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Showing results for tags 'spice'.
After the rather poor reception of my propose sleep mechanic and more research into combat, I feel I can offer a unique spin on the idea of Food. First and foremost: Food should not be required to survive. This is not a Hard Core survival sim (though I wish it were, sometimes). My proposal is thus: Food will give bonuses/maluses to stats. These bonuses/maluses will be in the single digit percentage ranges and will cover a few skills at a time, with one primary. (+5% shooting, +2% reload, +1% crafting, +1% dodge) Food items can be combined to improve their "t