill Buffs

3) Chemical resources used in building other objects

4) Biological weapons

5) Fighting pets / mounts - will there be land battles in this game?

6) Vanity items such as pets / clothing

7) Will clothing have stats?

8) Bio-engineering. Breeding new species to achieve variations on the above.

 

 

Not sure where any of those fit in with the current vision for the game. I'm a brand new backer just reading the forums for the first time :)

I agree. I'm all for anything that makes another activity or career for someone

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Farming is just another form of resource gathering, but the question is who or what would consume livestock and crop resources?

 

 

Maybe,

 

1) Medicine for healing

2) Temporary skill Buffs 

3) Chemical resources used in building other objects

4) Biological weapons

5) Fighting pets / mounts - will there be land battles in this game?

6) Vanity items such as pets / clothing

7) Will clothing have stats?

8) Bio-engineering. Breeding new species to achieve variations on the above.

 

 

Not sure where any of those fit in with the current vision for the game. I'm a brand new backer just reading the forums for the first time :)

 

1) But please, not a Far Cry like system tho

2) How would you explain that?

3) Yeah, not liquid at first tho

5) Theoretically you could create mounts (small ships) to fight, but the animals could we mount them? Would be cool to come with a patch

8) That's something we've talked about, at first it would not be possible I believe there would only be stray animals.

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Great idea, livestock breeding for consumption.

 

Boil or grill the meat before consumption in addition, boil water for consumption etc...

 

Makes the game so much more real.

 

Grow crops for vitamines and buffs.

 

Grow weed (cannabis or ganja for a more accepted name, less disturbing) for healing of buffs.

 

This would bring complete different industry to game..  

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I think players should be able to build farms and grow plants at launch, but probably not livestock. Adding in livestock is a good idea, but it isn't worth it compared to plants. Plants are easier to program, easier for the servers, and easier for new players to understand. DU is about spaceships. It has huge ambition and a small budget, so probably shouldn't have to worry about cows. Though I think farming plants could be done, and with discussion in these forums, should be done.

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