Jump to content

Search the Community

Showing results for tags 'static constructs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
    • DevBlog Feedback
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 2 results

  1. Heyho Novark Builders, I’ve got a little problem and I cannot find a good answer, so I would like to suggest a little something: This topic is not about core alignment, but about rotating cores. To be more precise, the rotation function where you hold R and Scroll with your mouse-wheel is far to unprecise. As far as I can judge this, equipping a Static Core will show you were you are able to place the core on your plot. This position is not “loose”, which means you can not rotate it by changing the direction your character is looking, but it is simply fixed. And sadly, it is not aligned with any of the plots six sides. Unequipping the Core and reequipping it does also not change the fixed position. Of course, you can rotate the core by holding R and using your mouse-wheel. However, this will rotate the core by a fixed amount of… dunno, 5 degree or so? This means you cannot properly align your building space to your territory’s walls no matter what, as holding R and scrolling rotates the core just by too much of a degree. I get that this might be not a point of concern for most of you out there, but I do think this is an issue that should be talked about. A possible solution and my personal suggestion is the following: The player should be able to rotate the core freely when holding down R and moving the mouse left and right (horizontally, of course!). Edit: Another possible solution would be a feature to snap on the borders of a core to the territorys borders. I have not found a thread with this topic, so if there is one or if you have a solution, please show me the way ^^
  2. So your base/complex/station was just raided and your buildings are now riddled with holes some even cut in half. And now you have to manually repair them. I have 2 soultions to this raid aftermath issue. 1 after a set amount of time a module or the material that you coated in nanite paste will access a storage crate somewhere whitch it will then use that material to rebuild it"self. 2 A highlight of the building would activate similar to Space engineers bp module where you can easily repair the structure by clicking on it so long as you have the materials for it.
×
×
  • Create New...